Dungeon Crawl Stone Soup version 0.23-a0-556-g351818a (console) character file. 71 minmay the Bolt Thrower (level 4, -1/29 HPs) Began as an Octopode Hunter on Dec 11, 2018. Slain by a quasit (2 damage) ... on level 2 of the Dungeon. The game lasted 00:00:47 (587 turns). minmay the Bolt Thrower (Octopode Hunter) Turns: 587, Time: 00:00:48 Health: -1/29 AC: 1 Str: 11 XL: 4 Next: 24% Magic: 9/9 EV: 12 Int: 14 God: Gold: 16 SH: 0 Dex: 3 (12) Spells: 9/9 levels left rFire . . . SeeInvis . b - +0 short sword rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons a - a +1 hand crossbow b - a +0 short sword (weapon) Missiles c - 10 bolts Scrolls e - a scroll of teleportation {unknown} Comestibles d - 4 rations f - 7 chunks of flesh Skills: - Level 2.0 Fighting - Level 4.0 Crossbows - Level 2.0 Dodging - Level 1.3 Stealth + Level 3.3 Spellcasting You had 9 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Trog Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History The quasit bites you. You feel clumsy. The quasit claws you. You feel clumsy. The quasit closely misses you. x3; The quasit barely misses you. You barely miss the quasit. You constrict the quasit, but do no damage. The quasit bites you but does no damage. The quasit barely misses you. The quasit claws you but does no damage. You release your grip on the quasit. The quasit bites you. You feel clumsy. The quasit claws you. x2 You feel clumsy. The quasit misses you. x2; The quasit claws you. You hit the quasit. Your grab misses the quasit. Your squeeze misses the quasit. The quasit is moderately wounded. The quasit misses you. The quasit claws you but does no damage. The quasit completely misses you. You hit the quasit but do no damage. Your grab misses the quasit. The quasit is moderately wounded. The quasit barely misses you. The quasit claws you but does no damage. The quasit claws you. The quasit misses you. The quasit barely misses you. x2 You barely miss the quasit. Your grab misses the quasit. The quasit is moderately wounded. The quasit bites you. The quasit closely misses you. x2 You completely miss the quasit. Your grab misses the quasit. The quasit is moderately wounded. The quasit barely misses you. The quasit claws you. The quasit barely misses you. The quasit bites you. The quasit claws you. You feel clumsy. The quasit completely misses you. You barely miss the quasit. Your grab misses the quasit. The quasit is lightly wounded. The quasit bites you. * * * LOW HITPOINT WARNING * * * You feel clumsy. The quasit closely misses you. The quasit claws you. * * * LOW HITPOINT WARNING * * * You hit the quasit. Your grab misses the quasit. The quasit is heavily wounded. The quasit bites you. * * * LOW HITPOINT WARNING * * * The quasit misses you. The quasit claws you. * * * LOW HITPOINT WARNING * * * You hit the quasit. Your grab misses the quasit. Your squeeze misses the quasit. The quasit is severely wounded. The quasit bites you. * * * LOW HITPOINT WARNING * * * The quasit claws you but does no damage. The quasit claws you. * * * LOW HITPOINT WARNING * * * You feel clumsy. The quasit barely misses you. x2 The quasit claws you but does no damage. You miss the quasit. Your grab misses the quasit. You squeeze the quasit. The quasit is severely wounded. The quasit barely misses you. The quasit closely misses you. The quasit claws you. You die... #...##....... #..........# # #..........#.. #............# #.#..w....######### #........>#.......# ##w####.###.......# #5# #..##.......# #####@### #..<.......# #.......#####..##.#### #####.#...###...#..### #.###.#...#..#.... #.###...####.####. #..###.%.###..# #. ##.##..#..###.# ## ###########.#..###.# #.# #.............## #.# #.# You could see a worm and a quasit. Vanquished Creatures 4 adders (D:2) A leopard gecko (D:2) An orc (D:2) 2 giant cockroaches (D:2) 3 goblins 2 hobgoblins (D:1) 5 jackals (D:1) 4 kobolds A quokka (D:2) A ball python (D:2) A bat (D:1) 2 frilled lizards 6 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | minmay the Octopode Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 50 | D:1 | Reached skill level 1 in Spellcasting 53 | D:1 | Reached XP level 2. HP: 19/19 MP: 4/4 219 | D:1 | Reached skill level 2 in Spellcasting 228 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/6 356 | D:2 | Reached skill level 3 in Spellcasting 367 | D:2 | Found a bloodstained altar of Trog. 441 | D:2 | Reached XP level 4. HP: 29/29 MP: 8/8 586 | D:2 | HP: 1/29 [quasit (1)] 587 | D:2 | Slain by a quasit Vault maps used: D:1: dpeg_arrival_ternary D:2: trog_butcher_becter Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 1 2 3 | 3.3 Fighting | | 2.0 Crossbows | | 4.0 Dodging | | 2.0 Stealth | | 1.3 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 11 | 22 || 33 Constrict | 2 | 3 || 5 Tentacles | | 2 || 2 Fire: Hand crossbow | 40 | || 40 Stab: Sleeping | 1 | 1 || 2 Armor: Skin | | 9 || 9 Dodge: Dodged | 7 | 33 || 40 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 96 | 6 | 5.9 | 29 | 4 | 12.1 +---------+---------+-------+---------+---------+------- D:1 | 24 | 0 | 0.0 | 14 | 0 | 0.0 D:2 | 72 | 6 | 7.7 | 15 | 4 | 21.1 +---------+---------+-------+---------+---------+-------