Dungeon Sprint DCSS version 0.25-a0-523-g9afb2ee (webtiles) character file. Game seed: 12882604329121272961, levelgen mode: deterministic 49 mhtbhm the Skirmisher (level 3, 0/37 HPs) Began as a Hill Orc Fighter on Feb 18, 2020. Slain by a water elemental (12 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:42 (457 turns). mhtbhm the Skirmisher (Hill Orc Fighter) Turns: 457, Time: 00:00:43 Health: 0/37 AC: 9 Str: 19 XL: 3 Next: 77% Magic: 3/3 EV: 7 Int: 8 God: Gold: 27 SH: 9 Dex: 10 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Gourm . c - +0 kite shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (no helmet) rElec . Reflect . d - +0 cloak rCorr . Harm . (no gloves) MR ..... Rnd*Rage + (no boots) Stlth ..........NoTele + (no amulet) HPRegen 0.12/turn (no ring) MPRegen 0.08/turn (no ring) @: engulfed (cannot breathe) A: rugged brown scales 1, berserk 1, wild magic 1, MP-powered wands a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch You collected 27 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 kite shield (worn) d - a +0 cloak (worn) Scrolls k - a scroll of blinking m - a scroll of holy word {unknown} n - 3 scrolls of remove curse {unknown} o - a scroll of immolation {unknown} p - a scroll of identify {unknown} Potions e - 2 potions of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - 2 potions of berserk rage l - 2 potions of mutation q - 2 potions of flight Comestibles f - 3 rations Skills: + Level 5.6 Fighting + Level 4.6 Axes + Level 5.3 Armour + Level 5.1 Shields You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in rugged brown scales. (AC +1, +3% HP) You tend to lose your temper in combat. Your spells are a little harder to cast, but a little more powerful. You expend magic power (3 MP) to strengthen your wands. Message History You start resting. HP restored. You enter the shallow water. Moving in this stuff is going to be slow. You open the door. A water elemental comes into view. You block the water elemental's attack. There is an open door to the Ecumenical Temple here. You slash the water elemental! The water elemental is moderately damaged. The water elemental barely misses you. The water elemental hits you. You hit the water elemental. The water elemental is heavily damaged. The water elemental hits you!! The water elemental engulfs you in water! Your shield and scale mail prevent you from hitting the water elemental. The water elemental is heavily damaged. Your lungs strain for air! The water elemental hits you! You die... ▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ .#..'.....♣♣ ♣.# .#..#....♣.♣ ♣♣.# '####......♣ ♣..# ÷...#....≈♣♣♣♣..###+#+## ....#.).≈≈.♣..♣.#....... ....#..≈≈≈≈..♣♣.@E⌠..... ###'#..≈≈≈≈≈≈...#...#### ..÷.#.≈≈≈≈≈≈....#.⌠.# ....#.≈≈≈≈≈.....#...# ....#.≈≈≈.......#+### #####...........# ................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures Crazy Yiuf (D) A human (D) 4 rats (D) 6 creatures vanquished. Vanquished Creatures (others) 2 draconian scorchers (D) 6 hellions (D) A yaktaur (D) 9 creatures vanquished. Grand Total: 15 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | mhtbhm the Hill Orc Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 1/1 57 | D | Killed a yaktaur 62 | D | Reached XP level 2. HP: 8/28 MP: 2/2 98 | D | Killed a hellion 99 | D | Killed a hellion 100 | D | Killed a hellion 100 | D | Killed a hellion 111 | D | Killed a hellion 123 | D | Killed a hellion 243 | D | Killed a white draconian scorcher 257 | D | Killed a white draconian scorcher 280 | D | Noticed Crazy Yiuf 288 | D | Killed Crazy Yiuf 288 | D | Reached skill level 5 in Fighting 288 | D | Reached skill level 5 in Armour 288 | D | Reached skill level 5 in Shields 288 | D | Reached XP level 3. HP: 18/36 MP: 3/3 312 | D | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 312 | D | Gained mutation: You have large cloven feet. [potion of | mutation] 312 | D | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 312 | D | Gained mutation: You are agile. (Dex +2) [potion of | mutation] 313 | D | Lost mutation: You are agile. (Dex +2) [potion of mutation] 313 | D | Lost mutation: Your body sometimes deteriorates upon taking | damage. [potion of mutation] 313 | D | Lost mutation: You have large cloven feet. [potion of | mutation] 313 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 313 | D | Gained mutation: You tend to lose your temper in combat. | [potion of mutation] 313 | D | Gained mutation: You are partially covered in rugged brown | scales. (AC +1, +3% HP) [potion of mutation] 453 | D | Noticed a water elemental 457 | D | Slain by a water elemental Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_archi, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Fighting | 4 5 | 5.6 Axes | 3 4 | 4.6 Armour | 4 5 | 5.3 Shields | 4 5 | 5.1 Action || total -------------------------++------- Melee: War axe || 29 Use: Potion || 3 Armor: Scale mail || 8 Dodge: Dodged || 9 Block: Kite shield || 14 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 71 | 100.0 | 0 | 6 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 71 | 100.0 | 0 | 6 | 100.0 +---------+---------+-------+---------+---------+-------