Dungeon Sprint DCSS version 0.25-a0-109-ge9c0e85 (webtiles) character file. Game seed: 15072578111530916982, levelgen mode: deterministic 7 mhtbhm the Skirmisher (level 1, 0/20 HPs) Began as a Draconian Berserker on Nov 18, 2019. Was a Believer of Trog. Slain by a human (1 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:06 (99 turns). mhtbhm the Skirmisher (Draconian Berserker) Turns: 99, Time: 00:00:07 Health: 0/20 AC: 4 Str: 19 XL: 1 Next: 83% Magic: 1/1 EV: 13 Int: 7 God: Trog [**....] Gold: 7 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: unfitting armour, cold-blooded, AC +4 a: Berserk, Trog's Hand, Renounce Religion You were in the Dungeon. You worshipped Trog. Trog was pleased with you. You were not hungry. You visited 1 branch You collected 7 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Scrolls h - a scroll of blinking Potions c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 2 potions of magic g - a potion of berserk rage Comestibles b - a ration i - a chunk of flesh Skills: + Level 4.2 Fighting + Level 3.6 Axes + Level 3.2 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History No target in view! No target in view! You now have 7 gold pieces. You start resting. HP restored. You open the door. There is an open door here. A wolf comes into view. The wolf howls! You hear a shout! A human comes into view. The wolf bites you but does no damage. The wolf bites you! Ouch! That really hurt! The wolf bites you but does no damage. You hit the human. You tail-slap the human. The human is lightly wounded. You closely miss the wolf. The wolf bites you! * * * LOW HITPOINT WARNING * * * The human hits you. You die... ▓.....# ▓÷....#...≈≈♣. ▓....[#..≈≈≈≈♣♣♣. ▓####'#..≈≈≈≈≈≈.. ▓.....#.≈≈≈≈≈≈... ▓.....#.≈≈≈≈≈.... ▓.....#.≈≈≈...... ▓'#####..h....... ▓........@p...... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a human and a wolf. Vanquished Creatures An ooze (D) 3 rats (D) 4 creatures vanquished. Vanquished Creatures (others) 3 hellions (D) A plant (D) 4 creatures vanquished. Grand Total: 8 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | mhtbhm the Draconian Berserker began the quest for the Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 1/1 9 | D | Reached skill level 4 in Fighting 60 | D | Reached ** piety under Trog 83 | D | Killed a hellion 94 | D | Noticed a wolf 94 | D | Killed a hellion 94 | D | Killed a hellion 99 | D | HP: 1/20 [wolf (9)] 99 | D | Slain by a human Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_archi, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 | ---------------+----+----- Fighting | 4 | 4.2 Dodging | 3 | 3.2 Axes | | 3.6 Action || total -------------------------++------- Melee: Hand axe || 11 Tailslap || 2 Stab: Sleeping || 1 Armor: Skin || 5 Dodge: Dodged || 5 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 10 | 100.0 | 0 | 4 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 10 | 100.0 | 0 | 4 | 100.0 +---------+---------+-------+---------+---------+-------