Dungeon Sprint DCSS version 0.24-a0-762-gca426f5 (webtiles) character file. Game seed: 1710852426598883659, levelgen mode: deterministic 8 mhtbhm the Conjurer (level 2, -2/20 HPs) Began as a Draconian Conjurer on Oct 3, 2019. Slain by a worker ant (6 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:36 (83 turns). mhtbhm the Conjurer (Draconian Conjurer) Turns: 83, Time: 00:00:37 Health: -2/20 AC: 4 Str: 10 XL: 2 Next: 0% Magic: 0/5 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: lethally poisoned (-2 -> -22), hasted, very quick A: unfitting armour, cold-blooded, AC +4 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Scrolls h - a scroll of blinking Potions f - a potion of magic Comestibles a - 2 chunks of flesh b - a ration Skills: + Level 1.9 Dodging + Level 1.9 Stealth + Level 2.3 Spellcasting + Level 5.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 2% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ###... 3% 2 ###.... Dazzling Spray Conj/Hex #..... 22% 3 ###.... Iskenderun's Mystic Bla Conj ###..... 24% 4 #####.. Force Lance Conj/Tloc #....... 56% 4 #####.. Fulminant Prism Conj/Hex #......... 56% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worker ant Aim: a worker ant (moderately wounded) The magic dart hits the worker ant. The worker ant is moderately wounded. The worker ant bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The worker ant poisons you! Unknown command. You aren't carrying any items that you can evoke. Unknown command. You hit the worker ant but do no damage. You tail-slap the worker ant, but do no damage. The worker ant is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The worker ant bites you. You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ +..l..'..lrSa@†.<▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a worker ant, an adder, a quokka and a frilled lizard. Vanquished Creatures A leopard gecko (D) A bat (D) A goblin (D) 2 hobgoblins (D) A frilled lizard (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | mhtbhm the Draconian Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 19 | D | Reached skill level 5 in Conjurations 65 | D | Noticed a worker ant 75 | D | Reached XP level 2. HP: 19/20 MP: 0/5 83 | D | Slain by a worker ant Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Conjurations | 5 | 5.3 Dodging | | 1.9 Stealth | | 1.9 Spellcasting | | 2.3 Action || total -------------------------++------- Melee: Unarmed || 14 Tailslap || 5 Cast: Magic Dart || 11 Use: Potion || 5 Armor: Skin || 5 Dodge: Dodged || 9 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 12 | 100.0 | 0 | 6 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 12 | 100.0 | 0 | 6 | 100.0 +---------+---------+-------+---------+---------+-------