Dungeon Sprint DCSS version 0.24-a0-696-gd18775d (webtiles) character file. Game seed: 9909563948371613564, levelgen mode: deterministic 4 mhtbhm the Firebug (level 1, 0/10 HPs) Began as a Deep Elf Fire Elementalist on Sept 29, 2019. Slain by a water moccasin (10 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:14 (183 turns). mhtbhm the Firebug (Deep Elf Fire Elementalist) Turns: 183, Time: 00:00:15 Health: 0/10 AC: 2 Str: 5 XL: 1 Next: 50% Magic: 5/7 EV: 13 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 6/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Comestibles b - 3 chunks of flesh c - a ration Skills: + Level 2.6 Dodging + Level 2.6 Stealth + Level 3.6 Spellcasting + Level 1.1 Conjurations + Level 4.2 Fire Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Flame Tongue Conj/Fire ##... 4% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Throw Flame Conj/Fire ##.... 7% 2 ##..... Conjure Flame Conj/Fire ##...... 14% 3 ###.... Inner Flame Hex/Fire ##...... 19% 3 ###.... Sticky Flame Conj/Fire ##...... 43% 4 ####... Fireball Conj/Fire ##........ 78% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (hasn't noticed you) The flame tongue hits the water moccasin. The water moccasin is moderately wounded. The water moccasin hisses angrily. The leopard gecko hisses angrily. x2 The water moccasin barely misses you. Casting: Flame Tongue (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded) The flame tongue hits the water moccasin but does no damage. The water moccasin is lightly wounded. The water moccasin bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The water moccasin closely misses you. You feel much better. The water moccasin bites you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓<..÷'.†..@Slsgl.+ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water moccasin, a gnoll sergeant, 2 leopard geckos and a giant cockroach. Vanquished Creatures 2 frilled lizards (D) 2 goblins (D) A rat (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | mhtbhm the Deep Elf Fire Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 7 | D | Reached skill level 4 in Fire Magic 180 | D | Noticed a water moccasin 180 | D | Noticed a gnoll sergeant 183 | D | Slain by a water moccasin Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Fire Magic | 4 | 4.2 Dodging | | 2.6 Stealth | | 2.6 Spellcasting | | 3.6 Conjurations | | 1.1 Action || total -------------------------++------- Cast: Flame Tongue || 7 Use: Potion || 1 Dodge: Dodged || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 6 | 100.0 | 0 | 5 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 6 | 100.0 | 0 | 5 | 100.0 +---------+---------+-------+---------+---------+-------