Dungeon Sprint DCSS version 0.24-a0-654-g80d7c3d (webtiles) character file. Game seed: 6655343557399028738, levelgen mode: deterministic 25 mhtbhm the Conjurer (level 2, -12/15 HPs) Began as a Deep Elf Conjurer on Sept 27, 2019. Mangled by an ogre ... wielding a +0 giant club (27 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:14 (163 turns). mhtbhm the Conjurer (Deep Elf Conjurer) Turns: 163, Time: 00:00:14 Health: -12/15 AC: 2 Str: 5 XL: 2 Next: 82% Magic: 2/8 EV: 13 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Comestibles c - a ration Skills: + Level 3.2 Dodging + Level 3.0 Stealth + Level 0.3 Unarmed Combat + Level 3.7 Spellcasting + Level 7.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Searing Ray Conj ####.. 1% 2 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Iskenderun's Mystic Bla Conj ####.... 8% 4 ####... Dazzling Spray Conj/Hex ###... 10% 3 ###.... Force Lance Conj/Tloc ###..... 32% 4 ####... Fulminant Prism Conj/Hex ###....... 32% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (resting) The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (moderately wounded) The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is heavily wounded. The searing ray hits the ogre! The ogre is almost dead. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#@O'..# #..)..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | mhtbhm the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 2 | D | Noticed Ijyb 15 | D | Killed Ijyb 15 | D | Reached skill level 7 in Conjurations 15 | D | Reached XP level 2. HP: 11/15 MP: 6/8 49 | D | Learned a level 2 spell: Searing Ray 158 | D | Noticed an ogre 163 | D | Mangled by an ogre Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.2 Stealth | 3 | 3.0 Conjurations | 7 | 7.0 Unarmed Combat | | 0.3 Spellcasting | | 3.7 Action || total -------------------------++------- Melee: Unarmed || 12 Cast: Searing Ray || 2 Use: Potion || 1 Armor: Robe || 1 Dodge: Dodged || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 36 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 36 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+-------