Dungeon Sprint DCSS version 0.24-a0-654-g80d7c3d (webtiles) character file. Game seed: 10992724191759285575, levelgen mode: deterministic 25 mhtbhm the Conjurer (level 2, -13/15 HPs) Began as a Deep Elf Conjurer on Sept 27, 2019. Mangled by an ogre ... wielding a +0 giant club (28 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:21 (201 turns). mhtbhm the Conjurer (Deep Elf Conjurer) Turns: 201, Time: 00:00:21 Health: -13/15 AC: 2 Str: 5 XL: 2 Next: 82% Magic: 0/8 EV: 13 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Comestibles b - 2 chunks of flesh c - a ration Skills: + Level 0.1 Fighting + Level 3.2 Dodging + Level 3.0 Stealth + Level 0.7 Unarmed Combat + Level 3.7 Spellcasting + Level 6.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Searing Ray Conj ####.. 1% 2 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Iskenderun's Mystic Bla Conj ####.... 9% 4 ####... Dazzling Spray Conj/Hex ###... 11% 3 ###.... Force Lance Conj/Tloc ###..... 34% 4 ####... Fulminant Prism Conj/Hex ###....... 34% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History The searing ray misses the ogre. The searing ray misses the ogre. You finish channeling your searing ray. The ogre misses you. There is an open door here. There is a fountain of clear blue water here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (severely wounded) The magic dart hits the ogre. The ogre is severely wounded. The ogre barely misses you. You aren't carrying any items that you can evoke. Unknown command. You barely miss the ogre. The ogre is severely wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#..'..# #..'[.#..+ #..#### +# #..# #..# #.O# #⌠@# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | mhtbhm the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 2 | D | Noticed Ijyb 18 | D | Killed Ijyb 18 | D | Reached skill level 6 in Conjurations 18 | D | Reached XP level 2. HP: 6/15 MP: 5/8 40 | D | Learned a level 2 spell: Searing Ray 186 | D | Noticed an ogre 201 | D | Mangled by an ogre Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.2 Stealth | 3 | 3.0 Conjurations | 6 | 6.8 Fighting | | 0.1 Unarmed Combat | | 0.7 Spellcasting | | 3.7 Action || total -------------------------++------- Melee: Unarmed || 14 Cast: Magic Dart || 2 Searing Ray || 2 Use: Potion || 1 Dodge: Dodged || 10 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 36 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 36 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+-------