Dungeon Sprint DCSS version 0.24-a0-654-g80d7c3d (webtiles) character file. Game seed: 11363059378513492254, levelgen mode: deterministic 51 mhtbhm the Conjurer (level 3, -2/28 HPs) Began as a Deep Elf Conjurer on Sept 27, 2019. Slain by an orc ... wielding a +0 trident (9 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:51 (100 turns). mhtbhm the Conjurer (Deep Elf Conjurer) Turns: 100, Time: 00:00:51 Health: -2/28 AC: 2 Str: 10 XL: 3 Next: 57% Magic: 1/10 EV: 14 Int: 20 God: Gold: 0 SH: 0 Dex: 15 Spells: 7/10 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.12/turn (no ring) @: berserking, very quick A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions f - a potion of haste g - a potion of magic Comestibles b - 2 chunks of flesh c - a ration Skills: + Level 3.6 Dodging + Level 3.2 Stealth + Level 4.4 Spellcasting + Level 7.9 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Searing Ray Conj #####. 1% 2 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Iskenderun's Mystic Bla Conj #####... 4% 4 ####... Dazzling Spray Conj/Hex ###... 7% 3 ###.... Force Lance Conj/Tloc ###..... 24% 4 ####... Fulminant Prism Conj/Hex ###....... 24% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History The scorpion is severely wounded. The scorpion barely misses you. The orc barely misses you. The searing ray misses the scorpion. You finish channeling your searing ray. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The scorpion poisons you! Unknown command. You feel better. The orc hits you from afar with a +0 trident. The scorpion misses you. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The scorpion stings you. The orc hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * You barely miss the scorpion. The scorpion is severely wounded. The scorpion barely misses you. The orc hits you from afar with a +0 trident! You die... ▓▓▓ ▓@▓ ▓s▓ ▓o▓ ▓O▓ ▓)▓ ▓÷▓ ▓.▓ ▓.▓ ▓.▓ You could see an ogre, a scorpion and an orc. Vanquished Creatures A crimson imp (D) A gnoll (D) 3 goblins (D) A quokka (D) A ball python (D) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | mhtbhm the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 12 | D | Reached skill level 5 in Conjurations 12 | D | Reached XP level 2. HP: 2/15 MP: 0/8 15 | D | Reached skill level 6 in Conjurations 25 | D | Learned a level 2 spell: Searing Ray 79 | D | Noticed a crimson imp 79 | D | Noticed a scorpion 79 | D | Noticed an ogre 83 | D | Killed a crimson imp 83 | D | Reached skill level 7 in Conjurations 83 | D | Reached XP level 3. HP: 14/19 MP: 5/10 100 | D | Slain by an orc Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 7 | 7.9 Dodging | 3 | 3.6 Stealth | 3 | 3.2 Spellcasting | 4 | 4.4 Action || total -------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 12 Searing Ray || 2 Use: Potion || 4 Dodge: Dodged || 17 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 73 | 100.0 | 0 | 7 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 73 | 100.0 | 0 | 7 | 100.0 +---------+---------+-------+---------+---------+-------