Dungeon Sprint DCSS version 0.24-a0-652-g46ecf6d (webtiles) character file. Game seed: 7332557055086765758, levelgen mode: deterministic 0 mhtbhm the Conjurer (level 1, -6/10 HPs) Began as a Deep Elf Conjurer on Sept 27, 2019. Killed from afar by a rime drake (16 damage) ... with a flash freeze ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:06 (16 turns). mhtbhm the Conjurer (Deep Elf Conjurer) Turns: 16, Time: 00:00:07 Health: -6/10 AC: 2 Str: 5 XL: 1 Next: 0% Magic: 4/6 EV: 13 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Comestibles c - a ration Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 3.0 Spellcasting + Level 4.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 2% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ###... 3% 2 ##..... Dazzling Spray Conj/Hex ##.... 19% 3 ###.... Iskenderun's Mystic Bla Conj ###..... 26% 4 ####... Force Lance Conj/Tloc ##...... 52% 4 ####... Fulminant Prism Conj/Hex ##........ 52% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Grinder Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak The magic dart hits the yak. The yak is lightly wounded. The rime drake hisses angrily. Grinder shouts! You hear a bellow! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (lightly wounded) The magic dart hits the yak but does no damage. The yak is lightly wounded. A yak comes into view. The rime drake breathes ice at you. The flash freeze hits you! Ouch! That really hurt! You die... #......#..#......# #................+ +................+ #......#..#......# #................# ####'#####''##### #.......##''# #.......##..## #.......##..@# #...<...###.k.# #.......# ##.Y.. #.......# ..###+ #.......# Y## ######### .Y Y. ##Y You could see 5 yaks and a rime drake. Vanquished Creatures (others) A sphinx (D) A deep elf sorcerer (D) A deep elf high priest (D) A spriggan berserker (D) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | mhtbhm the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 3 | D | Killed a spriggan berserker 10 | D | Killed a deep elf sorcerer 10 | D | Killed a sphinx 12 | D | Killed a deep elf high priest 14 | D | Noticed Grinder 14 | D | Noticed a yak 14 | D | Noticed a yak 14 | D | Noticed a yak 14 | D | Noticed a yak 14 | D | Noticed a rime drake 16 | D | Noticed a yak 16 | D | Killed from afar by a rime drake Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_5, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_2, the_vestibule_1, steel_vault_5, golden_pit, hallway_of_sentries, crystal_vault_2, iron_vault_4, final_vault] Action || total -------------------------++------- Cast: Magic Dart || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------