Dungeon Sprint DCSS version 0.21.1-1-g345015f (webtiles) character file. 0 mhtbhm the Sneak (level 1, -10/14 HPs) Began as a Halfling Assassin on June 14, 2018. Mangled by a merfolk siren ... wielding a +0 trident (18 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:10 (27 turns). mhtbhm the Sneak (Halfling Assassin) Turns: 27, Time: 00:00:12 Health: -10/14 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 1/1 EV: 14 Int: 9 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . SeeInvis . b - +0 blowgun rCold . . . Gourm . (shield restricted) rNeg . . . Faith . c - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . d - +0 cloak rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth +++....... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.07/turn (no ring) @: mesmerised A: small, mutation resistance 1 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +2 dagger b - a +0 blowgun (weapon) Missiles e - 6 poisoned needles (quivered) Armour c - a +0 robe (worn) d - a +0 cloak (worn) Scrolls m - a scroll of blinking Potions h - a potion of curing i - a potion of heal wounds j - a potion of haste k - 2 potions of magic l - a potion of berserk rage Comestibles g - a ration Skills: + Level 1.7 Fighting + Level 2.4 Short Blades + Level 2.0 Throwing + Level 1.1 Dodging + Level 4.3 Stealth You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are somewhat resistant to further mutation. Message History The curare-tipped needle barely misses the merfolk siren. The merfolk siren chants its luring song. Firing (i - inventory): e - 8 poisoned needles (quivered) Press: ? - help, Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a trident (almost dead, mesmerising) You shoot a poisoned needle. The poisoned needle hits the merfolk siren. The merfolk siren is poisoned. The merfolk siren is almost dead. The merfolk siren chants its luring song. Firing (i - inventory): e - 7 poisoned needles (quivered) Press: ? - help, Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a trident (almost dead, poisoned, mesmerising) You shoot a poisoned needle. The poisoned needle hits the merfolk siren. The merfolk siren looks even sicker. The merfolk siren is almost dead. The merfolk siren hits you with a trident!! Ouch! That really hurt! You die... ## ## ##. .## #..#m.# #.@.# ##'## ##.## +.<.+ ##.## #+# You could see a merfolk siren. Vanquished Creatures (others) A crocodile (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | mhtbhm the Halfling Assassin began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 1 | D | Noticed a merfolk siren 6 | D | Killed a crocodile 27 | D | Mangled by a merfolk siren Action || total -------------------------++------- Melee: Dagger || 19 Fire: Blowgun || 4 Stab: Sleeping || 1 Dodge: Dodged || 2