Dungeon Sprint DCSS version 0.21-a0-417-g0adc95b (webtiles) character file. 25 mhtbhm the Skirmisher (level 3, -10/31 HPs) Began as a Formicid Monk on Nov 3, 2017. Mangled by an ogre ... wielding a +0 giant club (16 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:26 (272 turns). mhtbhm the Skirmisher (Formicid Monk) Turns: 272, Time: 00:00:27 Health: -10/31 AC: 3 Str: 15 XL: 3 Next: 17% Magic: 3/3 EV: 13 Int: 9 God: Gold: 54 SH: 0 Dex: 14 Spells: 2/2 levels left rFire . . . SeeInvis + a - +0 mace rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig You were in the Dungeon. You were not hungry. You visited 1 branch You collected 54 gold pieces. Inventory: Hand Weapons a - a +0 mace (weapon) Armour b - a +0 leather armour (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds g - 2 potions of magic Comestibles c - a bread ration Skills: + Level 4.7 Fighting + Level 4.3 Maces & Flails + Level 4.0 Dodging + Level 3.1 Stealth You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You barely miss the ogre. The ogre is moderately wounded. The ogre hits you with a giant club! Ouch! That really hurt! You die... ########## #<.#.[@O.# { #..'..#..+ #..#####+# #..# #..# #.!# #⌠⌠# { ##.# #..# You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | mhtbhm the Formicid Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 2 | D | Noticed Ijyb 16 | D | Killed Ijyb 16 | D | Reached XP level 2. HP: 7/26 MP: 2/2 16 | D | Reached XP level 3. HP: 8/31 MP: 3/3 265 | D | Noticed an ogre 272 | D | Mangled by an ogre Vault maps used: D: dungeon_sprint_1 Skill XL: | 1 | ---------------+----+----- Fighting | 4 | 4.7 Maces & Flails | 4 | 4.3 Dodging | 4 | 4.0 Stealth | 3 | 3.1 Action || total -------------------------++------- Melee: Mace || 18 Abil: Dig || 1 Stab: Sleeping || 1 Armor: Robe || 1 Dodge: Dodged || 9 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 36 | 0.0 | 0 | 1 | 0.0 | 272 +---------+---------+-------+---------+---------+-------+--------- D | 0 | 36 | 0.0 | 0 | 1 | 0.0 | 272 +---------+---------+-------+---------+---------+-------+---------