Version: Dungeon Crawl Stone Soup 0.19.1 Platform: unix Bits: 64 Game mode: sprint Tiles: online Command line: /usr/games/crawl-0.19 -name mhtbhm -rc /dgldir/rcfiles/crawl-0.19/mhtbhm.rc -macro /dgldir/rcfiles/crawl-0.19/mhtbhm.macro -morgue /dgldir/morgue/mhtbhm/ -sprint -webtiles-socket /crawl-master/webserver/sockets/mhtbhm:2016-11-25.20:05:31.sock -await-connection RC options: restart_after_game = false Crash caused by signal #13: Broken pipe Obtained 18 stack frames. /usr/games/crawl-0.19(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x5ce963]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-0.19(_Z13do_crash_dumpv+0x2f2) [0x5d5cd2]: do_crash_dump() /usr/games/crawl-0.19(_Z20crash_signal_handleri+0x9c) [0x5cebfc]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7f0a710924c0]: /lib/x86_64-linux-gnu/libc.so.6(__write+0x10) [0x7f0a71141100]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_write+0x43) [0x7f0a710d5313]: /lib/x86_64-linux-gnu/libc.so.6(+0x791da) [0x7f0a710d51da]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_xsputn+0x23e) [0x7f0a710d5c8e]: /lib/x86_64-linux-gnu/libc.so.6(+0x4d016) [0x7f0a710a9016]: /lib/x86_64-linux-gnu/libc.so.6(_IO_vfprintf+0x59e) [0x7f0a710a3c1e]: /lib/x86_64-linux-gnu/libc.so.6(__fprintf_chk+0xeb) [0x7f0a711638cb]: /usr/games/crawl-0.19(_Z3endibPKcz+0x219) [0x66b339]: end(int, bool, char const*, ...) /usr/games/crawl-0.19(_Z9save_gamebPKc+0x160) [0x68dd20]: save_game(bool, char const*) /usr/games/crawl-0.19() [0xbaabc3] /usr/games/crawl-0.19() [0xbaba95] /usr/games/crawl-0.19(main+0x2eb) [0xbaf08b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f0a7107d76d]: /usr/games/crawl-0.19() [0x534a59] Trying to run gdb. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 on Nov 24 2016 at 03:22:23 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.19/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.19/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.19/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: pitsprint [storerooms_1, entrance_room_1, metal_vault_6, armoury_3, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_2, the_vestibule_1, steel_vault_4, golden_pit, hallway_of_sentries, crystal_vault_3, iron_vault_3, final_vault] Markers: <<<<<<<<<<<<<<<<<<<<<< Marker 5 at (3, 25): feature (stone_stairs_up_iii) Marker 6 at (3, 26): feature (stone_stairs_up_iii) Marker 7 at (3, 27): feature (stone_stairs_up_iii) Marker 8 at (3, 28): feature (stone_stairs_up_iii) Marker 9 at (3, 29): feature (stone_stairs_up_iii) Marker 10 at (3, 30): feature (stone_stairs_up_ii) Marker 16 at (4, 28): feature (stone_stairs_up_iii) Marker 17 at (4, 29): feature (stone_stairs_up_ii) Marker 18 at (4, 30): feature (stone_stairs_up_ii) Marker 19 at (4, 31): feature (stone_stairs_up_ii) Marker 21 at (5, 28): feature (stone_stairs_up_iii) Marker 22 at (5, 29): feature (stone_stairs_up_ii) Marker 23 at (5, 30): feature (stone_stairs_up_ii) Marker 24 at (5, 31): feature (stone_stairs_up_ii) Marker 42 at (17, 57): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Trog accepts your kill. Some of the chunks of flesh in your inventory have rotted away. You see here a polished broad axe {god gift}. s - a polished broad axe {god gift} You start resting. You feel yourself speed up. You start resting. You feel less exhausted. You start resting. All of the chunks of flesh in your inventory have rotted away. HP restored. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) You can't wield jewellery. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) You sense an unholy aura. s - the +10 broad axe "Gitaxydgh" (weapon) {drain, rC+ rN+ SInv} Unknown command. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Okay, then. Wear which item? (? for menu, Esc to quit) Okay, then. You see here a scimitar of flaming. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Okay, then. You see here a glowing hand axe {god gift}. Things that are here: a short sword; a kobold skeleton There is a huge open gate here. There is a huge open gate leading to the Armoury (Hard), spattered with blood here. Things that are here: a +4 hand axe of chopping; a +0 shield c - a +0 shield You resume training Shields. Wear which item? (? for menu, Esc to quit) You start putting on your armour. You continue putting on your +0 shield. x4 You finish putting on your +0 shield. Unknown command. Drop what? 22/52 slots (_ for help) (? for menu, Esc to quit) You drop the +8 battleaxe "Uvimekh" {chop, Str+4}. Number of times to repeat, then command key: You must enter the number of times for the command to repeat. There is a huge open gate leading to the Armoury (Hard), spattered with blood here. There is a huge open gate here. Things that are here: a short sword; a kobold skeleton You see here a scimitar of flaming. A tarantella comes into view. The tarantella hisses angrily. A giant cockroach comes into view. You block the tarantella's attack. You hit the tarantella. You drain the tarantella! You headbutt the tarantella. The tarantella is heavily wounded. You block the tarantella's attack. You slash the tarantella! You headbutt the tarantella. You kill the tarantella! Trog accepts your kill. The giant cockroach barely misses you. You furiously retaliate! You headbutt the giant cockroach! You kill the giant cockroach! Trog accepts your kill. You see here a tarantella corpse. You see here a giant cockroach corpse. A death yak, a neqoxec and a smoke demon come into view. The death yak bellows! The smoke demon roars! You block the death yak's attack. You barely miss the death yak. You block the death yak's attack. You slash the death yak! The death yak is lightly wounded. The death yak closely misses you. You hit the death yak but do no damage. You headbutt the death yak. The death yak is lightly wounded. You slash the neqoxec! The neqoxec gestures at you. Something tries to feed on your intellect! The smoke demon gestures at you. Something smites you! You slash the death yak! You headbutt the death yak, but do no damage. The death yak is moderately wounded. You hit the neqoxec. The death yak gores you. The neqoxec hits you. You slash the death yak! Your headbutt misses the death yak. The death yak is heavily wounded. You hit the neqoxec. The death yak closely misses you. The neqoxec hits you but does no damage. The smoke demon gestures at you. Something smites you! You slice the death yak!! The death yak is severely wounded. You hit the neqoxec. The death yak barely misses you. You furiously retaliate! You headbutt the death yak. The neqoxec hits you! Unknown command. You slash the death yak! You headbutt the death yak, but do no damage. The death yak is almost dead. You closely miss the neqoxec. The death yak gores you but does no damage. You hit the death yak. The death yak is almost dead. You closely miss the neqoxec. The neqoxec gestures. The smoke demon gestures at you. Something smites you! The death yak gores you but does no damage. Unknown command. You barely miss the death yak. The death yak is almost dead. You slash the ufetubus! You kill the ufetubus! You slice the iron imp!! You kill the iron imp! You slash the neqoxec! The neqoxec hits you but does no damage. The smoke demon gestures at you. Something smites you! You slash the death yak! You kill the death yak! Trog accepts your kill. Your Fighting skill increases to level 14! You closely miss the neqoxec. The neqoxec misses you. You slash the smoke demon! The smoke demon is moderately wounded. Your chain mail prevents you from hitting the neqoxec. The neqoxec gestures at you. Strange energies course through your body. You feel your magical essence link to your wands. The smoke demon hits you but does no damage. You block the smoke demon's attack. The smoke demon hits you but does no damage. You hit the smoke demon. The smoke demon is moderately wounded. You closely miss the neqoxec. Unknown command. You slice the smoke demon!! You headbutt the smoke demon. You kill the smoke demon! Trog accepts your kill. You slash the neqoxec! The neqoxec gestures. You slice the white imp!! You kill the white imp! You slash the neqoxec! You kill the neqoxec! Trog accepts your kill. Something appears at your feet! Trog grants you a gift! The iron imp disappears in a puff of smoke! x2 Your Axes skill increases to level 17! You see here a runed executioner's axe {god gift}. v - a runed executioner's axe {god gift} Drop what? 22/52 slots (_ for help) (? for menu, Esc to quit) You drop a runed executioner's axe {god gift}. You start resting. HP restored. You see here a scimitar of flaming. Put on which piece of jewellery? (? for menu, Esc to quit) You feel agile. a - a +3 ring of dexterity (left hand) Put on which piece of jewellery? (? for menu, Esc to quit) You feel agile. b - a +3 ring of dexterity (right hand) You see here a glowing hand axe {god gift}. There is a huge open gate here. There is a huge open gate leading to the Armoury (Hard) here. Items here: ( )) [ a quarterstaff; a runed hunting sling; 22 sling bullets; a leather armour As you open the huge gate, it creaks loudly! 3 jackals and 4 killer bees come into view. The jackal barks! x2; The killer bee buzzes angrily. x3 A jackal and a killer bee come into view. The jackal barks! The killer bee buzzes angrily. You cut the killer bee into ribbons!!! You kill the killer bee! Trog accepts your kill. Your Armour skill increases to level 15! You block the killer bee's attack. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You feel a lot more hungry. You miss the killer bee. You slash the jackal! You kill the jackal! Trog accepts your kill. You block the killer bee's attack. You slice the killer bee!! You feel the power of Trog in you as your rage grows. You kill the killer bee! Trog accepts your kill. You slice the jackal!! You feel the power of Trog in you as your rage grows. You kill the jackal! Trog accepts your kill. You slice the killer bee!! You kill the killer bee! Trog accepts your kill. You miss the killer bee. You block the killer bee's attack. The killer bee closely misses you. You furiously retaliate! You headbutt the killer bee! You block the killer bee's attack. The jackal closely misses you. There is a huge open gate to the Metal Vault (Medium) here. You see here a killer bee corpse. You slice the jackal!! You kill the jackal! Trog accepts your kill. You closely miss the killer bee. You slice the killer bee!! You kill the killer bee! Trog accepts your kill. The killer bee stings you but does no damage. You slice the jackal!! You kill the jackal! Trog accepts your kill. You slash the killer bee! You kill the killer bee! Trog accepts your kill. There is a huge open gate to the Metal Vault (Medium), spattered with blood here. You feel a strong urge to attack something. Unknown command. You start waiting. You feel your anger subside. You start waiting. You are no longer berserk. Trog's vigour flows through your veins. You are exhausted. You feel yourself slow down. You start waiting. You start waiting. You feel yourself speed up. You start waiting. You are feeling hungry. You start eating one of the 40 fruits. You feel less exhausted. Mmmm... Yummy coconut. You start waiting. Done waiting. A ynoxinul comes into view. The ynoxinul gestures. You slice the ufetubus!! You kill the ufetubus! You hit the ufetubus. The ufetubus closely misses you. The ufetubus barely misses you. The ynoxinul gestures. The ufetubus hits you but does no damage. The ufetubus closely misses you. You slash the ynoxinul! The ynoxinul is moderately wounded. You slash the ufetubus! You kill the ufetubus! You slice the ufetubus!! You kill the ufetubus! You block the ynoxinul's attack. You slice the ynoxinul!! You kill the ynoxinul! Trog accepts your kill. Something appears at your feet! Trog grants you a gift! The ufetubus disappears in a puff of smoke! x2 You see here a runed dagger {god gift}. You open the door. An elephant and a centaur come into view. The centaur shouts! The elephant trumpets! The centaur wields a shortbow. The centaur shoots an arrow. The arrow hits you but does no damage. The elephant moves out of view. The centaur unwields an uncursed shortbow. The centaur hits you but does no damage. You block the centaur's attack. The centaur hits you. You see here an arrow. You slice the centaur!! You headbutt the centaur. You kill the centaur! Trog accepts your kill. You slice the elephant!! The elephant is moderately wounded. Your shield and chain mail prevent you from hitting the elephant. The elephant is moderately wounded. You block the elephant's attack. The elephant trunk-slaps you but does no damage. You hit the elephant but do no damage. You drain the elephant! The elephant is moderately wounded. The elephant tramples you. You stumble backwards! You hit the elephant. You drain the elephant! You headbutt the elephant. The elephant is heavily wounded. You block the elephant's attack. x2 You slash the elephant! You drain the elephant! You headbutt the elephant. The elephant is severely wounded. You hit the elephant. You headbutt the elephant! The elephant is almost dead. The elephant tramples you. You hold your ground! The elephant barely misses you. You slash the elephant! You drain the elephant! The elephant is almost dead. You block the elephant's attack. The elephant closely misses you. You barely miss the elephant. The elephant is almost dead. You block the elephant's attack. x2 You hit the elephant. You kill the elephant! Trog accepts your kill. Your Stealth skill increases to level 1! Things that are here: an arrow; an elephant corpse There is an open door, spattered with blood here. Things that are here: an uncursed shortbow; 26 arrows; a centaur corpse You butcher the centaur corpse. v - a chunk of flesh There is an open door, spattered with blood here. Things that are here: an uncursed shortbow; 26 arrows; a centaur skeleton You start resting. HP restored. You open the door. A rime drake comes into view. The rime drake hisses angrily. The rime drake breathes ice at you. You block the flash freeze. The rime drake bites you but does no damage. You closely miss the rime drake. You headbutt the rime drake. The rime drake is lightly wounded. You block the rime drake's attack. You hit the rime drake. You drain the rime drake! The rime drake is moderately wounded. The rime drake breathes ice at you. The flash freeze hits you! You partially resist. You are encased in ice. You slice the rime drake!! You kill the rime drake! Trog accepts your kill. The ice encasing you melts away. You start resting. HP restored. You open the door. An elephant and a phantom come into view. The elephant trumpets! The phantom barely misses you. You furiously retaliate! You headbutt the phantom. The elephant tramples you. You stumble backwards! You slash the elephant! You headbutt the elephant, but do no damage. The elephant is moderately wounded. You block the elephant's attack. The elephant trunk-slaps you but does no damage. You slash the elephant! The elephant is heavily wounded. You block the elephant's attack. x2 You hit the elephant. You headbutt the elephant. The elephant is heavily wounded. You barely miss the elephant. You headbutt the elephant, but do no damage. The elephant is heavily wounded. You block the elephant's attack. x2 You slash the elephant! You drain the elephant! You headbutt the elephant! You kill the elephant! Trog accepts your kill. You have reached level 11! You slice the phantom!! The phantom is severely damaged. You slice the phantom!! You destroy the phantom! Trog accepts your kill. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! There is an open door, spattered with blood here. You open the door. There is an open door here. You open the door. A frilled lizard and an ice devil come into view. The frilled lizard hisses angrily. There is an open door here. The frilled lizard bites you. The ice devil hits you but does no damage. You slash the ice devil! Your headbutt misses the ice devil. The ice devil is lightly wounded. You slash the frilled lizard! You kill the frilled lizard! Trog accepts your kill. The ice devil closely misses you. You closely miss the ice devil. The ice devil is lightly wounded. The ice devil hits you but does no damage. You slash the ice devil! The ice devil is moderately wounded. You block the ice devil's attack. You slash the ice devil! Your headbutt misses the ice devil. The ice devil is heavily wounded. You hit the ice devil. You headbutt the ice devil. The ice devil is severely wounded. You block the ice devil's attack. You slice the ice devil!! You kill the ice devil! Trog accepts your kill. Your Axes skill increases to level 18! You open the door. A shadow wraith and 3 dream sheep come into view. The shadow wraith gives a chilling moan. The dream sheep bleats! x3 The shadow wraith moves out of view. A dream sheep comes into view. You slash the dream sheep! You drain the dream sheep! The dream sheep is almost dead. You are feeling hungry. You slice the dream sheep!! You kill the dream sheep! Trog accepts your kill. Something appears at your feet! Trog grants you a gift! The dream sheep shake their wool and sparkle. You feel drowsy... You fall asleep. A dream sheep comes into view. The dream sheep bleats! The dream sheep moves out of view. The dream sheep closely misses you. A dream sheep comes into view. The dream sheep bleats! The dream sheep bites you! You wake up. The dream sheep moves out of view. You slice the dream sheep!! You headbutt the dream sheep, but do no damage. The dream sheep is almost dead. A tyrant leech comes into view. You slash the dream sheep! Your headbutt misses the dream sheep. The dream sheep is severely wounded. You barely miss the dream sheep. Unknown command. You slash the dream sheep! You kill the dream sheep! Trog accepts your kill. You slash the dream sheep! You kill the dream sheep! Trog accepts your kill. Unknown command. You slash the shadow wraith! You headbutt the shadow wraith. The shadow wraith is moderately damaged. You block the shadow wraith's attack. Unknown command. You barely miss the shadow wraith. You headbutt the shadow wraith, but do no damage. The shadow wraith is moderately damaged. You block the shadow wraith's attack. Unknown command. You hit the shadow wraith. Your headbutt misses the shadow wraith. The shadow wraith is heavily damaged. Unknown command. You slice the shadow wraith!! The shadow wraith is severely damaged. The shadow wraith completely misses you. Unknown command. You slice the shadow wraith!! You destroy the shadow wraith! Trog accepts your kill. Your Fighting skill increases to level 15! Your Shields skill increases to level 13! You slice the dream sheep!! You kill the dream sheep! Trog accepts your kill. The dream sheep closely misses you. You block the tyrant leech's attack. There is an open door, spattered with blood here. Things that are here: a dream sheep corpse x2 You hit the tyrant leech but do no damage. You drain the tyrant leech! The tyrant leech is lightly wounded. You closely miss the dream sheep. The dream sheep shake their wool and sparkle. You feel drowsy... You fall asleep. The tyrant leech bites you but does no damage. A crocodile comes into view. The dream sheep closely misses you. The tyrant leech bites you!!! You wake up. The tyrant leech draws strength from your injuries! You miss the tyrant leech. You slash the dream sheep! The dream sheep bites you! You slash the tyrant leech! You drain the tyrant leech! Your headbutt misses the tyrant leech. The tyrant leech is moderately wounded. You completely miss the dream sheep. You block the tyrant leech's attack. You block the dream sheep's attack. Unknown command. You closely miss the tyrant leech. You headbutt the tyrant leech. The tyrant leech is moderately wounded. You barely miss the dream sheep. You slice the tyrant leech!! You drain the tyrant leech! The tyrant leech is severely wounded. You hit the dream sheep. You drain the dream sheep! You block the dream sheep's attack. The tyrant leech bites you but does no damage. Unknown command. You slice the tyrant leech!! You kill the tyrant leech! Trog accepts your kill. Your chain mail prevents you from hitting the dream sheep. The dream sheep bites you but does no damage. You slash the dream sheep! The dream sheep is heavily wounded. You slash the dream sheep! You kill the dream sheep! Trog accepts your kill. You barely miss the dream sheep. You headbutt the dream sheep. The dream sheep is severely wounded. You completely miss the crocodile. The dream sheep bites you but does no damage. You block the crocodile's attack. Unknown command. You slice the dream sheep!! You kill the dream sheep! Trog accepts your kill. Something appears at your feet! Trog grants you a gift! You completely miss the crocodile. You block the crocodile's attack. You block the crocodile's attack. You hit the crocodile. You headbutt the crocodile. The crocodile is moderately wounded. You slice the crocodile!! You kill the crocodile! Trog accepts your kill. You see here a crocodile corpse. There is an open door, spattered with blood here. Things that are here: a runed broad axe {god gift}; a dream sheep corpse x2 You see here a glowing executioner's axe {god gift}. There is an open door, spattered with blood here. Things that are here: a runed broad axe {god gift}; a dream sheep corpse x2 You see here a glowing executioner's axe {god gift}. There is an open door, spattered with blood here. Things that are here: a runed broad axe {god gift}; a dream sheep corpse x2 Butcher a dream sheep corpse? [(y)es/(c)hoosy/(n)o/(a)ll/(e)dible/(q)uit/?] Butcher a dream sheep corpse? [(y)es/(c)hoosy/(n)o/(a)ll/(e)dible/(q)uit/?] You butcher the dream sheep corpse. x2 v - 4 chunks of flesh (gained 3); v - 7 chunks of flesh (gained 3) There is an open door, spattered with blood here. You see here a runed broad axe {god gift}. Unknown command. Eat one of 7 chunks of flesh? (ye/n/q) You start eating one of the 7 chunks of flesh. This raw flesh tastes terrible. You start resting. HP restored. You see here a glowing executioner's axe {god gift}. As you open the door, it creaks loudly! A neqoxec comes into view. The neqoxec shouts! A dream sheep comes into view. The neqoxec gestures at you. You feel dopey. Something feeds on your intellect! The dream sheep ruffles its wool and motes of dream dust sparkle, to no effect. A bullfrog comes into view. There is an open door here. The neqoxec gestures. You see here a glowing executioner's axe {god gift}. You start waiting. You slice the neqoxec!! You headbutt the neqoxec, but do no damage. The neqoxec is almost dead. You closely miss the neqoxec. You headbutt the neqoxec. You kill the neqoxec! Trog accepts your kill. The dream sheep bites you but does no damage. A dream sheep comes into view. The dream sheep bleats! The dream sheep moves out of view. The dream sheep bites you but does no damage. A dream sheep comes into view. The dream sheep bleats! You slice the dream sheep!! You drain the dream sheep! You kill the dream sheep! Trog accepts your kill. You feel your intelligence returning. A dream sheep comes into view. You hit the bullfrog. You drain the bullfrog! The bullfrog is moderately wounded. The bullfrog closely misses you. You slice the bullfrog!! You kill the bullfrog! Trog accepts your kill. Your Axes skill increases to level 19! The dream sheep shake their wool and sparkle. You feel drowsy... You fall asleep. A dream sheep comes into view. The dream sheep bleats! An adder comes into view. The adder hisses angrily. The dream sheep bites you but does no damage. The dream sheep bites you!! You wake up. All of the chunks of flesh in your inventory have rotted away. You open the dream sheep like a pillowcase!!! You kill the dream sheep! Trog accepts your kill. You feel your intelligence returning. You slice the dream sheep!! You kill the dream sheep! Trog accepts your kill. You block the dream sheep's attack. There is an open door, spattered with blood here. Things that are here: a dream sheep corpse x2 Unknown command. You slice the dream sheep!! You headbutt the dream sheep. The dream sheep is almost dead. You block the dream sheep's attack. You slice the dream sheep!! You kill the dream sheep! Trog accepts your kill. Something appears at your feet! Trog grants you a gift! You slice the dream sheep!! You drain the dream sheep! You kill the dream sheep! Trog accepts your kill. You slice the adder!! You kill the adder! Trog accepts your kill. Unknown command. You see here a dream sheep corpse. Unknown command. You see here a dream sheep corpse. There is an open door, spattered with blood here. Things that are here: a glowing hand axe {god gift}; a dream sheep corpse x2 You see here a glowing executioner's axe {god gift}. There is an open door, spattered with blood here. Things that are here: a glowing hand axe {god gift}; a dream sheep corpse x2 You see here a dream sheep corpse. There is an open door, spattered with blood here. Things that are here: a glowing hand axe {god gift}; a dream sheep corpse x2 You see here a dream sheep corpse. You start resting. You are feeling hungry. A bat skeleton comes into view. You slice the bat skeleton!! You destroy the bat skeleton! Trog accepts your kill. A ball python and a tarantella come into view. The tarantella hisses angrily. The ball python hisses angrily. You block the tarantella's attack. The ball python barely misses you. The ball python grabs you. The ball python constricts you. You block the tarantella's attack. You escape the ball python's grasp. You block the tarantella's attack. You block the ball python's attack. The ball python barely misses you. You open the ball python like a pillowcase!!! You kill the ball python! Trog accepts your kill. You barely miss the tarantella. The tarantella barely misses you. You block the tarantella's attack. The tarantella closely misses you. You slash the tarantella! The tarantella is moderately wounded. The tarantella bites you. You slice the tarantella!! You kill the tarantella! Trog accepts your kill. Your Fighting skill increases to level 16! Your Armour skill increases to level 16! You open the door. There is an open door here. You open the door. You open the door. There is an open door here. You see here a dream sheep corpse. You butcher the dream sheep corpse. v - a chunk of flesh You see here a dream sheep skeleton. That item cannot be evoked! There isn't anything to butcher here. Eat a chunk of flesh? (ye/n/q) You start eating the chunk of flesh. This raw flesh tastes terrible. You open the door. 3 killer bees, 5 orcs and Purgy come into view. Purgy shouts! The killer bee buzzes angrily. x3; The orc priest shouts! The orc wizard shouts! The orc priest shouts! The orc shouts! The orc priest moves out of view. 2 killer bees come into view. A swamp drake comes into view. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You are feeling hungry. The orc priest looks satisfied for a moment. You hit the orc priest. You drain the orc priest! You headbutt the orc priest. You kill the orc priest! Trog accepts your kill. A hound, a killer bee and a hornet come into view. The hound barks! The hornet buzzes angrily. The hound moves out of view. A wyvern comes into view. You feel a strong urge to attack something. A jackal comes into view. A hell rat and a merfolk come into view. The merfolk is wielding a trident of flaming. A jackal and an orc sorcerer come into view. The merfolk shouts! The orc sorcerer shouts! The jackal barks! The swamp drake roars! The killer bee closely misses you. The killer bee stings you but does no damage. There is an open door here. You slice the orc wizard like a ripe choko!!! You kill the orc wizard! Trog accepts your kill. Trog appreciates your killing of a magic user. You slice Purgy!! You drain Purgy! You slice the orc priest!! You kill the orc priest! Trog accepts your kill. You slash the killer bee! Purgy barely misses you. Purgy misses you. Purgy claws you but does no damage. The killer bee stings you but does no damage. You slash Purgy! You kill Purgy! Trog accepts your kill. You slash the orc! You kill the orc! Trog accepts your kill. You miss the killer bee. You block the killer bee's attack. You slash the killer bee! Your headbutt misses the killer bee. The killer bee is severely wounded. You slash the killer bee! You kill the killer bee! Trog accepts your kill. You miss the killer bee. You block the killer bee's attack. The swamp drake breathes noxious fumes at you. The noxious blast engulfs the killer bee. The killer bee is engulfed in noxious fumes. The killer bee appears confused. The killer bee closely misses the killer bee. The orc sorcerer gestures wildly while chanting. You slice the killer bee!! You feel the power of Trog in you as your rage grows. You kill the killer bee! Trog accepts your kill. You slash the killer bee! You miss the killer bee. The killer bee is engulfed in noxious fumes. The killer bee appears confused. The killer bee is engulfed in noxious fumes. The killer bee appears confused. The killer bee barely misses the hornet. You block the killer bee's attack. The killer bee is engulfed in noxious fumes. The killer bee appears confused. The hornet is engulfed in noxious fumes. The hound is engulfed in noxious fumes. The hound appears confused. The hound completely misses the merfolk. You carve the killer bee like a ham!!! You kill the killer bee! Trog accepts your kill. You slice the killer bee!! You kill the killer bee! Trog accepts your kill. Something appears at your feet! Trog grants you a gift! The killer bee is engulfed in noxious fumes. The killer bee appears confused. The killer bee closely misses the jackal. The killer bee is engulfed in noxious fumes. The killer bee appears confused. The hornet is engulfed in noxious fumes. The hornet appears confused. The hornet stings the hound!! The hound dies! You hit the jackal. You kill the jackal! Trog accepts your kill. The killer bee is engulfed in noxious fumes. The killer bee stings the hell rat. The hell rat is poisoned. The killer bee poisons the hell rat! The killer bee is engulfed in noxious fumes. The killer bee appears confused. The killer bee is engulfed in noxious fumes. The killer bee appears confused. The killer bee closely misses the jackal. The killer bee is engulfed in noxious fumes. The killer bee appears confused. The hornet is engulfed in noxious fumes. The hornet appears confused. You block the wyvern's attack. The merfolk is engulfed in noxious fumes. The merfolk appears confused. You block the orc's attack. The hell rat bites you. You partially resist. You feel drained. You see here a killer bee corpse. You slice the orc!! You kill the orc! Trog accepts your kill. You slash the hell rat! You kill the hell rat! Trog accepts your kill. You slash the wyvern! You catch the helpless hornet completely off-guard! You slash the hornet! You drain the hornet! The killer bee is engulfed in noxious fumes. The killer bee appears confused. The killer bee is engulfed in noxious fumes. The killer bee appears confused. The wyvern bites you. The hornet is engulfed in noxious fumes. The hornet completely misses the merfolk. The merfolk is engulfed in noxious fumes. The merfolk appears confused. The killer bee is engulfed in noxious fumes. The killer bee appears confused. Unknown command. You barely miss the hornet. The hornet is heavily wounded. You catch the helpless killer bee completely off-guard! You slash the killer bee! You kill the killer bee! Trog accepts your kill. You slice the wyvern!! You kill the wyvern! Trog accepts your kill. Your life force feels restored. The hornet barely misses the swamp drake. You slice the hornet!! You kill the hornet! Trog accepts your kill. The swamp drake barely misses you. You furiously retaliate! You headbutt the swamp drake!! The killer bee barely misses you. You furiously retaliate! You headbutt the killer bee. The merfolk hits the red devil with a trident of flaming! The red devil hits you from afar with a demon trident of electrocution! You see here a hornet corpse. You slice the swamp drake!! You kill the swamp drake! Trog accepts your kill. You hit the killer bee. You slash the orc sorcerer! You drain the orc sorcerer! You slice the merfolk!! The killer bee stings the merfolk! The merfolk is poisoned. The killer bee poisons the merfolk! A frilled lizard comes into view. You are no longer berserk. You are exhausted. You feel yourself slow down. The frilled lizard hisses angrily. The red devil barely misses you. You see here a swamp drake corpse. You slash the merfolk! You drain the merfolk! You kill the merfolk! Trog accepts your kill. You block the red devil's attack. You block the red devil's attack. The orc sorcerer hits you but does no damage. You see here a trident of flaming. Unknown command. You block the jackal's attack. The red devil hops backward while attacking. You block the red devil's attack. The orc sorcerer howls an incantation. You feel disoriented. The orc sorcerer closely misses you. The jackal bites you but does no damage. The frilled lizard barely misses you. You furiously retaliate! You headbutt the frilled lizard. You kill the frilled lizard! Trog accepts your kill. Something appears at your feet! Trog grants you a gift! You see here a glowing war axe {god gift}. You slash the orc sorcerer! You kill the orc sorcerer! Trog accepts your kill. Trog appreciates your killing of a magic user. The red devil disappears in a puff of smoke! You slash the jackal! You kill the jackal! Trog accepts your kill. The killer bee misses you. Items here: ) [ †† a dagger; a robe; an orc corpse; a hound corpse You block the killer bee's attack. The killer bee stings you. You are poisoned. The killer bee poisons you! You see here a hornet corpse. You feel sick. Items here: )) [ †† a dagger x2; a robe; a killer bee corpse; an orc corpse You feel sick. There is an open door here. You see here a runed battleaxe {god gift}. You feel sick. Items here: )) [ †† a dagger x2; a robe; a killer bee corpse; an orc corpse You feel sick. You see here a hornet corpse. The killer bee stings you but does no damage. Items here: ) [ †† a dagger; a leather armour; a killer bee corpse; an orc corpse You feel sick. The killer bee stings you but does no damage. You see here a hornet corpse. You feel sick. Items here: ) [ †† a dagger; a robe; an orc corpse; a hound corpse You see here a glowing war axe {god gift}. You feel sick. You see here a trident of flaming. You see here a glowing war axe {god gift}. You feel sick. You see here a glowing war axe {god gift}. Items here: ) [ †† a dagger; a robe; an orc corpse; a hound corpse You feel sick. You see here a hornet corpse. Items here: ) [ †† a dagger; a robe; an orc corpse; a hound corpse Butcher a hound corpse? [(y)es/(c)hoosy/(n)o/(a)ll/(e)dible/(q)uit/?] Butcher an orc corpse? [(y)es/(c)hoosy/(n)o/(a)ll/(e)dible/(q)uit/?] You butcher the hound corpse. You feel sick. You butcher the orc corpse. v - a chunk of flesh; v - 3 chunks of flesh (gained 2) Things that are here: a dagger; a robe You feel sick. You are no longer poisoned. You see here a glowing war axe {god gift}. A bog body and a shadow wraith come into view. You feel yourself speed up. The shadow wraith gives a chilling moan. A bat simulacrum comes into view. You see here a frilled lizard corpse. You see here a glowing war axe {god gift}. Things that are here: a dagger; a robe You see here a hornet corpse. Items here: )) [ †† a dagger x2; a robe; a killer bee corpse; an orc corpse You see here a hornet corpse. Things that are here: a dagger; a robe The bog body hits you! The bog body barely misses you. You see here a glowing war axe {god gift}. You slash the bog body! You headbutt the bog body! The bog body is heavily damaged. The bog body closely misses you. You furiously retaliate! You headbutt the bog body. The bog body barely misses you. You slash the bog body! You headbutt the bog body. The bog body is almost destroyed. You slash the bat simulacrum! The bat simulacrum vapourises! Trog accepts your kill. You block the bog body's attack. The bog body touches you but does no damage. You slice the bog body!! You destroy the bog body! Trog accepts your kill. Trog appreciates your killing of a magic user. You hit the shadow wraith. You headbutt the shadow wraith. The shadow wraith is lightly damaged. You slash the shadow wraith! You headbutt the shadow wraith! The shadow wraith is heavily damaged. The shadow wraith hits you! You slice the shadow wraith!! The shadow wraith is severely damaged. You block the shadow wraith's attack. Unknown command. You hit the shadow wraith but do no damage. You headbutt the shadow wraith. The shadow wraith is severely damaged. The shadow wraith closely misses you. You furiously retaliate! You headbutt the shadow wraith. You slash the shadow wraith! You headbutt the shadow wraith, but do no damage. The shadow wraith is almost destroyed. You slash the shadow wraith! You destroy the shadow wraith! Trog accepts your kill. Your Stealth skill increases to level 2! Your Shields skill increases to level 14! You feel less exhausted. You see here a frilled lizard corpse. You see here a glowing war axe {god gift}. Things that are here: a dagger; a robe You see here a hornet corpse. Items here: )) [ †† a dagger x2; a robe; a killer bee corpse; an orc corpse You hit the killer bee. You drain the killer bee! You kill the killer bee! Trog accepts your kill. Something appears at your feet! Trog grants you a gift! You are feeling very hungry. You start resting. Eating one of 3 chunks of flesh. You start eating one of the 3 chunks of flesh. This raw flesh tastes terrible. HP restored. You open the door. Found eleven items. Found a potion of berserk rage. There is an open door here. Some of the chunks of flesh in your inventory have rotted away. w - 2 scrolls of enchant weapon t - 3 potions of brilliance (gained 1) You are feeling hungry. m - 4 scrolls of remove curse (gained 1) x - a potion of agility y - a scroll of fear x - 2 potions of agility (gained 1) z - a scroll of identify g - 11 potions of heal wounds (gained 2) j - 4 potions of berserk rage (gained 1) A - a scroll of fog j - 5 potions of berserk rage (gained 1) y - 2 scrolls of fear (gained 1) d - 2 potions of might (gained 1) m - 5 scrolls of remove curse (gained 1) All of the chunks of flesh in your inventory have rotted away. k - 2 scrolls of blinking (gained 1) >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 1, terminal_resized: 0 io_inited: 0, need_save: 1, saving_game: 1, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 4, arena_suspended: 0 prev_cmd = CMD_MOVE_DOWN repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [mhtbhm] Species: Minotaur Job: Fighter HP: 115/115; mods: 0/0 MP: 10/10; mod: 0 Stats: 22 (22) 5 (5) 18 (18) Position: (55, 58), god: Trog (10), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 29 | 16 | 6251 | 453/884 Short Blades | | 1 | 0 | 0 | 0 | 0/42 Long Blades | | 1 | 0 | 0 | 0 | 0/35 Axes | X | 1 | 32 | 19 | 9731 | 1034/1167 Maces & Flails | | 1 | 0 | 0 | 0 | 0/35 Polearms | | 1 | 0 | 0 | 0 | 0/35 Staves | | 1 | 0 | 0 | 0 | 0/35 Slings | | 1 | 0 | 0 | 0 | 0/42 Bows | | 1 | 0 | 0 | 0 | 0/42 Crossbows | | 1 | 0 | 0 | 0 | 0/42 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 10 | 16 | 6031 | 233/884 Dodging | X | 1 | 5 | 6 | 1120 | 238/295 Stealth | X | 1 | 6 | 2 | 180 | 2/178 Shields | X | 1 | 18 | 14 | 4311 | 69/743 Unarmed Combat | X | 1 | 0 | 0 | 0 | 0/42 Spellcasting | X | 0 | 0 | 0 | 0 | 0/100 Conjurations | | 0 | 0 | 0 | 0 | 0/84 Hexes | | 0 | 0 | 0 | 0 | 0/100 Charms | | 0 | 0 | 0 | 0 | 0/100 Summonings | | 0 | 0 | 0 | 0 | 0/84 Necromancy | | 0 | 0 | 0 | 0 | 0/84 Translocations | | 0 | 0 | 0 | 0 | 0/84 Transmutations | | 0 | 0 | 0 | 0 | 0/70 Fire Magic | | 0 | 0 | 0 | 0 | 0/84 Ice Magic | | 0 | 0 | 0 | 0 | 0/84 Air Magic | | 0 | 0 | 0 | 0 | 0/84 Earth Magic | | 0 | 0 | 0 | 0 | 0/70 Poison Magic | | 0 | 0 | 0 | 0 | 0/84 Invocations | | 1 | 0 | 0 | 0 | 0/50 Evocations | | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: Attributes: #27: 19317 #49: 267 #59: 1 Mutations: horns: 2 (innate) MP-powered wands: 1 Inventory bugs: Equipment: eq slot #0, inv slot #18: +10 broad axe "Gitaxydgh" {drain, rC+ rN+ SInv} eq slot #1, inv slot #20: +0 cloak eq slot #5, inv slot #2: +0 shield eq slot #6, inv slot #17: +3 chain mail eq slot #7, inv slot #0: +3 ring of dexterity eq slot #8, inv slot #1: +3 ring of dexterity }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #####..# ...)...# .).....# ######## #### ########### ##...##....##.....# #...# ......##....# ...####....####...# ..##..##..##..##@.# ..#............#!.# .)#†)..#..#....##'# ..))†))†..........# ..#.)†)#..#....##+# ..#............# ..##..##..##..## ...####....#### #...##......# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (2, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 1 at (2, 32): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 2 at (2, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 3 at (2, 33): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 4 at (2, 60): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 11 at (3, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 12 at (3, 32): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 13 at (3, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 14 at (3, 33): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 15 at (4, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 20 at (4, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 25 at (6, 55): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 26 at (6, 56): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 27 at (6, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 28 at (8, 51): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 29 at (9, 67): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 30 at (10, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 31 at (10, 56): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 32 at (10, 64): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 33 at (10, 66): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 34 at (11, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Temple (Safe) }}}} Lua marker 35 at (11, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 36 at (11, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 37 at (13, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 38 at (13, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Storerooms (Easy) }}}} Lua marker 39 at (16, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 40 at (17, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 41 at (17, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Entrance Hall (Safe) }}}} Lua marker 43 at (23, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 44 at (23, 45): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 45 at (23, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 46 at (23, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 47 at (23, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 48 at (23, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 49 at (23, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 50 at (23, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 51 at (24, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 52 at (24, 45): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 53 at (24, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 54 at (24, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 55 at (24, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 56 at (24, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 57 at (24, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 58 at (24, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 59 at (29, 42): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 60 at (30, 49): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 61 at (30, 49): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 62 at (30, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 63 at (30, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 64 at (31, 49): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 65 at (31, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 66 at (34, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 67 at (34, 30): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 68 at (34, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 69 at (34, 31): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 70 at (34, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 71 at (34, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 72 at (34, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 73 at (34, 35): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 74 at (35, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 75 at (35, 30): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 76 at (35, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 77 at (35, 31): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 78 at (35, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 79 at (35, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 80 at (35, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 81 at (35, 35): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 82 at (38, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 83 at (38, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 84 at (38, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 85 at (38, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 86 at (39, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 87 at (39, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 88 at (39, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 89 at (39, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 90 at (40, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 91 at (40, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 92 at (40, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 93 at (40, 27): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 94 at (41, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 95 at (41, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 96 at (41, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 97 at (41, 27): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 98 at (44, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 99 at (44, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 100 at (44, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 101 at (44, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 102 at (45, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 103 at (45, 17): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 104 at (45, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 105 at (45, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 106 at (45, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 107 at (45, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 108 at (45, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 109 at (45, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 110 at (46, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 111 at (46, 17): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 112 at (46, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 113 at (46, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 114 at (46, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 115 at (46, 37): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 116 at (46, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 117 at (46, 38): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 118 at (47, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 119 at (47, 37): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 120 at (47, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 121 at (47, 38): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 122 at (47, 51): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 123 at (51, 48): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 124 at (52, 29): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 125 at (53, 48): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 126 at (56, 60): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 127 at (56, 62): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 128 at (60, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 129 at (60, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Armoury (Hard) }}}} Lua marker 130 at (60, 59): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 131 at (61, 11): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 132 at (61, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 133 at (61, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Armoury (Hard) }}}} Lua marker 134 at (64, 66): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 135 at (68, 48): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 136 at (70, 48): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 137 at (71, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 138 at (71, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 139 at (74, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 140 at (74, 25): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Iron Vault (Extremely Hard) }}}} Lua marker 141 at (74, 51): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 142 at (75, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 143 at (75, 25): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Iron Vault (Extremely Hard) }}}} Lua marker 144 at (75, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 145 at (76, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 146 at (76, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 147 at (76, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 148 at (76, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 149 at (77, 9): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 150 at (77, 9): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Golden Pit (Nightmare!) }}}} Lua marker 151 at (77, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 152 at (77, 10): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Golden Pit (Nightmare!) }}}} Lua marker 153 at (77, 12): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 154 at (77, 12): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 155 at (77, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 156 at (77, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 157 at (77, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 158 at (77, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 159 at (77, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 160 at (77, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 161 at (77, 20): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 162 at (77, 20): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 163 at (77, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 164 at (77, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 165 at (77, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 166 at (77, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 167 at (77, 29): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 168 at (77, 29): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 169 at (77, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 170 at (77, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 171 at (77, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 172 at (77, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 173 at (77, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 174 at (77, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 175 at (77, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 176 at (77, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 177 at (77, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 178 at (77, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Hallway of Sentries (Extremely Hard) }}}} Lua marker 179 at (77, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 180 at (77, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Hallway of Sentries (Extremely Hard) }}}} Lua marker 181 at (77, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 182 at (77, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 183 at (77, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 184 at (77, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} >>>>>>>>>>>>>>>>>>>>>>