Dungeon Crawl Stone Soup version 0.21-a0-450-gd87a9b2 (webtiles) character file. 2 melchizedek the Caller (level 1, 13/13 HPs) Began as a Mummy Summoner on Nov 18, 2017. Quit the game on level 1 of the Dungeon. The game lasted 00:00:46 (250 turns). melchizedek the Caller (Mummy Summoner) Turns: 250, Time: 00:00:47 Health: 13/13 AC: 2 Str: 11 XL: 1 Next: 25% Magic: 4/4 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/5 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Books b - a book of Callings Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Call Canine Familiar Summoning 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Summon Lightning Spire Summoning/Air 4 f - Summon Ice Beast Ice/Summoning 4 Skills: + Level 1.5 Dodging + Level 1.5 Stealth + Level 2.6 Spellcasting + Level 3.3 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Summon Small Mammal Summ ##.. 5% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History You barely miss the kobold. The kobold is moderately wounded. The kobold hits you with a short sword. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You swap places. Your bat hits the kobold. The kobold misses your bat. Your bat hits the kobold. The kobold dies! You start resting. Magic restored. You start resting. Your bat disappears in a puff of smoke! HP restored. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.#.# #.#.# #.#.# #.#.# #...# ##.### #..# #.#######..####. #.....).@.......# #########..###### #..# #..# #..# ...# #### There were no monsters in sight! Vanquished Creatures A bat (D:1) 1 creature vanquished. Vanquished Creatures (collateral kills) A kobold (D:1) 1 creature vanquished. Grand Total: 2 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | melchizedek the Mummy Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 250 | D:1 | Quit the game Vault maps used: D:1: minmay_arrival_up_and_down Action || total -------------------------++------- Melee: Unarmed || 5 Cast: Summon Small Mamm || 2 Armor: Robe || 2 Dodge: Dodged || 7 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 3 | 0.0 | 0 | 2 | 0.0 | 250 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 3 | 0.0 | 0 | 2 | 0.0 | 250 +---------+---------+-------+---------+---------+-------+---------