Dungeon Crawl Stone Soup version 0.25-a0-365-g7600c65 (webtiles) character file. Game seed: 15418026795727712, levelgen mode: deterministic 7 medijay the Conjurer (level 1, 0/14 HPs) Began as a Draconian Conjurer on Jan 5, 2020. Shot with a stone by a goblin (4 damage) ... on level 3 of the Dungeon. The game lasted 00:04:49 (409 turns). medijay the Conjurer (Draconian Conjurer) Turns: 409, Time: 00:04:49 Health: 0/14 AC: 4 Str: 8 (10) XL: 1 Next: 83% Magic: 3/3 EV: 12 Int: 14 (15) God: Gold: 26 SH: 0 Dex: 10 (11) Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: unfitting armour, cold-blooded, AC +4 a: no special abilities You were on level 3 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 26 gold pieces. Inventory: Scrolls a - a scroll of immolation {unknown} c - a scroll of random uselessness {unknown} d - a scroll of teleportation Comestibles b - a ration Skills: + Level 1.8 Dodging + Level 1.7 Stealth + Level 0.2 Unarmed Combat + Level 2.0 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 4% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ##.... 6% 2 ###.... Dazzling Flash Conj/Hex #..... 30% 3 ####... Fulminant Prism Conj/Hex #......... 69% 4 #####.. Iskenderun's Mystic Bla Conj/Tloc #....... 69% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The shaft crumbles and collapses. A goblin comes into view. It is wielding a +0 hunting sling. The goblin shouts! A kobold comes into view. It is wielding a +0 club. The kobold shouts! Found a leather armour, 2 scrolls labeled KECUATIVUY and 8 gold pieces. Unknown command. The kobold throws a stone. The stone barely misses you. You see here a stone. The kobold throws a stone. The stone hits you but does no damage. As you open the door, it creaks loudly! A goblin, 2 hobgoblins and a gnoll come into view. The hobgoblin shouts! You hear a shout! The goblin shouts! The gnoll shouts! The hobgoblin shouts! Found a scroll labeled HOHUAC JUFANK. A goblin comes into view. It is wielding a +0 hunting sling. The goblin shouts! The goblin shoots a stone. The stone hits you but does no damage. The goblin shoots a stone. The stone hits you. You die... #### ###### ....# #...... ....g ##...[g.. ..g...#........ ..g...#(....... ....g.'........ ..g...#@.?...K. ..... #........ .... ##....... .?. #....$. ## ###### You could see 2 hobgoblins, 3 goblins and a kobold. Vanquished Creatures A leopard gecko (D:1) A giant cockroach (D:1) 2 frilled lizards A goblin (D:1) A kobold (D:2) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | medijay the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 405 | D:2 | You fall into a shaft and drop 1 floor! 409 | D:3 | Shot with a stone by a goblin Levels and vault maps discovered: D:1: dpeg_arrival_stone_temple_mockup, layout_basic, minmay_misc_feat_room, roderic_lattice_a D:2: layout_loops_cross, marbit_many_paths D:3: minmay_goblin_kobold_castle, layout_rooms, xom_redecorated, lemuel_round_altar, lemuel_round_altar, nicolae_overflow_hidden_temple, first_ration, uniq_crazy_yiuf_cottage Action || total -------------------------++------- Melee: Unarmed || 72 Tailslap || 4 Use: Potion || 2 Scroll || 1 Armor: Skin || 31 Dodge: Dodged || 64 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 10 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 8 | 0 | 0.0 | 5 | 0 | 0.0 D:2 | 2 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------