Dungeon Sprint DCSS version 0.21-a0-394-gdc75ea7 (webtiles) character file. 5 mechlar the Skirmisher (level 1, 0/21 HPs) Began as a Naga Fighter on Oct 18, 2017. Shot with an arrow by a centaur (4 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:10 (60 turns). mechlar the Skirmisher (Naga Fighter) Turns: 60, Time: 00:00:10 Health: 0/21 AC: 4 Str: 18 XL: 1 Next: 80% Magic: 1/1 EV: 5 Int: 8 God: Gold: 0 SH: 8 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +0 trident rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois + Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no barding) Stlth .......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.07/turn (no ring) @: very slow A: see invisible, deformed body, poison resistance, slowness 2, slow metabolism 1, spit poison 1, AC +0 a: Spit Poison You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 trident (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Scrolls k - a scroll of blinking Potions d - a potion of might e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Comestibles f - a bread ration Skills: + Level 3.5 Fighting + Level 2.2 Polearms + Level 3.1 Armour + Level 2.7 Shields You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear boots. Your serpentine skin is tough. (AC +0) You have supernaturally acute eyesight. (SInv) Armour fits poorly on your strangely shaped body. Your system is resistant to poisons. (rPois) You cover ground very slowly. You have a slow metabolism. You can spit poison. Message History The jackal is heavily wounded. The jackal bites you but does no damage. You puncture the jackal! You kill the jackal! Things that are here: a jackal corpse x2 You open the door. There is an open door here. You open the door. An adder comes into view. The adder hisses angrily. A crimson imp comes into view. The crimson imp shouts! A centaur comes into view. There is an open door here. The centaur wields a shortbow. The centaur shoots an arrow. The arrow hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You block the adder's attack. The centaur shoots an arrow. The arrow hits you. You die... #.# ####'# #.# #..... #.# #..... #.# #..... #.# #...<. #.# #..... #.# #..... #'## #..... #@S# ###### #.......# ##.#.#.## ...c. .#.#5# ......# c# #..+ ## ## You could see 2 centaurs, a crimson imp and an adder. Vanquished Creatures 4 jackals (D) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | mechlar the Naga Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 21/21 MP: 1/1 59 | D | Noticed a crimson imp 60 | D | Noticed a centaur 60 | D | Shot with an arrow by a centaur Vault maps used: D: pitsprint Skill XL: | 1 | ---------------+----+----- Armour | 3 | 3.1 Fighting | | 3.5 Polearms | | 2.2 Shields | | 2.7 Action || total -------------------------++------- Melee: Trident || 24 Armor: Scale mail || 16 Dodge: Dodged || 4 Block: Shield || 14 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 8 | 0.0 | 0 | 4 | 0.0 | 60 +---------+---------+-------+---------+---------+-------+--------- D | 0 | 8 | 0.0 | 0 | 4 | 0.0 | 60 +---------+---------+-------+---------+---------+-------+---------