Dungeon Crawl Stone Soup version 0.25-a0-502-g6516661 (webtiles) character file. Game seed: 12379532360234087648, levelgen mode: deterministic 7 meatpath the Conjurer (level 1, 0/10 HPs) Began as a Deep Elf Conjurer on Feb 13, 2020. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:02:12 (222 turns). meatpath the Conjurer (Deep Elf Conjurer) Turns: 222, Time: 00:02:13 Health: 0/10 AC: 2 Str: 5 XL: 1 Next: 83% Magic: 1/6 EV: 13 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . SeeInvis . f - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons f - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of remove curse {unknown} e - a scroll of immolation {unknown} Potions b - a potion of invisibility {unknown} Comestibles c - a ration g - a chunk of flesh Skills: + Level 2.7 Dodging - Level 2.4 Stealth + Level 3.3 Spellcasting + Level 4.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 2% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ###... 3% 2 ##..... Dazzling Flash Conj/Hex ##.... 17% 3 ###.... Fulminant Prism Conj/Hex ##........ 50% 4 ####... Iskenderun's Mystic Bla Conj/Tloc ##...... 50% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History The jackal bites you. The jackal closely misses you. You miss the jackal. The jackal is severely wounded. The jackal bites you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal closely misses you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal barely misses you. The jackal closely misses you. You barely miss the jackal. The jackal is severely wounded. The jackal barely misses you. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal bites you. You die... #.# #####.# #.# #...#.# #.###.#(#.### #.#.....#... .########.#.#.###.### ....................> #...............# ####...............# #....@...).........# #....h.....(.(.....# ######.............(....# ...........##...........### ##########.####.###........ ######†####.# #####.### #........##.# #.# #......÷.##.# #.# ##........##.##### #.# You could see a jackal. Vanquished Creatures A bat (D:1) A goblin (D:1) 2 jackals (D:1) A kobold (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | meatpath the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 222 | D:1 | Slain by a jackal Levels and vault maps discovered: D:1: minmay_arrival_jagged, layout_basic Action || total -------------------------++------- Melee: Dagger || 11 Unarmed || 1 Cast: Magic Dart || 12 Armor: Robe || 2 Dodge: Dodged || 15 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 10 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 10 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+-------