Dungeon Crawl Stone Soup version 0.18-a0-1414-gcd7f35e (webtiles) character file. 147 marchhare343 the Conjurer (level 5, -1/21 HPs) Began as a Felid Conjurer on Feb 26, 2016. Slain by a water moccasin (9 damage) ... on level 3 of the Dungeon. The game lasted 00:24:48 (2942 turns). marchhare343 the Conjurer (Felid Conjurer) Turns: 2942, Time: 00:24:48 Health: -1/21 AC: 1 Str: 4 XL: 5 Next: 8% Magic: 1/11 EV: 20 Int: 17 God: Gold: 159 SH: 0 Dex: 22 Spells: 2 memorised, 7 levels left Lives: 0 Deaths: 1 rFire . . . SeeInvis + - Unarmed rCold . . . Gourm . (armour unavailable) rNeg . . . Faith . (shield unavailable) rPois . Spirit . (helmet unavailable) rElec . Dismiss . (cloak unavailable) rCorr . Reflect . (gloves unavailable) SustAt . Harm . (boots unavailable) MR ..... f - amulet of regeneration Stlth ++++...... q - ring of see invisible k - +5 ring of dexterity @: lethally poisoned (-1 -> -4), quick, not resistant to hostile enchantments, stealthy A: no armour, no weapons or thrown items, claws 1, fangs 3, see invisible, carnivore 3, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: no special abilities You were on level 3 of the Dungeon. You were completely stuffed. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 159 gold pieces. Inventory: Jewellery f - an amulet of regeneration (around neck) k - a +5 ring of dexterity (left paw) q - a ring of see invisible (right paw) Scrolls d - a scroll of blinking {unknown} e - a scroll of enchant weapon {unknown} g - a scroll of noise {unknown} j - a scroll of identify {unknown} n - a scroll of magic mapping {unknown} r - a scroll of recharging {unknown} u - a scroll of amnesia {unknown} v - a scroll of fear {unknown} Potions c - a potion of degeneration {unknown} h - 3 potions of lignification {unknown} m - 3 potions of curing {unknown} o - 2 potions of heal wounds {unknown} p - a potion of invisibility {unknown} s - a potion of brilliance {unknown} Books a - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Comestibles b - 4 meat rations i - 2 slices of pizza l - a beef jerky t - a chunk of flesh Skills: + Level 0.2 Fighting + Level 3.7 Dodging + Level 3.5 Stealth + Level 1.1 Unarmed Combat + Level 3.3 Spellcasting + Level 4.7 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 2% 1 None b - Searing Ray Conj ###... 3% 2 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Pakellas Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur (AC +1). You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History The searing ray misses the water moccasin. The water moccasin barely misses you. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The water moccasin closely misses you. Casting: Searing Ray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded) The searing ray hits the water moccasin. The water moccasin is heavily wounded. You feel sick. The water moccasin barely misses you. The searing ray hits the water moccasin. The water moccasin is severely wounded. You feel sick. The water moccasin bites you! The searing ray misses the water moccasin. The water moccasin completely misses you. The water moccasin bites you! You die... .###<#.#.................# .....#.#......#........### .#.....#..... #######..# .#.#####...S†.#### #..# .#.# ........%# #..# .#.# .....###[# #..# ...# ##. #.# #..######### .### #######S# #..)..)..... .# #......@# #.########## .# #.####..# #.# .# #.# #..# #.# .# #.# #..# #.# .. #.# #..####.# ## #.# #.......# #.#####(###### #...).....# #.######### You could see a water moccasin. Vanquished Creatures An orc wizard (D:3) An orc priest (D:3) Ijyb (D:2) 2 adders 2 worms 2 giant geckos 12 orcs (D:3) 4 ball pythons 5 giant cockroaches 14 goblins 7 hobgoblins 4 jackals (D:3) A quokka (D:2) 5 bats 5 giant newts 8 kobolds 4 rats 78 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | marchhare343 the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 205 | D:1 | Reached XP level 2. HP: 11/11 MP: 4/6 331 | D:1 | Reached skill level 4 in Conjurations 548 | D:1 | Learned a level 2 spell: Searing Ray 934 | D:2 | Reached XP level 3. HP: 14/14 MP: 4/7 1614 | D:2 | Noticed Ijyb 1618 | D:2 | Killed Ijyb 1618 | D:2 | Reached XP level 4. HP: 18/18 MP: 3/9 2053 | D:3 | Found an oddly glowing altar of Pakellas. 2263 | D:3 | Killed from afar by an orc priest 2264 | D:3 | Reached XP level 3. HP: 0/14 MP: 1/8 2302 | D:3 | Reached XP level 4. HP: 6/18 MP: 5/9 2437 | D:3 | Reached skill level 1 in Unarmed Combat 2861 | D:3 | Reached XP level 5. HP: 21/21 MP: 8/10 2931 | D:3 | Noticed a water moccasin 2942 | D:3 | Slain by a water moccasin Vault maps used: D:1: tarquinn_simple_flora_water_b D:2: hex_medium, uniq_iyjb D:3: overflow_temple_1_default Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 4 | 4.7 Stealth | 3 | 3.5 Dodging | 3 | 3.7 Spellcasting | 3 | 3.3 Unarmed Combat | 1 | 1.1 Fighting | | 0.2 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 18 | 52 || 70 Cast: Magic Dart | 53 | 37 || 90 Searing Ray | 8 | 14 || 22 Stab: Sleeping | | 1 || 1 Eat: Chunk | 16 | 2 || 18