Dungeon Crawl Stone Soup version 0.22-a0-374-g5dfd9e3 (webtiles) character file. 9 mandarbmax the Grave Robber (level 2, -1/13 HPs) Began as a Vine Stalker Necromancer on Apr 27, 2018. Slain by a gnoll ... wielding a +0 club (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:33 (784 turns). mandarbmax the Grave Robber (VSNe) Turns: 784, Time: 00:01:34 Health: -1/13 AC: 2 Str: 10 XL: 2 Next: 16% Magic: 0/6 EV: 12 Int: 15 God: Gold: 64 SH: 0 Dex: 14 Spells: 3/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois + Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn b - ring of poison resistance MPRegen 0.10/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 64 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of poison resistance (left hand) Scrolls d - a scroll of enchant armour {unknown} e - a scroll of identify {unknown} f - 2 scrolls of remove curse {unknown} i - a scroll of teleportation {unknown} Potions g - a potion of lignification {unknown} Comestibles c - 2 rations Skills: * Level 1.5 Dodging - Level 2.4 Stealth + Level 2.3 Spellcasting + Level 4.4 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 3% 1 #...... b - Animate Skeleton Necr N/A 3% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Message History * * * LOW HITPOINT WARNING * * * You see here a club. There is an open door here. All of the chunks of flesh in your inventory have rotted away. Casting: Pain (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a club (moderately wounded, chance to defeat MR: 79%) The gnoll writhes in agony! There is an open door here. There is a stone staircase leading down here. Things that are here: a short sword; a kobold corpse Casting: Pain (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You attempt to give life to the dead... Before your eyes, flesh is ripped from the corpse! The dead are walking! The gnoll hits you with a club. You die... ...####+###....### '#####...#####'# .. .###.......###.##.# ..#.........#...#.# ..+....<....+...#.# ..#.........#...#.# .###.......###†##.#### .#####...#####.#.....### ..#####'#####..#@....... #.............##g....... ###############)..Z..... ..............'......... #####.#######+#......... #.# #..>.......... #.# #............. ###'#####............. #..............##+#.#. You could see a gnoll and a friendly kobold skeleton. Vanquished Creatures A leopard gecko (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 2 kobolds (D:1) 2 frilled lizards (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mandarbmax the Vine Stalker Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 220 | D:1 | Learned a level 1 spell: Animate Skeleton 552 | D:1 | Reached XP level 2. HP: 8/13 MP: 1/6 784 | D:1 | Slain by a gnoll Vault maps used: D:1: dpeg_arrival_three_smaller_balls Action || total -------------------------++------- Melee: Unarmed || 8 Cast: Pain || 18 Animate Skeleton || 4 Stab: Sleeping || 3 Dodge: Dodged || 4 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 14 | 0.0 | 0 | 8 | 0.0 | 784 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 14 | 0.0 | 0 | 8 | 0.0 | 784 +---------+---------+-------+---------+---------+-------+---------