Dungeon Crawl Stone Soup version 0.25-a0-549-g6e6e650 (webtiles) character file. Game seed: 9530001159139173511, levelgen mode: deterministic 137 lordlovebone the Poker (level 5, 38/38 HPs) Began as a Demonspawn Wanderer on Feb 23, 2020. Quit the game in a sewer. The game lasted 00:05:41 (3161 turns). lordlovebone the Poker (Demonspawn Wanderer) Turns: 3161, Time: 00:05:42 Health: 38/38 AC: 4 Str: 12 XL: 5 Next: 0% Magic: 9/9 EV: 11 Int: 14 God: Gold: 98 SH: 0 Dex: 13 Spells: 10/10 levels left rFire . . . SeeInvis . a - +2 halberd (venom) rCold . . . Gourm . (shield currently unavailable) rNeg . . . Faith . d - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.12/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: antennae 1, iridescent scales 1 a: no special abilities You were in a sewer. You were very hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 98 gold pieces. Inventory: Hand Weapons a - a +2 halberd of venom (weapon) (You took it off a gnoll on level 2 of the Dungeon) m - a +2 spear Missiles h - 37 stones (quivered) j - 3 poisoned darts k - a throwing net {=f, !d} Armour d - a +0 robe (worn) Scrolls b - a scroll of teleportation e - a scroll of random uselessness i - a scroll of enchant armour Potions c - a potion of curing g - a potion of haste {unknown} Comestibles f - 6 rations l - 2 chunks of flesh {@w0} Skills: - Level 2.0 Fighting + Level 5.2 Polearms - Level 1.0 Stealth - Level 3.0 Spellcasting Level 1.0 Evocations You had 10 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Dithmenos Nemelex Xobeh Annotations: D:3 Jessica, Robin Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. You are partially covered in iridescent scales. (AC +2) Message History You puncture the giant cockroach! You kill the giant cockroach! The goblin no longer looks unusually strong. The bat barely misses you. x2 You slash the giant cockroach! You kill the giant cockroach! The bat hits you but does no damage. An orc comes into view. The bat closely misses you. There is an open door here. You see here an adder corpse. You enter the shallow water. Moving in this stuff is going to be slow. A hobgoblin and 2 orcs come into view. You hear the brisk rusting of a drain. The hobgoblin shouts! The goblin shouts! The orc shouts! x2; You hear a shout! x2 The bat hits you but does no damage. x2 A hobgoblin comes into view. It is wielding a +0 club. A goblin comes into view. It is wielding a +0 dagger. The hobgoblin shouts! The orc shouts! The goblin no longer looks unusually strong. The bat barely misses you. The bat hits you but does no damage. The bat barely misses you. A hobgoblin comes into view. The bat hits you but does no damage. x2; The bat barely misses you. There is a glowing drain here. Unknown command. Unknown command. The bat closely misses you. The bat hits you but does no damage. x2 The world spins around you as you enter the gateway. You enter a sewer! Found a gate leading back out of this place. There is an empty arch of ancient stone here. There is a gate leading back out of this place here. You start resting. HP restored. Health restored: 33 Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) Okay, then. There is a gate leading back out of this place here. There is an empty arch of ancient stone here. You enter the shallow water. Moving in this stuff is going to be slow. A ball python comes into view. Throwing (i - inventory) h - 41 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (resting) You throw a stone. The stone hits the ball python. The ball python hisses angrily. The ball python is severely wounded. You are feeling very hungry. An adder comes into view. Throwing (i - inventory) h - 40 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ball python Aim: a ball python (severely wounded) You throw a stone. The stone barely misses the ball python. The adder hisses angrily. Throwing (i - inventory) h - 39 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ball python Aim: a ball python (severely wounded) You throw a stone. The stone hits the ball python. You kill the ball python! You hear a splash. You enter the shallow water. Moving in this stuff is going to be slow. A ball python comes into view. The ball python moves out of view. You barely miss the adder. The adder closely misses you. The adder bites you but does no damage. You slash the adder! The adder is poisoned. The adder is severely wounded. The adder bites you but does no damage. The adder barely misses you. You puncture the adder! You kill the adder! You start waiting. A giant cockroach comes into view. Unknown command. Throwing (i - inventory) h - 38 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (hasn't noticed you) You throw a stone. The stone closely misses the giant cockroach. Attack whom? Press: ? - help, Dir - move target cursor, f/p - giant cockroach Aim: a giant cockroach You reach to attack! You barely miss the giant cockroach. The giant cockroach waves its antennae. You hit the giant cockroach. You kill the giant cockroach! You have reached level 5! Your demonic ancestry asserts itself... A pair of antennae grows on your head! Health restored: 38; MP restored: 9 You see here a giant cockroach corpse. You butcher the giant cockroach corpse. l - 2 chunks of flesh {@w0} A giant cockroach comes into view. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### #.# #∩# #.# #∩# #.# #.# ##.## #.@.# #≈≈≈# #≈≈.# #≈≈.# #≈≈≈# #≈≈≈# #≈≈.# s≈≈.. ≈≈≈≈≈. You could see a giant cockroach (wandering). Vanquished Creatures 3 gnolls 4 adders 4 worms (D:2) 2 dart slugs A leopard gecko (D:1) 2 ball pythons 5 giant cockroaches 13 goblins 2 hobgoblins 8 jackals 4 bats A frilled lizard (D:1) 2 kobolds 3 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lordlovebone the Demonspawn Wanderer began the quest for | the Orb. 0 | D:1 | lordlovebone set off with the following items: a +2 spear, | a scroll of teleportation, a potion of curing, a +0 robe, a | ration 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 4/4 111 | D:1 | Reached skill level 3 in Polearms 204 | D:1 | You fall into a shaft and drop 1 floor! 222 | D:1 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [demonic ancestry] 222 | D:1 | Reached XP level 2. HP: 20/22 MP: 6/6 1169 | D:2 | Reached XP level 3. HP: 23/27 MP: 7/7 1287 | D:2 | Reached skill level 4 in Polearms 1887 | D:2 | Reached XP level 4. HP: 23/33 MP: 8/8 2672 | D:3 | Found a faded altar of an unknown god. 2674 | D:3 | Reached skill level 5 in Polearms 2688 | D:3 | Noticed Jessica 2932 | D:3 | Noticed Robin 2935 | D:3 | Found a shadowy altar of Dithmenos. 2936 | D:3 | Found a sparkling altar of Nemelex Xobeh. 2961 | D:3 | Found a glowing drain. 2983 | Sewer | Entered a sewer 3157 | Sewer | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 3157 | Sewer | Reached XP level 5. HP: 38/38 MP: 9/9 3161 | Sewer | Quit the game Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_basic D:2: layout_loops_ring D:3: layout_rooms, chequers_temple_overflow_statue_of_worship, chequers_ecumenical_altar_simple_redux, gup_sewer_entry_glass, uniq_robin, uniq_jessica Sewer: sewer_frog_island_01 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Polearms | 3 4 5 | 5.2 Fighting | | 2.0 Stealth | | 1.0 Spellcasting | | 3.0 Evocations | | 1.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Spear | 127 | 65 || 192 Halberd | | 11 || 11 Throw: Stone | 4 | 12 || 16 Throwing net | | 2 || 2 Use: Scroll | | 3 || 3 Stab: Sleeping | 3 | || 3 Held in net/web | | 1 || 1 Eat: Chunk | 3 | 3 || 6 Armor: Robe | 20 | 51 || 71 Dodge: Dodged | 62 | 92 || 154 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 161 | 35 | 17.9 | 47 | 7 | 13.0 +---------+---------+-------+---------+---------+------- D:1 | 46 | 0 | 0.0 | 19 | 0 | 0.0 D:2 | 108 | 0 | 0.0 | 25 | 0 | 0.0 D:3 | 7 | 19 | 73.1 | 3 | 4 | 57.1 Sewer | 0 | 16 | 100.0 | 0 | 3 | 100.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_basic D:2: layout_loops_ring D:3: layout_rooms, chequers_temple_overflow_statue_of_worship, chequers_ecumenical_altar_simple_redux, gup_sewer_entry_glass, uniq_robin, uniq_jessica Sewer: sewer_frog_island_01 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 8.6 | 30.5 | 50.4 | 722.2 Dungeon | 94.4 | 93.8 | 9.1 | 27.3 | 53.4 | 903.7 Sewer | 5.6 | 6.2 | 0.0 | 79.8 | 5.1 | 178.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 49.0 Dungeon | 94.4 | 94.4 | N/A | N/A | 91.8 | 60.0 Sewer | 5.6 | 5.6 | N/A | N/A | 8.2 | 16.0 +-------+-------+-------+-------+-------+----------------------