Dungeon Crawl Stone Soup version 0.25-a0-474-ga8a2ee3 (webtiles) character file. Game seed: 7798725865999939640, levelgen mode: deterministic 211 lordlovebone the Skirmisher (level 5, -1/46 HPs) Began as a Demigod Wanderer on Feb 7, 2020. Slain by a shadow imp (3 damage) ... on level 3 of the Dungeon. The game lasted 00:06:54 (2868 turns). lordlovebone the Skirmisher (Demigod Wanderer) Turns: 2868, Time: 00:06:54 Health: -1/46 AC: 2 Str: 16 XL: 5 Next: 31% Magic: 3/10 EV: 16 Int: 17 God: Gold: 54 SH: 0 Dex: 20 Spells: 6/7 levels left rFire . . . SeeInvis . z - +0 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.15/turn (no ring) MPRegen 0.12/turn (no ring) @: agile, very slightly contaminated, hasted, very quick A: high mp 1 a: no special abilities You were on level 3 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons a - a +0 whip (You took it off a kobold on level 1 of the Dungeon) b - a +3 shortbow w - a +4 scythe of flaming (You found it on level 2 of the Dungeon) z - a +0 hand axe (weapon) (You found it on level 3 of the Dungeon) Missiles e - 42 arrows n - 77 stones (quivered) r - 13 poisoned darts s - 30 sling bullets u - 4 boomerangs y - 2 javelins Armour d - a +0 robe (worn) t - a +0 crystal plate armour (You found it on level 2 of the Dungeon) Wands p - a wand of polymorph (7) (You found it on level 2 of the Dungeon) v - a wand of flame (12) (You found it on level 2 of the Dungeon) Scrolls c - 3 scrolls of enchant weapon i - a scroll of remove curse j - a scroll of enchant armour Potions o - a potion of agility A - a potion of cancellation Comestibles f - 5 rations B - 2 chunks of flesh {@w0} Skills: - Level 4.2 Fighting + Level 2.5 Axes - Level 1.0 Bows - Level 1.0 Throwing - Level 1.0 Armour - Level 1.0 Stealth - Level 1.7 Spellcasting Level 1.0 Hexes Level 1.7 Fire Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Sting Tmut/Pois #... 21% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Ignite Poison Fire/Tmut/Pois #....... 43% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) Message History You feel your power leaking away. The orc barely misses you. The jackal barely misses you. You take 5 damage, and have 18/46 hp. You now have 1/10 mp. You closely miss the orc. The orc is almost dead. The jackal misses you. The orc hits you with a +2 antimagic hand axe. The orc misses you. The jackal bites you but does no damage. You take 1 damage, and have 17/46 hp. Unknown command. You barely miss the orc. The orc is almost dead. The orc hits you but does no damage. The orc barely misses you. The jackal completely misses you. Unknown command. You hit the orc. You kill the orc! The jackal closely misses you. The orc hits you from afar with a +0 trident. You take 1 damage, and have 16/46 hp. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. Okay, then. It was a potion of haste. You feel yourself speed up. The orc hits you from afar with a +0 trident. The jackal closely misses you. You take 2 damage, and have 14/46 hp. You feel better. The hobgoblin closely misses you. The jackal closely misses you. You regained 11 hp, and now have 25/46 hp. You hit the hobgoblin but do no damage. The orc hits you from afar with a +0 trident. The jackal bites you. You take 9 damage, and have 16/46 hp. You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you with a +0 club. The orc misses you. You take 2 damage, and have 14/46 hp. You hit the hobgoblin. The hobgoblin is severely wounded. The jackal closely misses you. The hobgoblin closely misses you. You closely miss the hobgoblin. The hobgoblin is severely wounded. The jackal barely misses you. The orc hits you but does no damage. You barely miss the hobgoblin. The hobgoblin is severely wounded. The jackal closely misses you. The hobgoblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The orc completely misses you. The shadow imp grinds its teeth. You take 3 damage, and have 12/46 hp. You closely miss the hobgoblin. The hobgoblin is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The hobgoblin barely misses you. You take 1 damage, and have 11/46 hp. z - a +0 hand axe (weapon) The jackal misses you. You hit the jackal. The jackal is almost dead. You hit the hobgoblin. You kill the hobgoblin! The orc hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You take 6 damage, and have 5/46 hp. You hit the jackal. You kill the jackal! You hit the jackal. The jackal misses you. The orc barely misses you. The jackal completely misses you. Things that are here: a +2 antimagic hand axe; an orc corpse You slash the orc! You kill the orc! You completely miss the jackal. The jackal closely misses you. The shadow imp completely misses you. Things that are here: a +0 trident; an orc corpse You hit the shadow imp. The shadow imp is moderately wounded. You hit the jackal. You kill the jackal! The shadow imp hits you. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 1/46 hp. You hit the shadow imp. The shadow imp is heavily wounded. You hit the shadow imp. The shadow imp is severely wounded. The shadow imp completely misses you. Okay, then. You hit the shadow imp but do no damage. The shadow imp is severely wounded. The shadow imp closely misses you. You hit the shadow imp but do no damage. The shadow imp is severely wounded. The shadow imp hits you. You die... .##............ .######'###### .# #.# #<# ### ###### #.###.)..# #.....#).# ##.#.#.#@## ##.......5.# #.#.......## #..........# #.#.......## #.....>....# ...#.......## #..........# #.#.#.#.#.## You could see a shadow imp. Vanquished Creatures A killer bee (D:3) An orc wizard (D:3) An iguana (D:2) 2 adders An ooze (D:1) 2 dart slugs 3 leopard geckos 5 orcs (D:3) A ball python (D:3) 2 giant cockroaches 9 goblins 13 hobgoblins 3 jackals (D:3) 7 kobolds 11 bats 6 frilled lizards 10 rats 78 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lordlovebone the Demigod Wanderer began the quest for the | Orb. 0 | D:1 | lordlovebone set off with the following items: a +2 | shortbow, 25 arrows, a +0 robe, a ration; and the following | spell memorised: Sting; and the following spells available | to memorise: Ignite Poison 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 5/5 6 | D:1 | Noticed a rime drake 6 | D:1 | Noticed a komodo dragon 7 | D:1 | Noticed an anaconda 7 | D:1 | Noticed a killer bee 204 | D:1 | Reached skill level 2 in Fighting 247 | D:1 | Reached XP level 2. HP: 24/24 MP: 7/7 993 | D:2 | Noticed Sigmund 1094 | D:2 | Reached XP level 3. HP: 26/30 MP: 8/8 1278 | D:2 | Reached skill level 3 in Fighting 1317 | D:2 | Found a faded altar of an unknown god. 2134 | D:2 | Noticed Sigmund 2134 | D:2 | Sigmund changed into Sigmund the iguana 2143 | D:2 | Killed Sigmund the iguana 2143 | D:2 | Reached XP level 4. HP: 22/40 MP: 3/9 2278 | D:3 | Reached skill level 4 in Fighting 2624 | D:3 | Found a snail-covered altar of Cheibriados. 2650 | D:3 | Reached skill level 1 in Axes 2794 | D:3 | Noticed Ijyb 2805 | D:3 | Noticed Ijyb 2805 | D:3 | Ijyb changed into Ijyb the killer bee 2810 | D:3 | HP: 10/40 [Ijyb the killer bee (10)] 2813 | D:3 | HP: 2/40 [Ijyb the killer bee (8)] 2819 | D:3 | Killed Ijyb the killer bee 2819 | D:3 | Reached skill level 2 in Axes 2819 | D:3 | Reached XP level 5. HP: 12/46 MP: 10/10 2820 | D:3 | HP: 11/46 [jackal (1)] 2823 | D:3 | HP: 3/46 [shadow imp (4)] 2839 | D:3 | HP: 10/46 [jackal (2)] 2857 | D:3 | HP: 11/46 [jackal (1)] 2859 | D:3 | HP: 5/46 [orc/+0 trident (6)] 2864 | D:3 | HP: 1/46 [shadow imp (4)] 2868 | D:3 | Slain by a shadow imp Levels and vault maps discovered: D:1: onia_arrival_zoo_common, layout_loops_ring, minmay_hexomino_u4 D:2: layout_basic, serial_rivers, chequers_serial_rivers_micro_a, chequers_serial_rivers_large_a, chequers_serial_rivers_micro_c, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_c, chequers_ecumenical_altar_simple_redux, uniq_sigmund D:3: layout_basic, nicolae_overflow_crystal_walls, first_ration, st_stairs_4, uniq_ijyb Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 2 3 4 | 4.2 Axes | 2 | 2.5 Bows | | 1.0 Throwing | | 1.0 Armour | | 1.0 Stealth | | 1.0 Spellcasting | | 1.7 Hexes | | 1.0 Fire Magic | | 1.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Whip | 89 | 54 || 143 Unarmed | 1 | || 1 Hand axe | | 8 || 8 Fire: Shortbow | 8 | 34 || 42 Throw: Dart | 2 | 10 || 12 Cast: Sting | 26 | 11 || 37 Evoke: Wand | 1 | 4 || 5 Use: Scroll | | 11 || 11 Potion | | 8 || 8 Stab: Sleeping | 5 | || 5 Eat: Chunk | 4 | 3 || 7 Armor: Robe | 34 | 26 || 60 Dodge: Dodged | 65 | 130 || 195 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 191 | 111 | 36.8 | 71 | 7 | 9.0 +---------+---------+-------+---------+---------+------- D:1 | 40 | 4 | 9.1 | 24 | 3 | 11.1 D:2 | 41 | 39 | 48.8 | 18 | 1 | 5.3 D:3 | 110 | 68 | 38.2 | 29 | 3 | 9.4 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: onia_arrival_zoo_common, layout_loops_ring, minmay_hexomino_u4 D:2: layout_basic, serial_rivers, chequers_serial_rivers_micro_a, chequers_serial_rivers_large_a, chequers_serial_rivers_micro_c, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_c, chequers_ecumenical_altar_simple_redux, uniq_sigmund D:3: layout_basic, nicolae_overflow_crystal_walls, first_ration, st_stairs_4, uniq_ijyb Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 2.5 | 19.5 | 58.7 | 931.7 Dungeon | 100.0 | 100.0 | 2.5 | 19.5 | 58.7 | 931.7 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 100.7 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 100.7 +-------+-------+-------+-------+-------+----------------------