Dungeon Sprint DCSS version 0.25-a0-876-gadf69d5 (webtiles) character file. Game seed: 12198772329925643657, levelgen mode: deterministic 2 listentometal the Gusty (level 1, -1/19 HPs) Began as a Human Air Elementalist on May 2, 2020. Slain by a human (4 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:31 (106 turns). listentometal the Gusty (Human Air Elementalist) Turns: 106, Time: 00:00:32 Health: -1/19 AC: 2 Str: 8 XL: 1 Next: 44% Magic: 1/3 EV: 12 Int: 15 God: Gold: 10 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: berserking, very slightly contaminated, very quick A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch You collected 10 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Comestibles b - 2 chunks of flesh c - a ration Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.2 Spellcasting * Level 1.9 Conjurations * Level 3.4 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air #... 7% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Swiftness Chrm/Air #....... 16% 2 ###.... Static Discharge Conj/Air #....... 22% 3 ###.... Airstrike Air ##........ 45% 4 #####.. Lightning Bolt Conj/Air #......... 89% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History The zap hits the human. The human is moderately wounded. The zap misses the human. The human hits you. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The human hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Unknown command. There is an open door here. Okay, then. There is an open door here. You see here a rat skeleton. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The human hits you. You die... ▓▓▓▓ ▓<@# ▓.p# ▓#÷#### ▓.....# ▓.....#...≈≈♣... ▓.....#..≈≈≈≈♣.♣ ▓####'#..≈≈≈≈≈≈. ▓(....#.≈≈≈≈≈≈.. ▓.÷...#.≈≈≈≈≈... You could see a human. Vanquished Creatures 4 rats (D) 4 creatures vanquished. Vanquished Creatures (others) 5 hellions (D) 5 creatures vanquished. Grand Total: 9 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | listentometal the Human Air Elementalist began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 65 | D | Killed a hellion 66 | D | Killed a hellion 92 | D | Killed a hellion 93 | D | Killed a hellion 93 | D | Killed a hellion 106 | D | Slain by a human Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_kraken, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Action || total -------------------------++------- Melee: Unarmed || 4 Cast: Shock || 8 Use: Potion || 1 Armor: Robe || 1 Dodge: Dodged || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 4 | 100.0 | 0 | 4 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 4 | 100.0 | 0 | 4 | 100.0 +---------+---------+-------+---------+---------+-------