Dungeon Sprint DCSS version 0.24-a0-479-g9a978d2 (webtiles) character file. Game seed: 10666247067726120636 6 listentometal the Magician (level 1, -9/10 HPs) Began as a Deep Elf Fire Elementalist on July 8, 2019. Mangled by a crocodile (16 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:26 (51 turns). listentometal the Magician (DEFE) Turns: 51, Time: 00:00:27 Health: -9/10 AC: 2 Str: 5 XL: 1 Next: 75% Magic: 1/7 EV: 13 Int: 19 God: Gold: 243 SH: 0 Dex: 15 Spells: 6/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch You collected 243 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing f - a potion of haste g - 2 potions of magic Comestibles b - 2 chunks of flesh c - a ration Skills: + Level 2.9 Dodging - Level 2.4 Stealth * Level 3.9 Spellcasting * Level 2.3 Conjurations * Level 3.9 Fire Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Flame Tongue Conj/Fire ###.. 3% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Throw Flame Conj/Fire ###... 6% 2 ##..... Conjure Flame Conj/Fire ###..... 12% 3 ###.... Inner Flame Hex/Fire ##...... 19% 3 ###.... Sticky Flame Conj/Fire ###..... 36% 4 ####... Fireball Conj/Fire ###....... 71% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History The crocodile is moderately wounded. The crocodile barely misses you. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (moderately wounded) The flame tongue hits the crocodile but does no damage. The crocodile is moderately wounded. The crocodile bites you. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (moderately wounded) The flame tongue hits the crocodile. The crocodile is heavily wounded. The crocodile bites you! Ouch! That really hurt! You die... ## .# ### .## #+###.##..# ##.##..@#..# +.<.'.##t..# ##.####.#..§.# #+# #w# ..§...≈ ## ≈.....≈ ≈§≈≈..≈ ≈≈§≈≈.≈ ≈§≈≈§≈≈ §§§≈§≈≈ You could see a crocodile. Vanquished Creatures 2 worms (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | listentometal the Deep Elf Fire Elementalist began the | quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 45 | D | Noticed a crocodile 51 | D | Mangled by a crocodile Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_3, sprint2_obstacle_4, sprint2_obstacle_7, sprint2_obstacle_6, sprint2_obstacle_1, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 | ---------------+----+----- Conjurations | 2 | 2.3 Dodging | | 2.9 Stealth | | 2.4 Spellcasting | | 3.9 Fire Magic | | 3.9 Action || total -------------------------++------- Melee: Unarmed || 4 Cast: Flame Tongue || 10 Use: Potion || 2 Dodge: Dodged || 3 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 9 | 100.0 | 0 | 2 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 9 | 100.0 | 0 | 2 | 100.0 +---------+---------+-------+---------+---------+-------