Dungeon Sprint DCSS version 0.24-a0-373-g39439d8 (webtiles) character file. Game seed: 16986042208112503303 2 listentometal the Chopper (level 1, -8/16 HPs) Began as a Formicid Gladiator on May 31, 2019. Mangled by a human (9 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:26 (131 turns). listentometal the Chopper (Formicid Gladiator) Turns: 131, Time: 00:00:26 Health: -8/16 AC: 3 Str: 18 XL: 1 Next: 44% Magic: 1/1 EV: 12 Int: 7 God: Gold: 0 SH: 0 Dex: 12 Spells: 0/0 levels left rFire . . . SeeInvis + a - +0 war axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 leather armour (worn) Scrolls j - 2 scrolls of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Comestibles d - a ration k - 4 chunks of flesh Skills: - Level 2.1 Fighting * Level 4.1 Axes - Level 2.0 Throwing - Level 2.6 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History The human is severely wounded. The human hits you. You completely miss the human. The human is severely wounded. The human hits you. x2 You closely miss the human. The human is severely wounded. The human hits you. * * * LOW HITPOINT WARNING * * * Throwing (i - inventory) c - a throwing net (quivered) Press: ? - help, Shift-Dir - straight line, f/p - human Aim: a human (severely wounded) You throw a throwing net. The throwing net closely misses the human. The human barely misses you. You barely miss the human. The human is severely wounded. The human hits you! Ouch! That really hurt! You die... ▓...#..÷...## ▓..##.......# ▓##.##.##...# .# ##.##.###..# ..# ▓#.####.##..# ...+ ▓.###..##..## #p..# ▓#.÷...##÷.# #....# ###..##...##.....# #..##..@p#......# #..###..##.# #). #..#### ▓▓▓ ▓▓▓▓ { { { { { You could see a human. Vanquished Creatures 4 rats (D) 4 creatures vanquished. Vanquished Creatures (others) 3 hellions (D) A yaktaur (D) 4 creatures vanquished. Grand Total: 8 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | listentometal the Formicid Gladiator began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 79 | D | Killed a hellion 100 | D | Killed a yaktaur 102 | D | Killed a hellion 104 | D | Killed a hellion 105 | D | Reached skill level 4 in Axes 131 | D | Mangled by a human Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_archi, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 | ---------------+----+----- Axes | 4 | 4.1 Fighting | | 2.1 Throwing | | 2.0 Dodging | | 2.6 Action || total -------------------------++------- Melee: War axe || 22 Throw: Throwing net || 3 Armor: Leather armour || 5 Dodge: Dodged || 9 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 4 | 100.0 | 0 | 4 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 4 | 100.0 | 0 | 4 | 100.0 +---------+---------+-------+---------+---------+-------