Dungeon Sprint DCSS version 0.21-a0-2-ge494091 (webtiles) character file. 0 listentometal the Insei (level 1, -9/13 HPs) Began as a Vine Stalker Transmuter on May 23, 2017. Mangled by a merfolk siren ... wielding a +0 trident (14 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:32 (13 turns). listentometal the Insei (Vine Stalker Transmuter) Turns: 13, Time: 00:00:33 Health: -9/13 AC: 2 Str: 17 XL: 1 Next: 0% Magic: 0/4 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: berserking, appendage (expiring), very quick A: fangs 2, horns 2, magic shield, antimagic bite, no potion heal 3, rot immunity a: End Transformation You were in the Dungeon. You were not hungry. You had grown temporary horns. You visited 1 branch Inventory: Missiles a - 12 arrows Armour b - a +0 robe (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic Books c - a book of Changes Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Spider Form Transmutation/Poison 3 d - Ice Form Ice/Transmutation 4 e - Blade Hands Transmutation 5 Comestibles d - a bread ration Skills: + Level 0.8 Fighting + Level 1.5 Dodging * Level 3.0 Unarmed Combat - Level 2.1 Spellcasting - Level 2.0 Transmutations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Beastly Appendage Tmut #..... 11% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. You have a pair of horns on your head. Message History There is an open door here. You completely miss the merfolk siren. You punch the merfolk siren! You headbutt the merfolk siren! The merfolk siren is severely wounded. The merfolk siren hits you with a trident! Ouch! That really hurt! You barely miss the merfolk siren. The merfolk siren is severely wounded. You closely miss the merfolk siren. You bite the merfolk siren. The merfolk siren's magic leaks into the air. You drain its magic. You feel invigorated. The merfolk siren is severely wounded. Your transformation is almost over. The merfolk siren misses you. You punch the merfolk siren! You bite the merfolk siren, but do no damage. The merfolk siren is almost dead. The merfolk siren hits you with a trident!! Ouch! That really hurt! You die... ## ## ##. .## #..#..# # #.m.# ##w #@# #.w.##.## #+.<.+ #.##.## #w #+# # You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | listentometal the Vine Stalker Transmuter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 9/9 MP: 4/4 4 | D | Noticed a merfolk siren 13 | D | Mangled by a merfolk siren Vault maps used: D: the_violet_keep_of_menkaure Action || total -------------------------++------- Melee: Unarmed || 5 Bite || 2 Headbutt || 1 Cast: Beastly Appendage || 1 Use: Potion || 1 Dodge: Dodged || 3