Dungeon Crawl Stone Soup version 0.25-a0-448-g1f46b9f (webtiles) character file. Game seed: 4729302622153202167, levelgen mode: deterministic 2 lessens the Ducker (level 1, 0/16 HPs) Began as a Minotaur Arcane Marksman on Jan 31, 2020. Slain by a goblin ... wielding a +0 club (6 damage) ... on level 1 of the Dungeon. The game lasted 00:00:24 (27 turns). lessens the Ducker (Minotaur Arcane Marksman) Turns: 27, Time: 00:00:25 Health: 0/16 AC: 2 Str: 14 XL: 1 Next: 33% Magic: 1/1 EV: 12 Int: 10 God: Gold: 0 SH: 0 Dex: 10 Spells: 1/2 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: retaliatory headbutt, horns 2 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Missiles c - 5 javelins (quivered) d - 2 throwing nets Armour a - a +0 robe (worn) Comestibles f - a ration Skills: - Level 1.2 Fighting - Level 2.0 Throwing - Level 2.1 Dodging + Level 0.9 Unarmed Combat - Level 1.0 Spellcasting - Level 2.0 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 16% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 22% 2 ###.... Inner Flame Hex/Fire #....... 56% 3 ####... Portal Projectile Hex/Tloc #..... 56% 3 ####... Cause Fear Hex #......... 83% 4 #####.. Leda's Liquefaction Hex/Erth #......... 92% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You reflexively headbutt those who attack you in melee. You have a pair of horns on your head. Message History The kobold barely misses you. The bat moves out of view. You hit the kobold but do no damage. The kobold barely misses you. You barely miss the kobold. You headbutt the kobold. You kill the kobold! You miss the bat. You headbutt the bat. The bat is severely wounded. The bat barely misses you. You barely miss the bat. Your headbutt misses the bat. The bat is severely wounded. The bat hits you but does no damage. You miss the bat. Your headbutt misses the bat. The bat is severely wounded. The bat hits you. You barely miss the bat. Your headbutt misses the bat. The bat is severely wounded. The bat hits you. The bat closely misses you. You furiously retaliate! You headbutt the bat. You kill the bat! You barely miss the goblin. The goblin hits you with a +0 club. You die... ### ##.##........ ..... .....#...... .....##.......... .....b......#... .#............# ........⌠...⌠.# .....!..K###..#### (.......Kg@#...... .........###.).... ........rK..⌠..... .....#............ .... ###.#........ ... #.......... .. #####.#.### . .... .% You could see a goblin, a bat, 3 kobolds and a rat. Vanquished Creatures A hobgoblin (D:1) A bat (D:1) A kobold (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lessens the Minotaur Arcane Marksman began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 27 | D:1 | Slain by a goblin Levels and vault maps discovered: D:1: scummos_arrival_simple_fountains, layout_rooms, minmay_crystal_room Action || total -------------------------++------- Melee: Unarmed || 21 Headbutt || 5 Armor: Robe || 4 Dodge: Dodged || 10 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 4 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 4 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: scummos_arrival_simple_fountains, layout_rooms, minmay_crystal_room