Dungeon Crawl Stone Soup version 0.25-a0-185-g6cfeca7 (webtiles) character file. Game seed: 6789369139873714615, levelgen mode: deterministic 32 knot the Chopper (level 3, 30/43 HPs) Began as a Demonspawn Berserker on Nov 29, 2019. Was a Follower of Trog. Quit the game on level 2 of the Dungeon. The game lasted 00:01:08 (1060 turns). knot the Chopper (Demonspawn Berserker) Turns: 1060, Time: 00:01:09 Health: 30/43 AC: 2 Str: 22 XL: 3 Next: 10% Magic: 0/3 EV: 12 Int: 9 God: Trog [*.....] Gold: 49 SH: 0 Dex: 12 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 animal skin rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.14/turn (no ring) MPRegen 0.08/turn (no ring) @: berserking, mildly poisoned (30 -> 28), very quick A: nightstalker 1, magic shield a: Berserk, Renounce Religion You were on level 2 of the Dungeon. You worshipped Trog. Trog was aware of your devotion. You were very hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Missiles d - 109 stones (quivered) Armour b - a +0 animal skin (worn) Scrolls e - a scroll of blinking {unknown} Potions g - a potion of curing {unknown} Comestibles c - 3 rations f - 2 chunks of flesh Skills: - Level 3.0 Fighting * Level 3.8 Axes * Level 0.1 Throwing - Level 1.7 Armour - Level 1.7 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are slightly more attuned to the shadows. When hurt, damage is shared between your health and your magic reserves. Message History Trog accepts your kill. You miss the adder. The adder bites you. You are poisoned. The adder poisons you! You hit the adder. The adder is heavily wounded. You feel sick. The adder bites you. You closely miss the adder. The adder is heavily wounded. The adder bites you. You slash the adder! You kill the adder! Trog accepts your kill. You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 17, Int 8, Dex 12. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Your demonic ancestry asserts itself... You slip into the darkness of the dungeon. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##### ###...### ....... ####...############ .....÷.#.(.....†@.# ######.#.########.# ###.#.#..# #.# .###.....#..#####.# ..................# ####.....########## #.....# .....#+#÷# ..... #.# There were no monsters in sight! Vanquished Creatures An adder (D:2) A leopard gecko (D:1) 3 giant cockroaches 3 goblins (D:1) 4 hobgoblins (D:1) 5 frilled lizards 3 kobolds (D:1) 2 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knot the Demonspawn Berserker began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 586 | D:1 | Gained mutation: When hurt, damage is shared between your | health and your magic reserves. [demonic ancestry] 586 | D:1 | Reached XP level 2. HP: 21/24 MP: 2/2 1014 | D:1 | You fall into a shaft and drop 1 floor! 1059 | D:2 | Gained mutation: You are slightly more attuned to the | shadows. [demonic ancestry] 1059 | D:2 | Reached XP level 3. HP: 29/29 MP: 0/3 1060 | D:2 | Quit the game Levels and vault maps discovered: D:1: dpeg_arrival_morbid_curiosity, layout_basic D:2: layout_basic, serial_glass, glass_columns_c, glass_columns_c Skill XL: | 1 | ---------------+----+----- Axes | 3 | 3.8 Fighting | | 3.0 Throwing | | 0.1 Armour | | 1.7 Dodging | | 1.7 Action || total -------------------------++------- Melee: Hand axe || 48 Throw: Stone || 2 Invok: Berserk || 2 Eat: Chunk || 1 Armor: Animal skin || 9 Dodge: Dodged || 25 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 38 | 9 | 19.1 | 17 | 5 | 22.7 +---------+---------+-------+---------+---------+------- D:1 | 21 | 9 | 30.0 | 13 | 5 | 27.8 D:2 | 17 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+-------