Dungeon Crawl Stone Soup version 0.25-a0-62-g88673ef (webtiles) character file. Game seed: 3795036092866501038, levelgen mode: deterministic 12 knot the Chopper (level 2, 21/24 HPs) Began as a Demonspawn Berserker on Oct 31, 2019. Was a Follower of Trog. Quit the game on level 1 of the Dungeon. The game lasted 00:00:19 (444 turns). knot the Chopper (Demonspawn Berserker) Turns: 444, Time: 00:00:20 Health: 21/24 AC: 2 Str: 17 XL: 2 Next: 20% Magic: 2/2 EV: 12 Int: 8 God: Trog [*.....] Gold: 30 SH: 0 Dex: 12 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 animal skin rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: demonic guardian 1 a: Berserk, Renounce Religion You were on level 1 of the Dungeon. You worshipped Trog. Trog was aware of your devotion. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Missiles h - 3 poisoned darts (quivered) Armour b - a +0 animal skin (worn) Scrolls d - 4 scrolls of enchant weapon {unknown} e - a scroll of fear {unknown} Potions g - 2 potions of flight {unknown} Comestibles c - 3 rations f - 2 chunks of flesh Skills: - Level 3.0 Fighting + Level 3.3 Axes - Level 1.7 Armour - Level 1.7 Dodging You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History Trog accepts your kill. No target in view! No target in view! h - 3 poisoned darts An ooze comes into view. An ooze is nearby! The ooze quivers. You hit the ooze. The ooze is moderately wounded. The ooze closely misses you. You hit the ooze. The ooze is severely wounded. The ooze hits you. You hit the ooze. You kill the ooze! Trog accepts your kill. You have reached level 2! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ....................#######...... .###############................. .# #.# #..............### .# #.# #................. .# #.# #.............##.. .# #.# #.............##.. .# #.# #......##......... .# #.# #......##......... ## #@................ # ........................ # ##........##.........>.. #........##...รท....<... ...#.................... .. #.................... . ........[.##......... #..##......##......... ............##.. There were no monsters in sight! Vanquished Creatures An ooze (D:1) A leopard gecko (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A kobold (D:1) 2 rats (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knot the Demonspawn Berserker began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 443 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 443 | D:1 | Reached XP level 2. HP: 21/24 MP: 2/2 444 | D:1 | Quit the game Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_8_columns, layout_rooms, serial_co_window_serial, co_window_cross_1, co_window_paths_a, co_window_paths_b, co_window_of_opportunity_a, co_window_of_opportunity_a, co_window_unsneaky_path_e, co_window_corner_cb, co_window_paths_c, co_window_broadway_c, co_window_unsneaky_path_c, co_window_cross_2, co_window_of_opportunity_b, glass_columns_b, glass_columns_b, glass_columns_a, glass_columns_a, dk_noncrumbling_4 Skill XL: | 1 | ---------------+----+----- Axes | 3 | 3.3 Fighting | | 3.0 Armour | | 1.7 Dodging | | 1.7 Action || total -------------------------++------- Melee: Hand axe || 21 Invok: Berserk || 1 Dodge: Dodged || 8 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 18 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 18 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+-------