Dungeon Crawl Stone Soup version 0.24-a0-489-g1c7b743 (webtiles) character file. Game seed: 2377526735316096914 28 knot the Chopper (level 3, 28/29 HPs) Began as a Demonspawn Berserker on July 11, 2019. Was a Follower of Trog. Quit the game on level 2 of the Dungeon. The game lasted 00:00:52 (892 turns). knot the Chopper (Demonspawn Berserker) Turns: 892, Time: 00:00:52 Health: 28/29 AC: 4 Str: 17 XL: 3 Next: 0% Magic: 3/3 EV: 12 Int: 9 God: Trog [*.....] Gold: 47 SH: 0 Dex: 12 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 animal skin rPois . Spirit + n - +0 helmet rElec . Reflect . (no cloak) rCorr . Harm . m - +0 pair of gloves MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: magic shield, rot immunity a: Berserk, Renounce Religion You were on level 2 of the Dungeon. You worshipped Trog. Trog was aware of your devotion. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Missiles h - 60 stones (quivered) i - 24 sling bullets Armour b - a +0 animal skin (worn) m - a +0 pair of gloves (worn) n - a +0 helmet (worn) Jewellery k - an uncursed ring of protection from fire {unknown} Scrolls d - a scroll of remove curse {unknown} e - a scroll of amnesia {unknown} g - a scroll of fog {unknown} Potions j - 2 potions of heal wounds {unknown} l - a potion of haste {unknown} o - a potion of curing {unknown} Comestibles c - a ration f - 4 chunks of flesh Skills: - Level 3.0 Fighting + Level 3.8 Axes - Level 1.7 Armour - Level 1.7 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations When hurt, damage is shared between your health and your magic reserves. You are immune to rotting. Message History The hobgoblin hits you with a +0 club. Found 25 stones. You hit the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin barely misses you. You barely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you with a +0 club. You hit the hobgoblin. The hobgoblin is almost dead. The hobgoblin barely misses you. You hit the hobgoblin. You kill the hobgoblin! Trog accepts your kill. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Your demonic ancestry asserts itself... You feel immune to rotting. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.....#### ##...## ##.## #.# #.# #.# #.# #####.### #.....@.# #.###.#)# #.#.# #.#.# #.#.# ...(# ....# .. .. There were no monsters in sight! Vanquished Creatures An ooze (D:1) 2 dart slugs (D:1) A leopard gecko (D:1) 4 goblins (D:1) 3 hobgoblins A kobold (D:1) 2 bats (D:1) A frilled lizard (D:2) 4 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knot the Demonspawn Berserker began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 341 | D:1 | Gained mutation: When hurt, damage is shared between your | health and your magic reserves. [demonic ancestry] 341 | D:1 | Reached XP level 2. HP: 23/24 MP: 2/2 891 | D:2 | Gained mutation: You are immune to rotting. [demonic | ancestry] 891 | D:2 | Reached XP level 3. HP: 28/29 MP: 3/3 892 | D:2 | Quit the game Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_rooms D:2: layout_loops_corners Skill XL: | 1 | ---------------+----+----- Axes | 3 | 3.8 Fighting | | 3.0 Armour | | 1.7 Dodging | | 1.7 Action || total -------------------------++------- Melee: Hand axe || 51 Invok: Berserk || 1 Stab: Sleeping || 2 Eat: Chunk || 1 Armor: Animal skin || 4 Dodge: Dodged || 29 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 41 | 0 | 0.0 | 19 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 36 | 0 | 0.0 | 16 | 0 | 0.0 D:2 | 5 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+-------