Dungeon Crawl Stone Soup version 0.24-a0-416-g56ce517 (webtiles) character file. Game seed: 6500086704219816323 8 knot the Chopper (level 2, 24/24 HPs) Began as a Demonspawn Berserker on June 9, 2019. Was a Follower of Trog. Quit the game on level 1 of the Dungeon. The game lasted 00:00:42 (377 turns). knot the Chopper (Demonspawn Berserker) Turns: 377, Time: 00:00:43 Health: 24/24 AC: 2 Str: 17 XL: 2 Next: 0% Magic: 2/2 EV: 12 Int: 8 God: Trog [*.....] Gold: 6 SH: 0 Dex: 12 Spells: 1/1 levels left rFire . . . SeeInvis . d - +2 short sword (venom) rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 animal skin rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: sanguine armour 1 a: Berserk, Renounce Religion You were on level 1 of the Dungeon. You worshipped Trog. Trog was aware of your devotion. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Inventory: Hand Weapons a - a +0 hand axe d - a +2 short sword of venom (weapon) Missiles e - 5 javelins h - 5 boomerangs (quivered) k - 27 stones Armour b - a +0 animal skin (worn) Scrolls i - a scroll of teleportation {unknown} j - a scroll of identify {unknown} Potions g - a potion of might {unknown} Comestibles c - 2 rations f - 8 chunks of flesh Skills: - Level 3.0 Fighting * Level 3.2 Axes * Level 0.2 Throwing - Level 1.7 Armour - Level 1.7 Dodging You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When seriously injured, your bleeding wounds create armour. (AC +0) Message History You kill the goblin! Trog accepts your kill. You butcher the goblin corpse. f - 8 chunks of flesh (gained 3) You see here a goblin skeleton. x2 i - a scroll labeled MUWYUM INIEBA You now have 6 gold pieces. j - a scroll labeled WEPPAT OREYBOCH k - 27 stones A goblin comes into view. It is wielding a +0 dagger. Throwing (i - inventory. (/) - cycle) h - 5 boomerangs (quivered) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (resting) You throw a boomerang. The boomerang hits the goblin. You kill the goblin! Trog accepts your kill. You have reached level 2! Your demonic ancestry asserts itself... You feel your blood ready itself to protect you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...#...... ...##.). ...#...).# ...# ... ..#.....# ...# #.## ##.#.....### ...# #.#.##........!. #'#####.#...........# #.#PP##.............# #.#≈≈P###...........# #.#≈≈≈P##.......@...# #.#≈≈≈≈P#..........#.... #.#≈≈≈≈P#.........## ### #.#######.#.......+ ...... .<......+ #..##...# ...... #.#######.#..##?..# ...... #.#...PP#.#..#######...... #.#...PP#................. #.#P.PP####..###.......... There were no monsters in sight! Vanquished Creatures A giant cockroach (D:1) 2 goblins (D:1) A hobgoblin (D:1) A frilled lizard (D:1) 2 kobolds (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knot the Demonspawn Berserker began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 376 | D:1 | Gained mutation: When seriously injured, your bleeding | wounds create armour. (AC +0) [demonic ancestry] 376 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 377 | D:1 | Quit the game Levels and vault maps discovered: D:1: psy_arrival_terrarium, layout_basic, minmay_small_reverse_x Skill XL: | 1 | ---------------+----+----- Axes | 3 | 3.2 Fighting | | 3.0 Throwing | | 0.2 Armour | | 1.7 Dodging | | 1.7 Action || total -------------------------++------- Melee: Short sword || 6 Hand axe || 3 Throw: Boomerang || 5 Invok: Berserk || 1 Armor: Animal skin || 2 Dodge: Dodged || 4 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 12 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 12 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+-------