Dungeon Crawl Stone Soup version 0.24-a0-415-g6d73c25 (webtiles) character file. Game seed: 10493747072346891575 9 knot the Skirmisher (level 2, 14/36 HPs) Began as a Demonspawn Berserker on June 8, 2019. Was a Follower of Trog. Quit the game on level 1 of the Dungeon. The game lasted 00:00:40 (39 turns). knot the Skirmisher (Demonspawn Berserker) Turns: 39, Time: 00:00:40 Health: 14/36 AC: 8 Str: 22 XL: 2 Next: 3% Magic: 2/2 EV: 12 Int: 8 God: Trog [*.....] Gold: 0 SH: 0 Dex: 12 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 animal skin rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.12/turn (no ring) MPRegen 0.08/turn (no ring) @: berserking, sanguine armour, very quick A: sanguine armour 1 a: Berserk, Renounce Religion You were on level 1 of the Dungeon. You worshipped Trog. Trog was aware of your devotion. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 animal skin (worn) Comestibles c - a ration Skills: + Level 3.2 Fighting + Level 2.9 Axes + Level 1.8 Armour + Level 1.9 Dodging You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When seriously injured, your bleeding wounds create armour. (AC +6) Message History You start resting. The jackal is too close now for your liking. A jackal is nearby! A jackal is nearby! A jackal comes into view. The jackal barks! You hear a bark! You hear a shout! You hear an angry hiss. A jackal comes into view. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You feel a lot more hungry. The jackal completely misses you. The jackal closely misses you. The jackal barks! You slash the jackal! You kill the jackal! Trog accepts your kill. You have reached level 2! Your demonic ancestry asserts itself... You feel your blood ready itself to protect you. You barely miss the jackal. Your blood congeals into armour. The jackal barely misses you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .... .....##... ..###.#.....#.# ...#.............. .#####...h...#........#. ........#............... [.........h..###........ ..........†..#......... ............h..#...... .......†(...@......### .........$........##.## ...............%..#...# ...........#####..'.<.+ ............ #..#...# .%......>..#......##.## ..................### ................... .................. You could see 3 jackals. Vanquished Creatures 2 dart slugs (D:1) A goblin (D:1) A jackal (D:1) A bat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knot the Demonspawn Berserker began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 38 | D:1 | Gained mutation: When seriously injured, your bleeding | wounds create armour. (AC +6) [demonic ancestry] 38 | D:1 | Reached XP level 2. HP: 14/24 MP: 2/2 39 | D:1 | Quit the game Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_rooms, hangedman_decor_lopped Action || total -------------------------++------- Melee: Hand axe || 11 Invok: Berserk || 1 Armor: Animal skin || 1 Dodge: Dodged || 11 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 13 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 13 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+-------