Dungeon Crawl Stone Soup version 0.24-a0-361-g5716139 (webtiles) character file. Game seed: 1034466257322483937 31 knot the Chopper (level 3, 35/43 HPs) Began as a Demonspawn Berserker on May 27, 2019. Was a Follower of Trog. Quit the game on level 2 of the Dungeon. The game lasted 00:01:19 (737 turns). knot the Chopper (Demonspawn Berserker) Turns: 737, Time: 00:01:20 Health: 35/43 AC: 2 Str: 22 XL: 3 Next: 7% Magic: 3/3 EV: 12 Int: 9 God: Trog [*.....] Gold: 37 SH: 0 Dex: 12 Spells: 2/2 levels left rFire + . . SeeInvis . a - +0 hand axe rCold + . . Gourm . (no shield) rNeg . . . Faith + b - +0 animal skin rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... f - amulet of faith HPRegen 1.14/turn d - ring of protection from fire MPRegen 0.08/turn (no ring) @: berserking, very quick A: cold resistance 1, powered by death 1 a: Berserk, Renounce Religion You were on level 2 of the Dungeon. You worshipped Trog. Trog was aware of your devotion. You were very hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Missiles e - 17 stones (quivered) Armour b - a +0 animal skin (worn) Jewellery d - a ring of protection from fire (left hand) f - an amulet of faith (around neck) Scrolls g - a scroll of identify {unknown} h - a scroll of remove curse {unknown} Potions i - a potion of mutation {unknown} Comestibles c - a ration Skills: - Level 3.0 Fighting + Level 3.9 Axes - Level 1.7 Armour - Level 1.7 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your flesh is cold resistant. (rC+) You regenerate a little health from kills. Message History You hit the adder. The adder is heavily wounded. You closely miss the jackal. The jackal closely misses you. The adder barely misses you. The jackal barely misses you. You miss the adder. The adder is heavily wounded. You hit the jackal. You kill the jackal! Trog accepts your kill. The adder bites you but does no damage. You slash the adder! You kill the adder! Trog accepts your kill. You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 17, Int 8, Dex 12. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Your demonic ancestry asserts itself... You feel resistant to cold. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..........#.## .............# ..#.#....r.#.### ....(........[. ..#.#........# .............## ......(.......# .......@..# ...#....†## #.....#.<# ....(...## ...(##..# #((.#.... #........ #...#.... ...#... You could see a rat. Vanquished Creatures An adder (D:2) A dart slug (D:1) 4 bats A giant cockroach (D:1) 3 goblins (D:1) 3 hobgoblins (D:1) 2 jackals (D:2) A kobold (D:1) 2 rats 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knot the Demonspawn Berserker began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 155 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 155 | D:1 | Reached XP level 2. HP: 19/24 MP: 2/2 736 | D:2 | Gained mutation: Your flesh is cold resistant. (rC+) | [demonic ancestry] 736 | D:2 | Reached XP level 3. HP: 29/29 MP: 3/3 737 | D:2 | Quit the game Levels and vault maps discovered: D:1: lemuel_arrival_rhombus, layout_rooms D:2: layout_rooms, serial_glass, glass_columns_b, glass_columns_a, minmay_strange_pillars, due_unseen_surprise, item_on_display_a, minmay_strange_pillars, fedhas_altar_3 Skill XL: | 1 | ---------------+----+----- Axes | 3 | 3.9 Fighting | | 3.0 Armour | | 1.7 Dodging | | 1.7 Action || total -------------------------++------- Melee: Hand axe || 47 Throw: Stone || 7 Invok: Berserk || 3 Eat: Chunk || 1 Armor: Animal skin || 12 Dodge: Dodged || 31 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 45 | 0 | 0.0 | 18 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 24 | 0 | 0.0 | 13 | 0 | 0.0 D:2 | 21 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+-------