Dungeon Crawl Stone Soup version 0.23-a0-143-g1adec7b (webtiles) character file. 33 knot the Skirmisher (level 3, 31/43 HPs) Began as a Demonspawn Berserker on Aug 31, 2018. Was a Believer of Trog. Quit the game on level 2 of the Dungeon. The game lasted 00:02:43 (1293 turns). knot the Skirmisher (Demonspawn Berserker) Turns: 1293, Time: 00:02:43 Health: 31/43 AC: 2 Str: 22 XL: 3 Next: 12% Magic: 3/3 EV: 12 Int: 9 God: Trog [**....] Gold: 25 SH: 0 Dex: 12 Spells: 2/2 levels left rFire . . . SeeInvis . d - +2 dagger (venom) rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 animal skin rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR +.... (no boots) Stlth .......... (no amulet) HPRegen 0.14/turn g - ring of protection from magic MPRegen 0.08/turn (no ring) @: berserking, mildly poisoned (31 -> 30), very quick A: demonic guardian 1, sturdy frame 1 a: Berserk, Trog's Hand, Renounce Religion You were on level 2 of the Dungeon. You worshipped Trog. Trog was pleased with you. You were hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons a - a +0 hand axe d - a +2 dagger of venom (weapon) Armour b - a +0 animal skin (worn) Jewellery g - a ring of protection from magic (left hand) Scrolls e - a scroll of remove curse {unknown} Comestibles c - 3 rations Skills: - Level 3.4 Fighting + Level 3.3 Axes - Level 1.9 Armour - Level 1.9 Dodging - Level 0.2 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Your movements are slightly less encumbered by armour. (ER -2) Message History You completely miss the adder. The adder is lightly wounded. The adder barely misses you. You hit the adder. The adder is moderately wounded. The adder bites you. x2 A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You are feeling hungry. You feel sick. The adder closely misses you. You puncture the adder! You kill the adder! Trog accepts your kill. You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 17, Int 8, Dex 12. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Are you sure you want to abandon this character and quit the game? (Confirm #................ #########...##### ######..# #........# #.######.# #.# #.# #.########### #....@....... #.########### #.# #.# #.# ### There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 leopard geckos (D:1) A giant cockroach (D:1) A goblin (D:1) 2 hobgoblins (D:1) A ball python (D:1) 5 bats (D:1) A frilled lizard (D:1) 3 kobolds (D:1) 6 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knot the Demonspawn Berserker began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 335 | D:1 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 335 | D:1 | Reached XP level 2. HP: 14/24 MP: 2/2 649 | D:1 | Reached ** piety under Trog 1292 | D:2 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 1292 | D:2 | Reached XP level 3. HP: 29/29 MP: 3/3 1293 | D:2 | Quit the game Vault maps used: D:1: matt_arrival_spirals D:2: nemelex_altar_shiori Skill XL: | 1 2 | ---------------+-------+----- Axes | 3 | 3.3 Fighting | | 3.4 Armour | | 1.9 Dodging | | 1.9 Stealth | | 0.2 Action || total -------------------------++------- Melee: Hand axe || 54 Dagger || 17 Invok: Berserk || 4 Use: Potion || 1 Stab: Invisible || 2 Sleeping || 1 Eat: Ration || 1 Chunk || 1 Armor: Animal skin || 18 Dodge: Dodged || 66 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 48 | 0 | 0.0 | 24 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 35 | 0 | 0.0 | 23 | 0 | 0.0 D:2 | 13 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------