Dungeon Crawl Stone Soup version 0.21-a0-33-g8b44e26 (webtiles) character file. kapak the Conjurer (Draconian Conjurer) Turns: 735, Time: 00:03:09 Health: 20/20 AC: 4 Str: 10 XL: 2 Next: 44% Magic: 5/5 EV: 12 Int: 15 God: Gold: 26 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . SeeInvis . d - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: unfitting armour, cold-blooded, AC +4 a: no special abilities You are on level 1 of the Dungeon. You are not hungry. You have visited 1 branch of the dungeon, and seen 1 of its levels. You have collected 26 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Books a - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Force Lance Conjuration/Translocation 4 f - Iskenderun's Mystic Blast Conjuration 4 Comestibles b - 2 bread rations c - 5 chunks of flesh f - a royal jelly Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 2.7 Spellcasting + Level 4.1 Conjurations You have 3 spell levels left. You know the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 3% 1 #...... b - Searing Ray Conj ##.... 5% 2 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - leopard gecko Aim: a leopard gecko (clinging, resting) The magic dart hits the leopard gecko. The leopard gecko is severely wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - leopard gecko Aim: a leopard gecko (severely wounded, clinging) The magic dart hits the leopard gecko. You kill the leopard gecko! You start resting. Magic restored. You can't go up here! Unknown command. Memorise Searing Ray, consuming 2 spell levels and leaving 3? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. #.....# #.# #.##.# #.##### #.# #.##.# #####.##########.# #.##.# .......)..รท......# #.##.# .####............# #.##.## ############.# #.#...### #.# #.......### #.# ##......... #@# #.##.###.# ........# #.#.## . ######### #..# #.. ##.# #. There are no monsters in sight! Vanquished Creatures 2 leopard geckos (D:1) A bat (D:1) A giant cockroach (D:1) 3 goblins (D:1) A hobgoblin (D:1) 2 jackals (D:1) A kobold (D:1) A rat (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kapak the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 365 | D:1 | Reached XP level 2. HP: 10/20 MP: 1/5 735 | D:1 | Learned a level 2 spell: Searing Ray Action || total -------------------------++------- Melee: Dagger || 38 Unarmed || 2 Tailslap || 2 Cast: Magic Dart || 19 Armor: Skin || 24 Dodge: Dodged || 62