Dungeon Crawl Stone Soup version 0.17.0-27-g4a3f43e (console) character file. 104 jw the Cutter (level 4, -3/31 HPs) Began as an Octopode Berserker on Nov 22, 2015. Was a Believer of Trog. Slain by an adder (5 damage) ... on level 2 of the Dungeon. The game lasted 00:05:50 (2100 turns). jw the Cutter (Octopode Berserker) Turns: 2100, Time: 00:05:50 Health: -3/31 AC: 1 Str: 18 XL: 4 Next: 80% Magic: 4/4 EV: 10 Int: 9 God: Trog [**....] Gold: 124 SH: 8 Dex: 12 Spells: 0 memorised, 3 levels left rFire . . . SeeInvis . a - +1 short sword rCold . . . Clarity . f - +0 shield rNeg . . . SustAt . (helmet restricted) rPois . Gourm . (no amulet) rElec . Spirit . h - +2 ring of strength (curse) rCorr . Warding . (no ring) rMut . Stasis . (no ring) MR ..... (no ring) Stlth +++....... (no ring) (no ring) (no ring) (no ring) @: not resistant to hostile enchantments, fairly stealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: Berserk, Trog's Hand, Burn Spellbooks, Renounce Religion You were on level 2 of the Dungeon. You worshipped Trog. Trog was pleased with you. You were hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 124 gold pieces. Inventory: Hand Weapons a - a +1 short sword (weapon) Missiles c - 5 tomahawks (quivered) d - 35 stones e - 14 poisoned needles Armour f - a +0 shield (worn) Jewellery h - a cursed +2 ring of strength (left tentacle) Scrolls i - a scroll of identify {unknown} j - a scroll of fog {unknown} Potions g - 2 potions of cure mutation {unknown} Comestibles b - 3 bread rations Skills: + Level 3.2 Fighting * Level 3.8 Short Blades + Level 1.5 Throwing + Level 3.4 Dodging * Level 2.4 Stealth + Level 1.1 Shields You had 3 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth). Your rubbery body absorbs attacks (AC +1). Message History You block the adder's attack. MOVING TO (-3,-5) The adder barely misses you. The bat barely misses you. MOVING TO (-2,-5) The bat closely misses you. MOVING TO (-1,-4) The bat hits you but does no damage. You block the bat's attack. MOVING TO (-1,-3) You block the bat's attack. The giant newt closely misses you. MOVING TO (-1,-2) You block the adder's attack. The bat barely misses you. The giant newt barely misses you. MOVING TO (-1,-1) You block the bat's attack. MOVING TO (5,2) You closely miss the adder. Your grab misses the adder. Your squeeze misses the adder. The adder is heavily wounded. The bat barely misses you. The adder bites you. You die... #.......#..# #..##...#.#....# #######.#.## ##.##.###.#.# ## #... #..#.#...#.## ...# ##.....###..### ...### ##...## #..... ... ..### #..#####...## ... #..##.....### #.## ##..##.#.### # #bx###...##.#.# ##.S..........##### ####.l............... #....w..)......#..### .#....##......#........# ...### #...............# ......##......#........# ...................>...## .........######.......... You could see a worm, an adder, a bat and a giant newt. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.2 | 1.3 | 2.6 | 1366.5 Dungeon | 100.0 | 100.0 | 0.2 | 1.3 | 2.6 | 1366.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 74.5 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 74.5 +-------+-------+-------+-------+-------+---------------------- Vanquished Creatures Terence (D:2) 2 adders (D:2) 3 oozes A worm (D:2) A giant gecko (D:2) 11 bats A giant cockroach (D:2) A goblin (D:2) 11 hobgoblins 2 jackals (D:1) 2 ball pythons 3 giant newts (D:1) 4 kobolds 3 rats (D:1) 46 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | jw the Octopode Berserker began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 173 | D:1 | Reached XP level 2. HP: 21/21 MP: 2/2 202 | D:1 | Reached skill level 1 in Stealth 709 | D:1 | Reached XP level 3. HP: 22/26 MP: 3/3 882 | D:1 | Reached ** piety under Trog 1567 | D:2 | Reached skill level 1 in Throwing 1655 | D:2 | Reached skill level 1 in Shields 1655 | D:2 | Reached XP level 4. HP: 22/31 MP: 4/4 1743 | D:2 | Noticed Terence 1753 | D:2 | Killed Terence 2084 | D:2 | HP: 1/31 [adder (4)] 2100 | D:2 | Slain by an adder Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 53 | 19 || 72 Throw: Tomahawk | 35 | 28 || 63 Use: Scroll | 2 | || 2 Stab: Sleeping | 8 | || 8 Eat: Chunk | 1 | 2 || 3 Vault maps used: D:1: dpeg_arrival_renting, serial_forest, infiniplex_forest_clump_tiny, infiniplex_forest_end_double, infiniplex_forest_split, infiniplex_forest_zigzag_2, infiniplex_forest_clump_small, infiniplex_forest_clump_small, infiniplex_forest_lined_1, hex_large D:2: uniq_terence