Dungeon Crawl Stone Soup version 0.17.0-23-g0de4337 (console) character file. 9 jw the Skirmisher (level 2, -1/31 HPs) Began as an Octopode Berserker on Nov 15, 2015. Was a Follower of Trog. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:39 (69 turns). jw the Skirmisher (Octopode Berserker) Turns: 69, Time: 00:00:39 Health: -1/31 AC: 1 Str: 21 XL: 2 Next: 12% Magic: 2/2 EV: 12 Int: 9 God: Trog [*.....] Gold: 0 SH: 0 Dex: 11 Spells: 0 memorised, 1 level left rFire . . . SeeInvis . b - +0 whip rCold . . . Clarity . (no shield) rNeg . . . SustAt . (helmet restricted) rPois . Gourm . (no amulet) rElec . Spirit . (no ring) rCorr . Warding . (no ring) rMut . Stasis . (no ring) MR ..... (no ring) Stlth .......... (no ring) (no ring) (no ring) (no ring) @: berserking (expiring), very quick, not resistant to hostile enchantments, extremely unstealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: Berserk, Burn Spellbooks, Renounce Religion You were on level 1 of the Dungeon. You worshipped Trog. Trog was aware of your devotion. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +0 whip (weapon) Scrolls d - a scroll of amnesia {unknown} Comestibles c - 2 fruits e - a bread ration Skills: + Level 3.1 Fighting Level 3.0 Short Blades * Level 1.3 Maces & Flails + Level 0.4 Throwing - Level 3.0 Dodging You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth). Your rubbery body absorbs attacks (AC +1). Message History Trog accepts your kill. You have reached level 2! The jackal closely misses you. The jackal bites you. The jackal closely misses you. ATTACK MOVE TO (0,-1) You whack the jackal! You kill the jackal! Trog accepts your kill. The jackal bites you. The jackal closely misses you. ATTACK MOVE TO (0,-1) You hit the jackal. Your grab misses the jackal. The jackal is almost dead. The jackal closely misses you. The jackal bites you. The jackal closely misses you. ATTACK MOVE TO (0,-1) You barely miss the jackal. Your grab misses the jackal. Your squeeze misses the jackal. The jackal is almost dead. The jackal bites you. x3 You die... ........#...#h..#.... .....#...#..#..#...#. ......#..#..#..#..#.. .......#..#.#.#..#... ...#...#.#.#.#.#... . .....##).#.#.#.#.. #.. ##.....##.#...#.##.... #........#...%h#...... ...######...<.xh# .........#...)h#...... .......##.#...#.##.... ....)##..#.#.#.#.. #.. .#...#.#.#.#.#... . .......#..#.#.#..#... ......#..#..#.. ..#.. .....#...#..#..#...#. ........#...# .. ... You could see 3 jackals. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.7 | 2.0 | 305.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.7 | 2.0 | 305.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 13.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 13.0 +-------+-------+-------+-------+-------+---------------------- Vanquished Creatures A goblin (D:1) 4 jackals (D:1) A giant newt (D:1) A kobold (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | jw the Octopode Berserker began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 65 | D:1 | Reached skill level 1 in Maces & Flails 66 | D:1 | Reached XP level 2. HP: 9/21 MP: 2/2 69 | D:1 | HP: 1/31 [jackal (2)] 69 | D:1 | Slain by a jackal Action || total -------------------------++------- Melee: Whip || 13 Short sword || 1 Invok: Berserk || 1 Vault maps used: D:1: minmay_arrival_radiant_lines, minmay_crystal_room, kennysheep_pointless_box, hangedman_decor_peaks_small, nrook_loot_triangle, grunt_decor_arrowhead, minmay_vboxes