Version: Dungeon Crawl Stone Soup 0.18-a0-195-ga67100c Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-evoker-god-rebase -name johnstein -rc /dgldir/rcfiles/crawl-git/johnstein.rc -macro /dgldir/rcfiles/crawl-git/johnstein.macro -morgue /dgldir/morgue/johnstein/ -webtiles-socket /crawl-master/webserver/sockets/johnstein:2015-11-23.07:02:39.sock -await-connection -wizard RC options: restart_after_game = false Crash caused by signal #13: Broken pipe Obtained 18 stack frames. /usr/games/crawl-evoker-god-rebase(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x5ac963]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-evoker-god-rebase(_Z13do_crash_dumpv+0x2f2) [0x5b3f52]: do_crash_dump() /usr/games/crawl-evoker-god-rebase(_Z20crash_signal_handleri+0x9c) [0x5acbfc]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7fd0347be4c0]: /lib/x86_64-linux-gnu/libc.so.6(__write+0x10) [0x7fd03486d100]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_write+0x43) [0x7fd034801313]: /lib/x86_64-linux-gnu/libc.so.6(+0x791da) [0x7fd0348011da]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_xsputn+0x23e) [0x7fd034801c8e]: /lib/x86_64-linux-gnu/libc.so.6(+0x4d016) [0x7fd0347d5016]: /lib/x86_64-linux-gnu/libc.so.6(_IO_vfprintf+0x59e) [0x7fd0347cfc1e]: /lib/x86_64-linux-gnu/libc.so.6(__fprintf_chk+0xeb) [0x7fd03488f8cb]: /usr/games/crawl-evoker-god-rebase(_Z3endibPKcz+0x219) [0x648919]: end(int, bool, char const*, ...) /usr/games/crawl-evoker-god-rebase(_Z9save_gamebPKc+0x162) [0x66b912]: save_game(bool, char const*) /usr/games/crawl-evoker-god-rebase() [0x7b5f95] /usr/games/crawl-evoker-god-rebase() [0x7b6d85] /usr/games/crawl-evoker-god-rebase(main+0x2eb) [0x7baacb]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7fd0347a976d]: /usr/games/crawl-evoker-god-rebase() [0x50ea69] Trying to run gdb. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 on Nov 23 2015 at 01:35:37 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -DEXPERIMENTAL_BRANCH="evoker-god-rebase" -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -isystem /usr/include/ncursesw -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-evoker-god-rebase/saves" -DDATA_DIR_PATH="/crawl-master/crawl-evoker-god-rebase/data/" -DWEB_DIR_PATH="/crawl-master/crawl-evoker-god-rebase/data/web/" LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_for_place, level layout type = rooms, absdepth0 = 0 Level vaults: dpeg_arrival_windows_large_door layout_basic roderic_malta_cross st_stairs_12 minmay_misc_feat_room Markers: <<<<<<<<<<<<<<<<<<<<<< Marker 0 at (40, 64): feature (stone_stairs_up_ii) Marker 1 at (50, 37): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, johnstein the Deep Dwarf Artificer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found 3 gold pieces and a scroll labeled ETIHIMOSCHY. Found a staircase leading out of the dungeon. A kobold comes into view. It is wielding a whip. A kobold is nearby! You open the gate. There is an open gate here. Found 22 stones. h - a scroll labeled ETIHIMOSCHY You see here 22 stones. The kobold is too close now for your liking. A kobold is nearby! i - 22 stones The kobold shouts! The kobold throws a stone. The stone hits you but does no damage. You see here a stone. Throwing (i - inventory): i - 22 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a whip You throw a stone. The stone hits the kobold. The kobold is heavily wounded. The kobold throws a stone. The stone hits you but does no damage. Throwing (i - inventory): i - 21 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a whip (heavily wounded) You throw a stone. The stone hits the kobold. You kill the kobold! Your Fighting skill increases to level 1! Throwing (i - inventory): i - 20 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - you Okay, then. Unknown command. Unknown command. i - 22 stones (gained 2) A goblin comes into view. It is wielding a club. You found a teleport trap! You see here 3 gold pieces. Throwing (i - inventory): i - 22 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a club (hasn't noticed you) You throw a stone. The stone barely misses the goblin. Throwing (i - inventory): i - 21 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a club You throw a stone. The stone hits the goblin but does no damage. Throwing (i - inventory): i - 20 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a club You throw a stone. The stone completely misses the goblin. Throwing (i - inventory): i - 19 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a club You throw a stone. The stone hits the goblin but does no damage. The goblin misses you. You closely miss the goblin. You hit the goblin. The goblin is severely wounded. The goblin closely misses you. You hit the goblin but do no damage. The goblin is severely wounded. The goblin hits you but does no damage. You closely miss the goblin. The goblin is severely wounded. You barely miss the goblin. The goblin is severely wounded. The goblin hits you but does no damage. You hit the goblin. You kill the goblin! No target in view! No target in view! You now have 3 gold pieces. i - 19 stones (gained 1) Found 3 scrolls labeled ECWUSH JEQOEKY. i - 24 stones (gained 5) You see here a whip. Found a leather armour. i - 25 stones (gained 1) i - 26 stones (gained 1) j - 3 scrolls labeled ECWUSH JEQOEKY Found 9 gold pieces. You see here a leather armour. Wear which item? (? for menu, Esc to quit) Okay, then. You now have 12 gold pieces (gained 9). Found a club. You now have 22 gold pieces (gained 10). k - 5 fruits You open the door. There is an open door here. A jackal comes into view. You see here a helmet. l - a helmet Throwing (i - inventory): i - 26 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal You throw a stone. The stone hits the jackal. The jackal is moderately wounded. Throwing (i - inventory): i - 25 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded) You throw a stone. The stone barely misses the jackal. Throwing (i - inventory): i - 24 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded) You throw a stone. The stone hits the jackal but does no damage. The jackal is moderately wounded. Throwing (i - inventory): i - 23 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded) You throw a stone. The stone hits the jackal. The jackal is heavily wounded. The jackal closely misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal bites you. The jackal misses you. Damage: -5%(-1hp) hp: 84%(15hp) You barely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal bites you. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal bites you but does no damage. You closely miss the jackal. The jackal is heavily wounded. The jackal closely misses you. x2 You barely miss the jackal. The jackal is heavily wounded. The jackal closely misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. The jackal barely misses you. You hit the jackal. The jackal is severely wounded. The jackal bites you. You closely miss the jackal. The jackal is severely wounded. The jackal misses you. The jackal bites you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal misses you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal barely misses you. The jackal bites you. You barely miss the jackal. The jackal is severely wounded. The jackal closely misses you. You hit the jackal. You kill the jackal! A jackal comes into view. The jackal barks! The jackal closely misses you. The jackal bites you but does no damage. You see here a stone. Your leather armour prevents you from hitting the jackal. The jackal bites you but does no damage. A rat comes into view. You hit the jackal. The jackal is moderately wounded. The jackal closely misses you. x2 You hit the jackal. You kill the jackal! You see here a stone. The rat bites you but does no damage. You closely miss the rat. The rat bites you. You hit the rat but do no damage. The rat closely misses you. You hit the rat but do no damage. The rat closely misses you. You barely miss the rat. The rat bites you. Damage: -6%(-1hp) hp: 78%(14hp) You closely miss the rat. The rat misses you. You hit the rat. You kill the rat! i - 23 stones (gained 1) i - 24 stones (gained 1) i - 25 stones (gained 1) Wear which item? (? for menu, Esc to quit) You start putting on your armour. You continue putting on your helmet. You continue putting on your helmet. x3 You finish putting on your +0 helmet. Welcome back, johnstein the Deep Dwarf Artificer. Press ? for a list of commands and other information. Welcome back, johnstein the Deep Dwarf Artificer. Press ? for a list of commands and other information. A rat comes into view. Throwing (i - inventory): i - 25 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (resting) You throw a stone. The stone hits the rat. The rat is moderately wounded. Throwing (i - inventory): i - 24 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat (moderately wounded) You throw a stone. The stone hits the rat but does no damage. The rat is moderately wounded. Throwing (i - inventory): i - 23 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat (moderately wounded) You throw a stone. The stone hits the rat. The rat is heavily wounded. Throwing (i - inventory): i - 22 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat (heavily wounded) You throw a stone. The stone barely misses the rat. Throwing (i - inventory): i - 21 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat (heavily wounded) You throw a stone. The stone barely misses the rat. You hit the rat. You kill the rat! No target in view! No target in view! You see here a rat corpse. You butcher the rat corpse. m - a chunk of flesh i - 21 stones (gained 1) i - 22 stones (gained 1) i - 23 stones (gained 1) i - 24 stones (gained 1) i - 25 stones (gained 1) You open the door. There is an open door here. n - a fuming red potion There is an open door here. You now have 34 gold pieces (gained 12). You open the door. There is an open door here. There is a fountain of sparkling water here. You open the door. There is an open door here. A goblin comes into view. It is wielding a dagger. Throwing (i - inventory): i - 25 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a dagger (resting) You throw a stone. The stone hits the goblin but does no damage. The goblin shouts! Throwing (i - inventory): i - 24 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a dagger You throw a stone. The stone hits the goblin but does no damage. Throwing (i - inventory): i - 23 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a dagger You throw a stone. The stone completely misses the goblin. Throwing (i - inventory): i - 22 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a dagger You throw a stone. The stone hits the goblin but does no damage. Throwing (i - inventory): i - 21 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a dagger You throw a stone. The stone hits the goblin but does no damage. The goblin hits you with a dagger. You closely miss the goblin. You closely miss the goblin. The goblin hits you with a dagger. Damage: -5%(-1hp) hp: 73%(13hp) You hit the goblin. The goblin is heavily wounded. The goblin hits you but does no damage. You hit the goblin. You kill the goblin! No target in view! No target in view! Items here: ) † a dagger; a goblin corpse You butcher the goblin corpse. m - 4 chunks of flesh (gained 3) Items here: ) ÷ a dagger; a goblin skeleton i - 22 stones (gained 2) i - 23 stones (gained 1) i - 24 stones (gained 1) You open the door. Items here: ) ÷ a dagger; a goblin skeleton Found a stone staircase leading down. You now have 42 gold pieces (gained 8). A goblin comes into view. Found a beef jerky. Throwing (i - inventory): i - 24 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin (hasn't noticed you) You throw a stone. The stone closely misses the goblin. Throwing (i - inventory): i - 23 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin You throw a stone. The stone hits the goblin. The goblin is moderately wounded. Throwing (i - inventory): i - 22 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin (moderately wounded) You throw a stone. The stone closely misses the goblin. Throwing (i - inventory): i - 21 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin (moderately wounded) You throw a stone. The stone barely misses the goblin. Throwing (i - inventory): i - 20 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin (moderately wounded) You throw a stone. The stone hits the goblin. You kill the goblin! You have reached level 2! You see here a goblin corpse. i - 20 stones (gained 1) i - 21 stones (gained 1) i - 22 stones (gained 1) i - 23 stones (gained 1) o - a beef jerky A hobgoblin comes into view. Throwing (i - inventory): i - 23 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (resting) You throw a stone. The stone hits the hobgoblin but does no damage. Throwing (i - inventory): i - 22 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin You throw a stone. The stone hits the hobgoblin. The hobgoblin is moderately wounded. Throwing (i - inventory): i - 21 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (moderately wounded) You throw a stone. The stone hits the hobgoblin. The hobgoblin is severely wounded. Throwing (i - inventory): i - 20 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (severely wounded) You throw a stone. The stone barely misses the hobgoblin. Throwing (i - inventory): i - 19 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (severely wounded) You throw a stone. The stone hits the hobgoblin but does no damage. The hobgoblin is severely wounded. Throwing (i - inventory): i - 18 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (severely wounded) You throw a stone. The stone hits the hobgoblin but does no damage. The hobgoblin is severely wounded. You barely miss the hobgoblin. The hobgoblin is severely wounded. The hobgoblin barely misses you. You barely miss the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you. You hit the hobgoblin. You kill the hobgoblin! No target in view! >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 1, terminal_resized: 0 io_inited: 0, need_save: 1, saving_game: 1, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_AUTOFIGHT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [johnstein] Species: Deep Dwarf Job: Artificer HP: 18/25; mods: 0/0 MP: 5/5; mod: 0 Stats: 14 (14) 12 (12) 13 (13) Position: (25, 18), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 33 | 1 | 111 | 52/119 Short Blades | X | 0 | 0 | 0 | 51 | 51/59 Long Blades | | 0 | 0 | 0 | 0 | 0/50 Axes | | 0 | 0 | 0 | 0 | 0/42 Maces & Flails | | 0 | 0 | 0 | 0 | 0/50 Polearms | | 0 | 0 | 0 | 0 | 0/59 Staves | | 0 | 0 | 0 | 0 | 0/59 Slings | | 0 | 0 | 0 | 0 | 0/42 Bows | | 0 | 0 | 0 | 0 | 0/84 Crossbows | | 0 | 0 | 0 | 0 | 0/42 Throwing | X | 1 | 33 | 0 | 30 | 30/59 Armour | X | 0 | 0 | 0 | 0 | 0/42 Dodging | X | 1 | 33 | 2 | 191 | 65/126 Stealth | X | 0 | 0 | 1 | 43 | 14/60 Shields | | 0 | 0 | 0 | 0 | 0/42 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 0 | 0 | 0 | 0 | 0/70 Conjurations | | 0 | 0 | 0 | 0 | 0/59 Hexes | | 0 | 0 | 0 | 0 | 0/70 Charms | | 0 | 0 | 0 | 0 | 0/59 Summonings | | 0 | 0 | 0 | 0 | 0/59 Necromancy | | 0 | 0 | 0 | 0 | 0/42 Translocations | | 0 | 0 | 0 | 0 | 0/42 Transmutations | | 0 | 0 | 0 | 0 | 0/59 Fire Magic | | 0 | 0 | 0 | 0 | 0/59 Ice Magic | | 0 | 0 | 0 | 0 | 0/59 Air Magic | | 0 | 0 | 0 | 0 | 0/84 Earth Magic | | 0 | 0 | 0 | 0 | 0/29 Poison Magic | | 0 | 0 | 0 | 0 | 0/70 Invocations | | 0 | 0 | 0 | 0 | 0/29 Evocations | X | 0 | 0 | 4 | 301 | 4/148 Spell bugs: Durations: Attributes: #12: 42 #27: 15 #49: 59 #59: 1 Mutations: sense surroundings: 1 (innate) slow regeneration: 3 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +0 short sword eq slot #2, inv slot #11: +0 helmet eq slot #6, inv slot #1: +0 leather armour }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.#....... , #.#.###... , , #.#...#... * #.#####... #......... * ########.. * ######################.. > , ........................ (((.((†@................ ####################..## #...... * #.....† #...... #...... #####'# #.. ##. clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>