Dungeon Crawl Stone Soup version 0.21-a0-507-ga8f6b7a (webtiles) character file. 0 joedirt the Skirmisher (level 1, 17/18 HPs) Began as a Formicid Abyssal Knight on Nov 27, 2017. Was an Initiate of Lugonu. Quit the game on level 1 of the Dungeon. The game lasted 00:02:30 (160 turns). joedirt the Skirmisher (Formicid Abyssal Knight) Turns: 160, Time: 00:02:31 Health: 17/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 1/2 EV: 11 Int: 11 God: Lugonu [......] Gold: 12 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + - Unarmed rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 12 gold pieces. Inventory: Armour a - a +0 leather armour (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of amnesia {unknown} Comestibles b - a bread ration {@e1} Skills: + Level 3.2 Fighting + Level 0.0 Throwing - Level 2.1 Armour + Level 0.8 Dodging + Level 0.0 Stealth - Level 2.0 Unarmed Combat - Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Welcome, joedirt the Formicid Abyssal Knight. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Lugonu says: Depart the Abyss and spread corruption, my servant! (use the ability menu to exit the Abyss) Found a corrupted altar of Lugonu. Found a gateway leading out of the Abyss. You now have 12 gold pieces. c - a scroll labeled KECIAV WAURR d - a scroll labeled GAITREOXKYLAPN A quasit comes into view. The quasit gives a chilling moan. Okay, then. The quasit barely misses you. The quasit misses you. The quasit claws you. You take 1 damage, and have 17/18 hp. You pass through the gate. You can no longer depart the Abyss at will. There is a staircase leading out of the dungeon here. You now have 1/2 mp. Okay, then. ############### #≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈...≈≈≈≈≈# #≈≈≈≈..@..≈≈≈≈# #≈≈≈≈≈..?≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | joedirt the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 76 | Abyss:1 | Found a corrupted altar of Lugonu. 149 | Abyss:1 | Noticed a quasit 159 | D:1 | Escaped the Abyss 160 | D:1 | Quit the game Vault maps used: D:1: zaba_arrival_water Action || total -------------------------++------- Invok: Depart the Abyss || 1 Dodge: Dodged || 2 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 160 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: zaba_arrival_water Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 80.0 Dungeon | 0.6 | 0.6 | 0.0 | 0.0 | 0.0 | 1.0 Abyss | 99.4 | 99.4 | 0.0 | 0.0 | 0.0 | 159.0 +-------+-------+-------+-------+-------+----------------------