ASSERT(in_non_diamond_int(r.start)) in 'ray.cc' at line 217 failed. Version: Dungeon Crawl Stone Soup 0.16.1-2-g95b8d4c Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-0.16 -name jestert79 -rc /dgldir/rcfiles/crawl-0.16/jestert79.rc -macro /dgldir/rcfiles/crawl-0.16/jestert79.macro -morgue /dgldir/morgue/jestert79/ -webtiles-socket /crawl-master/webserver/sockets/jestert79:2015-03-25.12:52:40.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 23 stack frames. /usr/games/crawl-0.16(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x5a2fd3]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-0.16(_Z13do_crash_dumpv+0x311) [0x5aa711]: do_crash_dump() /usr/games/crawl-0.16(_Z20crash_signal_handleri+0x9c) [0x5a326c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7ffca9eeb4c0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7ffcaa281b7b]: /usr/games/crawl-0.16() [0x5a9ec9] /usr/games/crawl-0.16() [0x5aa171] /usr/games/crawl-0.16(_ZN7ray_def7advanceEv+0x180) [0x9484d0]: ray_def::advance() /usr/games/crawl-0.16(_ZN17targetter_shotgun7set_aimE9coord_def+0x29f) [0xa3754f]: targetter_shotgun::set_aim(coord_def) /usr/games/crawl-0.16(_ZN17direction_chooser19draw_beam_if_neededEv+0x57) [0x60cde7]: direction_chooser::draw_beam_if_needed() /usr/games/crawl-0.16(_ZN17direction_chooser10do_redrawsEv+0x43) [0x60e8d3]: direction_chooser::do_redraws() /usr/games/crawl-0.16(_ZN17direction_chooser16choose_directionEv+0x15a) [0x60f1ba]: direction_chooser::choose_direction() /usr/games/crawl-0.16(_Z9directionR4distRK22direction_chooser_args+0x22) [0x60f372]: direction(dist&, direction_chooser_args const&) /usr/games/crawl-0.16(_Z15spell_directionR4distR4bolt14targeting_type14targ_mode_typeibbbPKcS6_bP9targetterSt8functionIFSt6vectorISsSaISsEERK12monster_infoEE+0x1e0) [0x9e3ce0]: spell_direction(dist&, bolt&, targeting_type, targ_mode_type, int, bool, bool, bool, char const*, char const*, bool, targetter*, std::function > (monster_info const&)>) /usr/games/crawl-0.16(_Z11your_spells10spell_typeibb+0x6db) [0x99e20b]: your_spells(spell_type, int, bool, bool) /usr/games/crawl-0.16() [0x646192] /usr/games/crawl-0.16(_Z10evoke_itemib+0x37b) [0x64829b]: evoke_item(int, bool) /usr/games/crawl-0.16(_Z15process_command12command_type+0x3f3) [0x79ab63]: process_command(command_type) /usr/games/crawl-0.16() [0x79da29] /usr/games/crawl-0.16() [0x79e565] /usr/games/crawl-0.16(main+0x303) [0x7a15f3]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7ffca9ed676d]: /usr/games/crawl-0.16() [0x507809] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.02-0ubuntu2) 7.4-2012.02 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007ffcaa28184e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007ffcaa28184e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x00000000005a36db in call_gdb (file=0x7ffcaa26c180) at crash.cc:406 gdb = attach_cmd = "attach 13164\000\000\000\000\000\000\000" #2 0x00000000005aa731 in do_crash_dump () at dbg-asrt.cc:676 t = 1427288176 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x362e8c8 "/dgldir/morgue/jestert79/"}} name = "/dgldir/morgue/jestert79/crash-jestert79-20150325-125616.txt", '\000' file = 0x7ffcaa26c180 #3 0x00000000005a326c in crash_signal_handler (sig_num=6) at crash.cc:182 No locals. #4 No symbol table info available. #5 0x00007ffcaa281b7b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x00000000005a9ec9 in _BreakStrToDebugger (mesg=mesg@entry=0x7fffc41ad130 "ASSERT(in_non_diamond_int(r.start)) in 'ray.cc' at line 217 failed.", assert=) at dbg-asrt.cc:806 No locals. #7 0x00000000005aa171 in AssertFailed (expr=0xb6e2c1 "in_non_diamond_int(r.start)", file=0xb6e254 "ray.cc", line=217, text=0x0) at dbg-asrt.cc:849 mesg = "ASSERT(in_non_diamond_int(r.start)) in 'ray.cc' at line 217 failed.\000\000\000\000\000\300\330\001\003", '\000' "\200, \322\032\304\000\000\000\000\310\316V\003\000\000\000\000\005\000\000\000\000\000\000\000\070~\035\001\000\000\000\000\355M\245\252\374\177\000\000\036\000\000\000\000\000\000\000\000\033\377\002\000\000\000\000\260\332^\003\000\000\000\000\001\000\000\000\000\000\000\000XMȪ\374\177\000\000\020\177\035\001", '\000' , "\001", '\000' , "P\002", '\000' , "#\000\000\000\070\000\000\000\\\000\000\000n"... args = {{gp_offset = 8825670, fp_offset = 0, overflow_arg_area = 0x2ffb294, reg_save_area = 0x2ff1b00}} fileName = #8 0x00000000009484d0 in ray_def::advance (this=0x7fffc41adad0) at ray.cc:217 No locals. #9 0x0000000000a3754f in targetter_shotgun::set_aim (this=0x35d1b00, a=...) at target.cc:1273 tempray = {r = {start = {x = 39.299975981133343, y = 30.700024018866657}, dir = {x = 0.83204175365520217, y = 0.55471300703550819}}, on_corner = false, cycle_idx = -1} i = orig_ray = {r = {start = {x = 37.5, y = 29.5}, dir = {x = 37.5, y = 29.5}}, on_corner = false, cycle_idx = -1} p = {x = 38, y = 30} hit = spread_range = 0.78539818525314331 #10 0x000000000060cde7 in direction_chooser::draw_beam_if_needed (this=this@entry=0x7fffc41ae7f0) at directn.cc:1199 ray = {r = {start = {x = 0, y = 0}, dir = {x = 6.1537877956273326e-313, y = 6.9533061605284363e-310}}, on_corner = 224, cycle_idx = 32767} #11 0x000000000060e8d3 in direction_chooser::do_redraws (this=this@entry=0x7fffc41ae7f0) at directn.cc:1840 No locals. #12 0x000000000060f1ba in direction_chooser::choose_direction (this=this@entry=0x7fffc41ae7f0) at directn.cc:2128 mc = {m_previous_mode = MOUSE_MODE_NORMAL, static ms_current_mode = MOUSE_MODE_TARGET_PATH} legacy_range = { = {_vptr.targetter = 0xc43070, origin = {x = 37, y = 29}, aim = {x = 37, y = 29}, agent = 0xea4320, why_not = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11d7e38 ""}}}, exp_range_min = 0, exp_range_max = 0, exp_map_min = {mData = {mData = {{mData = {0 }} }}}, exp_map_max = {mData = {mData = {{mData = {0 }} , {mData = {0, 0, 0, 0, 0, 0, 0, -1440303328, 32764, 0, 0, 33, 0, 0, 0, 0, 0, 0, 0}}}}}, range2 = 17, affects_walls = true, affects_pos = 0} rva = {_vptr.range_view_annotator = 0xbcfa50} #13 0x000000000060f372 in direction (moves=..., args=...) at directn.cc:494 No locals. #14 0x00000000009e3ce0 in spell_direction(dist&, bolt&, targeting_type, targ_mode_type, int, bool, bool, bool, char const*, char const*, bool, targetter*, std::function > (monster_info const&)>) (spelld=..., pbolt=..., restrict=, mode=, range=, needs_path=, may_target_monster=true, may_target_self=false, target_prefix=0x0, top_prompt=0x3622a68 "Aiming: Cloud Cone", cancel_at_self=true, hitfunc=0x35d1b00, get_desc_func=...) at spl-util.cc:724 args = {hitfunc = 0x35d1b00, restricts = DIR_TARGET, mode = TARG_HOSTILE, range = 4, just_looking = false, needs_path = false, may_target_monster = true, may_target_self = false, target_prefix = 0x0, top_prompt = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x3605e98 "Aiming: Cloud Cone"}}, behaviour = 0x0, cancel_at_self = true, show_floor_desc = false, get_desc_func = {, std::allocator >, std::allocator, std::allocator > > >, monster_info const&>> = {, std::allocator >, std::allocator, std::allocator > > > >> = {}, }, = {static _M_max_size = 16, static _M_max_align = 8, _M_functor = {_M_unused = {_M_object = 0x55, _M_const_object = 0x55, _M_function_pointer = 0x55, _M_member_pointer = &virtual table offset 84, this adjustment 11990107}, _M_pod_data = "U\000\000\000\000\000\000\000[\364\266\000\000\000\000"}, _M_manager = 0}, _M_invoker = 0x7ffc00000000}, default_place = {x = 0, y = 0}} #15 0x000000000099e20b in your_spells (spell=SPELL_CLOUD_CONE, powc=29, allow_fail=, evoked=) at spl-cast.cc:1311 prompt = 0x0 additional_desc = {, std::allocator >, std::allocator, std::allocator > > >, monster_info const&>> = {, std::allocator >, std::allocator, std::allocator > > > >> = {}, }, = {static _M_max_size = 16, static _M_max_align = 8, _M_functor = {_M_unused = {_M_object = 0x0, _M_const_object = 0x0, _M_function_pointer = 0, _M_member_pointer = NULL}, _M_pod_data = '\000' }, _M_manager = 0}, _M_invoker = 0x91c832 } needs_path = false dont_cancel_me = false mr_check = targ = TARG_HOSTILE dir = DIR_TARGET range = 4 hitfunc = 0x35d1b00 title = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x3622a68 "Aiming: Cloud Cone"}} spd = {isValid = false, isTarget = false, isEndpoint = false, isCancel = true, choseRay = false, target = {x = 37, y = 29}, delta = {x = 0, y = 0}, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}} flags = 132 potion = -1 god = fail = old_target = wiz_cast = beam = {origin_spell = SPELL_CLOUD_CONE, range = -2, glyph = 42, colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 0, source_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11d7e38 ""}}, name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11d7e38 ""}}, short_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11d7e38 ""}}, hit_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11d7e38 ""}}, loudness = 0, noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11d7e38 ""}}, pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11d7e38 ""}}, affects_nothing = false, affects_items = true, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = AC_NORMAL, obvious_effect = false, seen = false, heard = false, path_taken = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, smart_monster = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fffc41aeca8, _M_right = 0x7fffc41aeca8}, _M_node_count = 0}}}, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 0, can_see_invis = false, nightvision = false, message_cache = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fffc41aed50, _M_right = 0x7fffc41aed50}, _M_node_count = 0}}}} antimagic = cast_result = #16 0x0000000000646192 in _rod_spell (irod=..., check_range=check_range@entry=false) at evoke.cc:2126 spell = SPELL_CLOUD_CONE mana = 600 power = 29 food = #17 0x000000000064829b in evoke_item (slot=0, check_range=) at evoke.cc:2240 unevokable = false wielded = true pract = 0 did_work = false entry = #18 0x000000000079ab63 in process_command (cmd=cmd@entry=CMD_EVOKE) at main.cc:2096 No locals. #19 0x000000000079da29 in _input () at main.cc:1511 cmd = CMD_EVOKE player_disabled = {was_disabled = false} #20 0x000000000079e565 in _launch_game () at main.cc:472 game_start = false ccon = {cstate = false, smartcstate = false} #21 0x00000000007a15f3 in _launch_game_loop () at main.cc:378 game_ended = false #22 main (argc=12, argv=0x7fffc41b1388) at main.cc:336 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 on Mar 24 2015 at 03:21:40 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -isystem /usr/include/ncursesw -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.16/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.16/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.16/data/web/" LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 5, depth = 7 Level id: Lair:7 Level build method = , level layout type = narrow_caves, absdepth0 = 16 Level vaults: layout_hall_layers Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The hound begins to bleed from its wounds! The hound is heavily wounded. The hound is engulfed in freezing vapours. You kill the hound! Qazlal accepts your kill. The fungus is engulfed in freezing vapours. The fungus is engulfed in freezing vapours. You hear a grinding noise. The fungus is engulfed in freezing vapours. The fungus is engulfed in freezing vapours. You destroy the fungus! You hear a grinding noise. You hear a grinding noise. You hear a grinding noise. You hear a grinding noise. You hear a grinding noise. You hear a grinding noise. You hear a grinding noise. You hear a grinding noise. You hear a grinding noise. You hear a grinding noise. You hear a grinding noise. There is a stone staircase leading down here. You hear a grinding noise. You hear a grinding noise. You hear a grinding noise. You hear a grinding noise. You hear a grinding noise. The plant is engulfed in freezing vapours. You hear a grinding noise. The plant is engulfed in freezing vapours. The plant is engulfed in freezing vapours. You hear a grinding noise. The plant is engulfed in freezing vapours. The plant is engulfed in freezing vapours. You hear a grinding noise. You hear a grinding noise. You hear a grinding noise. You hear a grinding noise. You hear a grinding noise. You hear a grinding noise. The plant is engulfed in freezing vapours. The plant is engulfed in freezing vapours. The plant is engulfed in roaring flames. The plant is engulfed in roaring flames. The plant is engulfed in roaring flames. The plant is engulfed in roaring flames. You hear a grinding noise. You hear a grinding noise. Done exploring. Done exploring. (D) Dungeon (T) Temple (L) Lair (A) Shoals (N) Spider Nest (O) Orcish Mines Where to? (Enter - Lair:5, ? - help) You hear a grinding noise. You hear a grinding noise. You hear a grinding noise. You hear a grinding noise. You hear a grinding noise. You hear a grinding noise. You hear a grinding noise. Shadows whirl around you... A quokka comes into view. There is a dormant shadow trap here. You scratch the quokka. You kill the quokka! The quokka's corpse disappears in a puff of smoke! The water moccasin is engulfed in roaring flames. The water moccasin bites you but does no damage. You scratch the water moccasin!! You kill the water moccasin! The water moccasin's corpse disappears in a puff of smoke! You block the adder's attack. You closely miss the adder. The adder bites you but does no damage. You scratch the adder! You kill the adder! The adder's corpse disappears in a puff of smoke! You block the quokka's attack. x2 You scratch the quokka! You kill the quokka! The quokka's corpse disappears in a puff of smoke! Really walk into that shadow trap? Okay, then. Unknown command. (D) Dungeon (T) Temple (L) Lair (A) Shoals (N) Spider Nest (O) Orcish Mines Where to? (Enter - Lair:6, ? - help) There is a stone staircase leading down here. You climb downwards. You hear an angry hiss. You hear a croak. You hear a bellow! There is a stone staircase leading up here. You hear a loud, deep croak! You hear a trumpeting! x3 You hear a bellow! x3 You hear a trumpeting! x3 You hear an angry hiss. A giant frog comes into view. The giant frog croaks. Found an escape hatch in the ceiling. You hear a bellow! The giant frog hits you but does no damage. You block the giant frog's attack. You block the giant frog's attack. You hear an angry hiss. You block the giant frog's attack. You scratch the giant frog. The giant frog begins to bleed from its wounds! The giant frog is moderately wounded. The giant frog hits you. You feel protected from physical attacks. You scratch the giant frog!! You kill the giant frog! Qazlal accepts your kill. You hear an angry hiss. You hear a trumpeting! You hear a loud, deep croak! You hear a trumpeting! You hear an angry hiss. You hear a trumpeting! You hear a trumpeting! A spiny frog comes into view. A komodo dragon comes into view. The komodo dragon hisses angrily. You hear a trumpeting! You block the spiny frog's attack. An elephant comes into view. You hear a trumpeting! x2 You block the spiny frog's attack. Found 2 javelins. An iguana comes into view. You scratch the spiny frog! The spiny frog begins to bleed from its wounds! The spiny frog is heavily wounded. You hear a trumpeting! The spiny frog is engulfed in roaring flames. You block the spiny frog's attack. You scratch the spiny frog. You kill the spiny frog! Qazlal accepts your kill. You hear a trumpeting! x2 The elephant is engulfed in roaring flames. You block the elephant's attack. The elephant closely misses you. An elephant comes into view. The elephant is engulfed in roaring flames. You block the komodo dragon's attack. The elephant moves out of view. You scratch the komodo dragon! The komodo dragon begins to bleed from its wounds! The komodo dragon is moderately wounded. You block the elephant's attack. The elephant completely misses you. The komodo dragon completely misses you. You scratch the komodo dragon! The komodo dragon is severely wounded. The komodo dragon barely misses you. You block the elephant's attack. You block the elephant's attack. You scratch the komodo dragon!! You kill the komodo dragon! Qazlal accepts your kill. 4 elephants come into view. The elephant trumpets! x4 The elephant completely misses you. The elephant barely misses you. You scratch the elephant but do no damage. The elephant is moderately wounded. The elephant is engulfed in freezing vapours. You scratch the elephant! The elephant begins to bleed from its wounds! The elephant is heavily wounded. Your protection from physical attacks is fading. You hear a bellow! The elephant misses you. You block the elephant's attack. The elephant is engulfed in freezing vapours. The elephant is engulfed in freezing vapours. The elephant is engulfed in freezing vapours. The elephant is struck by lightning. You kill the elephant! Qazlal accepts your kill. You block the elephant's attack. x2 You hear a bellow! x3 There is a stone staircase leading up here. The elephant is engulfed in freezing vapours. You block the elephant's attack. x2 You climb upwards. There is a stone staircase leading down here. You scratch the elephant. The elephant begins to bleed from its wounds! The elephant is moderately wounded. You block the elephant's attack. The elephant closely misses you. You scratch the elephant! The elephant is moderately wounded. You feel less protected from physical attacks. You scratch the elephant!! The elephant is severely wounded. You block the elephant's attack. The elephant trunk-slaps you but does no damage. You scratch the elephant!! You kill the elephant! Qazlal accepts your kill. You see here an elephant corpse. You butcher the elephant corpse. j - 5 chunks of flesh There isn't anything here! There isn't anything here! Eat one of 5 chunks of flesh? (ye/n/q/i?) This raw flesh tastes great. You continue eating. x2 Eat one of 4 chunks of flesh? (ye/n/q/i?) This raw flesh tastes great. You hear a grinding noise. You continue eating. x2 Eat one of 3 chunks of flesh? (ye/n/q/i?) This raw flesh tastes great. You continue eating. x2 Eat one of 2 chunks of flesh? (ye/n/q/i?) This raw flesh tastes great. You continue eating. x2 Eat a chunk of flesh? (ye/n/q/i?) This raw flesh tastes great. You continue eating. x2 You hear a grinding noise. You hear a grinding noise. The fungus is struck by lightning. You destroy the fungus! You hear a grinding noise. You hear a grinding noise. The plant is engulfed in freezing vapours. You scratch the plant!! The plant is severely damaged. The plant is engulfed in freezing vapours. You scratch the plant. You destroy the plant! The plant is engulfed in roaring flames. The plant is engulfed in roaring flames. The plant is engulfed in roaring flames. The plant is engulfed in roaring flames. The plant is engulfed in roaring flames. There is a stone staircase leading down here. You climb downwards. You hear a roar! There is a stone staircase leading up here. You hear an angry hiss. A porcupine comes into view. A porcupine is nearby! A water moccasin comes into view. You block the porcupine's attack. You scratch the porcupine!! You kill the porcupine! Qazlal accepts your kill. The water moccasin misses you. You block the water moccasin's attack. You see here a porcupine corpse. You scratch the water moccasin! The water moccasin begins to bleed from its wounds! The water moccasin is heavily wounded. You block the water moccasin's attack. You scratch the water moccasin! You kill the water moccasin! Qazlal accepts your kill. You see here a water moccasin corpse. You see here a porcupine corpse. You butcher the porcupine corpse. j - a chunk of flesh You see here a porcupine skeleton. There isn't anything to butcher here. Eat a chunk of flesh? (ye/n/q/i?) This raw flesh tastes great. You continue eating. x2 You see here a water moccasin corpse. You hear a roar! A lindwurm comes into view. The lindwurm roars! Save game and exit? Welcome back, jestert79 the Troll Monk. Qazlal says: Let the forces of nature tear it all down! Press ? for a list of commands and other information. A lindwurm is nearby! A lindwurm is nearby! You completely miss the lindwurm. You block the lindwurm's attack. You block the lindwurm's attack. The lindwurm claws you. You scratch the lindwurm. The lindwurm begins to bleed from its wounds! The lindwurm is lightly wounded. You scratch the lindwurm! The lindwurm is moderately wounded. The lindwurm misses you. The lindwurm closely misses you. You block the lindwurm's attack. You scratch the lindwurm!! The lindwurm is severely wounded. You block the lindwurm's attack. x3 You barely miss the lindwurm. The lindwurm is severely wounded. The lindwurm bites you! You block the lindwurm's attack. You block the lindwurm's attack. You scratch the lindwurm! The lindwurm is almost dead. The lindwurm breathes flames at you. The blast of flame misses you. You hear a sizzling sound! You scratch the lindwurm! You kill the lindwurm! Qazlal accepts your kill. You see here a lindwurm corpse. You butcher the lindwurm corpse. j - 3 chunks of flesh Eat one of 3 chunks of flesh? (ye/n/q/i?) This raw flesh tastes great. The fungus is engulfed in freezing vapours. You continue eating. The fungus is engulfed in freezing vapours. You continue eating. The fungus is engulfed in freezing vapours. You destroy the fungus! Eat one of 2 chunks of flesh? (ye/n/q/i?) This raw flesh tastes great. You continue eating. x2 HP restored. Found a leather armour. The plant is engulfed in freezing vapours. The plant is engulfed in freezing vapours. The plant is engulfed in freezing vapours. Found a falchion. You hear a croak. The fungus is engulfed in roaring flames. You hear a croak. The fungus is engulfed in roaring flames. Found a stone staircase leading down. A giant frog comes into view. The giant frog hits you but does no damage. You scratch the giant frog!! You kill the giant frog! Qazlal accepts your kill. You see here a giant frog corpse. You butcher the giant frog corpse. j - 2 chunks of flesh (gained 1) The fungus is engulfed in freezing vapours. There isn't anything here! There isn't anything here! The fungus is engulfed in freezing vapours. The fungus is engulfed in freezing vapours. The fungus is engulfed in freezing vapours. You destroy the fungus! You now have 1214 gold pieces (gained 21). Found a stone staircase leading up. The fungus is engulfed in freezing vapours. The fungus is engulfed in freezing vapours. The fungus is engulfed in freezing vapours. The fungus is engulfed in freezing vapours. You destroy the fungus! You hear a trumpeting! A river rat comes into view. You hear a trumpeting! The river rat moves out of view. A river rat comes into view. You hear a trumpeting! You hear a trumpeting! A river rat comes into view. A river rat comes into view. You scratch the river rat!! You kill the river rat! Qazlal accepts your kill. You hear a trumpeting! You scratch the river rat!! You kill the river rat! Qazlal accepts your kill. 2 river rats come into view. The elephant trumpets! You see here a river rat corpse. You scratch the river rat! You kill the river rat! Qazlal accepts your kill. You hear an angry hiss. You scratch the river rat! You kill the river rat! Qazlal accepts your kill. You scratch the elephant! The elephant begins to bleed from its wounds! The elephant is lightly wounded. The elephant tramples you! You feel protected from physical attacks. You stumble backwards! You barely miss the elephant. The elephant is moderately wounded. The river rat is engulfed in roaring flames. You kill the river rat! Qazlal accepts your kill. The elephant misses you. You block the elephant's attack. You completely miss the elephant. The elephant is moderately wounded. You block the elephant's attack. The elephant misses you. You scratch the elephant! The elephant is moderately wounded. You block the river rat's attack. You scratch the elephant! The elephant is heavily wounded. You block the elephant's attack. The elephant completely misses you. You block the river rat's attack. You scratch the elephant!! The elephant is almost dead. A river rat comes into view. You scratch the elephant. The elephant begins to bleed from its wounds! The elephant is lightly wounded. You block the river rat's attack. You block the elephant's attack. The elephant completely misses you. You scratch the elephant! You kill the elephant! Qazlal accepts your kill. The elephant tramples you. You hold your ground! The elephant trunk-slaps you. The river rat completely misses you. The river rat twitches its whiskers. You scratch the elephant!! The elephant is heavily wounded. The fungus is engulfed in roaring flames. You block the elephant's attack. x2 The river rat misses you. You scratch the elephant. The elephant is heavily wounded. The fungus is engulfed in roaring flames. The river rat barely misses you. You scratch the elephant. The elephant begins to bleed from its wounds! The elephant is lightly wounded. The fungus is engulfed in roaring flames. You block the elephant's attack. The elephant misses you. You scratch the elephant!! The elephant is almost dead. The fungus is engulfed in roaring flames. You destroy the fungus! You block the elephant's attack. The elephant trunk-slaps you but does no damage. The river rat is engulfed in roaring flames. You block the river rat's attack. You scratch the elephant! You kill the elephant! Qazlal accepts your kill. The elephant completely misses you. You block the elephant's attack. The river rat is engulfed in roaring flames. You kill the river rat! Qazlal accepts your kill. You scratch the elephant. The elephant is lightly wounded. The elephant misses you. The elephant completely misses you. You scratch the elephant. The elephant is moderately wounded. You block the elephant's attack. The elephant misses you. You block the elephant's attack. x2 You block the elephant's attack. The elephant trunk-slaps you but does no damage. You block the elephant's attack. x2 You scratch the elephant! The elephant begins to bleed from its wounds! The elephant is lightly wounded. You block the river rat's attack. You block the elephant's attack. The elephant trunk-slaps you but does no damage. You scratch the elephant! The elephant is heavily wounded. You hear an angry hiss. The elephant is engulfed in freezing vapours. You block the elephant's attack. The elephant closely misses you. You block the river rat's attack. The elephant tramples you but does no damage. The elephant barely misses you. You scratch the elephant!! You kill the elephant! Qazlal accepts your kill. Your protection from physical attacks is fading. The river rat closely misses you. You block the elephant's attack. You block the elephant's attack. You block the river rat's attack. The elephant is engulfed in freezing vapours. You block the elephant's attack. The elephant misses you. An iguana comes into view. Things that are here: an elephant corpse; a river rat corpse The elephant is engulfed in freezing vapours. You scratch the elephant! The elephant is severely wounded. You block the river rat's attack. You scratch the elephant!! You kill the elephant! Qazlal accepts your kill. The river rat closely misses you. You feel less protected from physical attacks. The river rat is engulfed in roaring flames. The river rat closely misses you. You block the river rat's attack. You block the river rat's attack. You block the iguana's attack. The plant is engulfed in roaring flames. You block the iguana's attack. You scratch the iguana!! You kill the iguana! Qazlal accepts your kill. The plant is engulfed in roaring flames. A porcupine comes into view. You scratch the river rat. You kill the river rat! Qazlal accepts your kill. The plant is engulfed in roaring flames. You hear an angry hiss. The plant is engulfed in roaring flames. You see here a river rat corpse. The plant is engulfed in roaring flames. The plant is engulfed in roaring flames. You destroy the plant! Things that are here: an elephant corpse; a river rat corpse You block the porcupine's attack. You are struck by the porcupine's spines. You scratch the porcupine!! You kill the porcupine! Qazlal accepts your kill. You scratch the iguana. The iguana begins to bleed from its wounds! The iguana is lightly wounded. The iguana closely misses you. You scratch the iguana! The iguana is severely wounded. You block the iguana's attack. You scratch the iguana!! You kill the iguana! Qazlal accepts your kill. Things that are here: an iguana corpse; a river rat corpse Butcher an iguana corpse? [(y)es/(c)hop/(n)o/(a)ll/(q)uit/?] Butcher a river rat corpse? [(y)es/(c)hop/(n)o/(a)ll/(q)uit/?] There isn't anything else to butcher here. You butcher the iguana corpse. j - 3 chunks of flesh (gained 1) You see here a river rat corpse. Unknown command. Eat one of 3 chunks of flesh? (ye/n/q/i?) This raw flesh tastes great. You continue eating. x2 HP restored. Eat one of 2 chunks of flesh? (ye/n/q/i?) This raw flesh tastes great. You continue eating. x2 Unknown command. You found a teleport trap! The fungus is engulfed in freezing vapours. The fungus is engulfed in freezing vapours. The fungus is engulfed in freezing vapours. Found 18 poisoned needles and a quarterstaff. Found a stone staircase leading down. The fungus is engulfed in freezing vapours. You destroy the fungus! You hear a bark! You hear a bark! A hound comes into view. The hound barks! You scratch the hound. The hound begins to bleed from its wounds! The hound is lightly wounded. You block the hound's attack. You closely miss the hound. The hound is lightly wounded. You block the hound's attack. You miss the hound. The hound is lightly wounded. You block the hound's attack. x2 You barely miss the hound. The hound is lightly wounded. The hound completely misses you. You scratch the hound!! You kill the hound! Qazlal accepts your kill. The fungus is engulfed in roaring flames. The fungus is engulfed in roaring flames. The fungus is engulfed in roaring flames. You destroy the fungus! A crocodile comes into view. A crocodile is nearby! You scratch the crocodile!! You kill the crocodile! Qazlal accepts your kill. You see here a crocodile corpse. You hear a bellow! You see here a crocodile corpse. You butcher the crocodile corpse. j - 5 chunks of flesh (gained 4) You see here a crocodile skeleton. There isn't anything to butcher here. You hear a bellow! x3 A yak comes into view. You hear a bellow! A yak comes into view. You hear a bellow! A yak comes into view. A yak comes into view. You barely miss the yak. You block the yak's attack. You scratch the yak!! The yak begins to bleed from its wounds! The yak is severely wounded. You block the yak's attack. You scratch the yak!! You kill the yak! Qazlal accepts your kill. You block the yak's attack. You closely miss the yak. You block the yak's attack. You scratch the yak!! The yak begins to bleed from its wounds! The yak is heavily wounded. You scratch the yak! The yak is almost dead. The yak is engulfed in roaring flames. You kill the yak! Qazlal accepts your kill. You scratch the yak!! The yak begins to bleed from its wounds! The yak is severely wounded. You block the yak's attack. You scratch the yak! You kill the yak! Qazlal accepts your kill. You barely miss the yak. The yak completely misses you. You scratch the yak! The yak begins to bleed from its wounds! The yak is moderately wounded. You block the yak's attack. You scratch the yak!! The yak is almost dead. You block the yak's attack. You scratch the yak but do no damage. The yak is almost dead. You block the yak's attack. You completely miss the yak. The yak is almost dead. The yak barely misses you. You scratch the yak. The yak is almost dead. You barely miss the yak. The yak is almost dead. You block the yak's attack. You scratch the yak! You kill the yak! Qazlal accepts your kill. Found 15 sling bullets. A river rat comes into view. A river rat is nearby! You scratch the river rat! You kill the river rat! Qazlal accepts your kill. A river rat comes into view. A river rat comes into view. The river rat moves out of view. A river rat comes into view. You scratch the river rat! The river rat begins to bleed from its wounds! The river rat is almost dead. You block the river rat's attack. You closely miss the river rat. The river rat is almost dead. You block the river rat's attack. You scratch the river rat!! You kill the river rat! Qazlal accepts your kill. You barely miss the river rat. You block the river rat's attack. You scratch the river rat!! You kill the river rat! Qazlal accepts your kill. You scratch the river rat!! You kill the river rat! Qazlal accepts your kill. You see here a river rat corpse. You now have 1242 gold pieces (gained 28). v - 7 scrolls of identify (gained 1) You hear a croak. The plant is engulfed in freezing vapours. A giant frog comes into view. The plant is engulfed in freezing vapours. The plant is engulfed in freezing vapours. A river rat comes into view. You hear an angry hiss. You block the giant frog's attack. The river rat moves out of view. You closely miss the giant frog. The plant is engulfed in roaring flames. You destroy the plant! You block the giant frog's attack. You completely miss the giant frog. You block the giant frog's attack. The giant frog closely misses you. You barely miss the giant frog. You hear an angry hiss. You block the giant frog's attack. You barely miss the giant frog. You block the giant frog's attack. You scratch the giant frog! The giant frog begins to bleed from its wounds! The giant frog is severely wounded. You hear an angry hiss. You block the giant frog's attack. You scratch the giant frog! You kill the giant frog! Qazlal accepts your kill. You scratch the river rat!! You kill the river rat! Qazlal accepts your kill. Things that are here: a river rat corpse; a giant frog corpse Butcher a giant frog corpse? [(y)es/(c)hop/(n)o/(a)ll/(q)uit/?] Butcher a river rat corpse? [(y)es/(c)hop/(n)o/(a)ll/(q)uit/?] There isn't anything else to butcher here. You butcher the giant frog corpse. An electric eel comes into view. Things that are here: a river rat corpse; 3 chunks of flesh Eat one of 5 chunks of flesh? (ye/n/q/i?) This raw flesh tastes great. You continue eating. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! You continue eating. The fungus is engulfed in freezing vapours. The fungus is engulfed in freezing vapours. You destroy the fungus! The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! A water moccasin comes into view. The water moccasin hisses angrily. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! The water moccasin is engulfed in freezing vapours. You block the water moccasin's attack. The water moccasin completely misses you. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! The water moccasin misses you. You barely miss the electric eel. You block the water moccasin's attack. You scratch the electric eel. The electric eel begins to bleed from its wounds! The electric eel is moderately wounded. You block the water moccasin's attack. x2 You miss the electric eel. The electric eel is moderately wounded. You block the water moccasin's attack. You barely miss the electric eel. The electric eel is moderately wounded. You block the water moccasin's attack. You scratch the electric eel. The electric eel is severely wounded. You block the water moccasin's attack. You scratch the electric eel!! You kill the electric eel! Qazlal accepts your kill. You hear a splash. The water moccasin closely misses you. A water moccasin is nearby! A water moccasin is nearby! You block the water moccasin's attack. x2 You scratch the water moccasin! You kill the water moccasin! Qazlal accepts your kill. You start resting. HP restored. Eat one of 4 chunks of flesh? (ye/n/q/i?) This raw flesh tastes great. The fungus is engulfed in freezing vapours. You continue eating. The fungus is engulfed in freezing vapours. x2 You continue eating. The fungus is engulfed in freezing vapours. x2 The fungus is engulfed in freezing vapours. You destroy the fungus! The fungus is engulfed in freezing vapours. The fungus is engulfed in freezing vapours. You destroy the fungus! j - 6 chunks of flesh (gained 3) You see here a river rat corpse. You enter the shallow water. Moving in this stuff is going to be slow. You found a shadow trap! The fungus is engulfed in freezing vapours. The fungus is engulfed in freezing vapours. The fungus is engulfed in freezing vapours. The fungus is engulfed in freezing vapours. You destroy the fungus! The plant is engulfed in roaring flames. The plant is engulfed in roaring flames. The plant is engulfed in roaring flames. The plant is engulfed in roaring flames. The plant is engulfed in freezing vapours. The plant is engulfed in freezing vapours. The plant is engulfed in freezing vapours. The plant is engulfed in freezing vapours. Some of the chunks of flesh in your inventory have rotted away. Found a stone staircase leading down. There is a stone staircase leading down here. p - 9 scrolls of remove curse (gained 1) Found an escape hatch in the floor. u - 7 potions of curing (gained 1) The plant is engulfed in roaring flames. The plant is engulfed in roaring flames. The plant is engulfed in roaring flames. The plant is struck by lightning. You destroy the plant! All of the chunks of flesh in your inventory have rotted away. The plant is engulfed in roaring flames. The plant is engulfed in roaring flames. The plant is engulfed in roaring flames. The plant is engulfed in roaring flames. The plant is engulfed in roaring flames. You destroy the plant! The fungus is engulfed in roaring flames. The fungus is engulfed in roaring flames. The fungus is engulfed in roaring flames. You destroy the fungus! The fungus is struck by lightning. You destroy the fungus! b - 13 meat rations (gained 1) The fungus is struck by lightning. You destroy the fungus! The fungus is engulfed in roaring flames. The fungus is engulfed in roaring flames. The fungus is engulfed in roaring flames. You destroy the fungus! The fungus is engulfed in freezing vapours. The fungus is engulfed in freezing vapours. The fungus is engulfed in freezing vapours. The fungus is engulfed in freezing vapours. You destroy the fungus! Found a scale mail. Read which item? (? for menu, Esc to quit) Identify which item? (\ to view known items) (? for menu, Esc to quit) As you read the scroll of identify, it crumbles to dust. E - 3 potions of poison Drop what? 40/52 slots (_ for help) (? for menu, Esc to quit) You drop 3 potions of poison. Read which item? (? for menu, Esc to quit) Identify which item? (\ to view known items) (? for menu, Esc to quit) As you read the scroll of identify, it crumbles to dust. J - a potion of resistance Read which item? (? for menu, Esc to quit) Identify which item? (\ to view known items) (? for menu, Esc to quit) As you read the scroll of identify, it crumbles to dust. X - a potion of mutation Drop what? 39/52 slots (_ for help) (? for menu, Esc to quit) You drop a potion of mutation. The fungus is engulfed in freezing vapours. The fungus is engulfed in freezing vapours. The fungus is engulfed in freezing vapours. The plant is engulfed in freezing vapours. The plant is engulfed in freezing vapours. The plant is engulfed in freezing vapours. x2 The plant is engulfed in freezing vapours. x2 The plant is engulfed in freezing vapours. The plant is engulfed in freezing vapours. The plant is engulfed in roaring flames. The plant is engulfed in roaring flames. The plant is engulfed in roaring flames. The plant is engulfed in roaring flames. You now have 1270 gold pieces (gained 28). You enter the shallow water. Moving in this stuff is going to be slow. The plant is engulfed in roaring flames. The plant is engulfed in roaring flames. The plant is engulfed in roaring flames. The plant is engulfed in roaring flames. The plant is engulfed in freezing vapours. The plant is engulfed in freezing vapours. The plant is engulfed in freezing vapours. The plant is engulfed in freezing vapours. The plant is engulfed in roaring flames. The plant is engulfed in freezing vapours. The plant is engulfed in roaring flames. The plant is struck by lightning. The plant is engulfed in roaring flames. The plant is engulfed in roaring flames. The plant is struck by lightning. You destroy the plant! You hear a grinding noise. You hear a grinding noise. The fungus is engulfed in roaring flames. The fungus is engulfed in roaring flames. The fungus is engulfed in roaring flames. The fungus is engulfed in roaring flames. You destroy the fungus! You hear a grinding noise. You see here a scale mail. The plant is engulfed in freezing vapours. The plant is engulfed in freezing vapours. The plant is engulfed in freezing vapours. The plant is engulfed in freezing vapours. The plant is engulfed in freezing vapours. The plant is struck by lightning. You destroy the plant! You hear a grinding noise. The fungus is engulfed in roaring flames. The fungus is engulfed in roaring flames. Done exploring. Done exploring. (D) Dungeon (T) Temple (L) Lair (A) Shoals (N) Spider Nest (O) Orcish Mines Where to? (? - help) The fungus is engulfed in roaring flames. You destroy the fungus! You hear a grinding noise. You hear a grinding noise. You hear a grinding noise. The plant is engulfed in freezing vapours. The plant is engulfed in freezing vapours. The plant is engulfed in freezing vapours. The plant is engulfed in freezing vapours. You destroy the plant! You hear a grinding noise. You hear a grinding noise. There is a stone staircase leading down here. You climb downwards. A water moccasin comes into view. The water moccasin hisses angrily. There is a stone staircase leading up here. You block the water moccasin's attack. x2 You miss the water moccasin. The water moccasin misses you. You scratch the water moccasin! The water moccasin begins to bleed from its wounds! The water moccasin is heavily wounded. The water moccasin misses you. You scratch the water moccasin! The water moccasin is almost dead. The water moccasin closely misses you. You scratch the water moccasin!! You kill the water moccasin! Qazlal accepts your kill. You see here a water moccasin corpse. Eat which item? (? for menu, Esc to quit) Okay, then. Unknown command. Found a stone staircase leading up. Found a buckler. Found a stone staircase leading down. You now have 1283 gold pieces (gained 13). Found a scimitar. You now have 1309 gold pieces (gained 26). A river rat comes into view. 2 river rats come into view. You block the river rat's attack. You closely miss the river rat. You block the river rat's attack. You scratch the river rat! You kill the river rat! Qazlal accepts your kill. You scratch the river rat! The river rat begins to bleed from its wounds! The river rat is almost dead. You block the river rat's attack. You scratch the river rat! You kill the river rat! Qazlal accepts your kill. A river rat comes into view. You scratch the river rat!! You kill the river rat! Qazlal accepts your kill. A river rat comes into view. A river rat comes into view. x2 You see here a river rat corpse. You scratch the river rat! You kill the river rat! Qazlal accepts your kill. You block the river rat's attack. A river rat comes into view. You block the river rat's attack. x2 You see here a river rat corpse. You scratch the river rat! The river rat begins to bleed from its wounds! The river rat is severely wounded. You block the river rat's attack. You scratch the river rat!! You kill the river rat! Qazlal accepts your kill. You block the river rat's attack. x2 You scratch the river rat!!! You kill the river rat! Qazlal accepts your kill. You block the river rat's attack. You barely miss the river rat. You block the river rat's attack. You block the river rat's attack. You closely miss the river rat. You block the river rat's attack. You scratch the river rat! You kill the river rat! Qazlal accepts your kill. You scratch the river rat. The river rat begins to bleed from its wounds! The river rat is moderately wounded. The river rat bites you. You scratch the river rat. The river rat is heavily wounded. You block the river rat's attack. You scratch the river rat!! You kill the river rat! Qazlal accepts your kill. Found two items. You see here a river rat corpse. The plant is engulfed in freezing vapours. The plant is engulfed in freezing vapours. The plant is engulfed in freezing vapours. The plant is engulfed in freezing vapours. Found a stone staircase leading down. You hear a croak. You hear a loud, deep croak! Found a stone staircase leading up. You hear a croak. You hear a loud, deep croak! A spiny frog comes into view. A spiny frog is nearby! Wield which item (- for none, * to show all)? (? for menu, Esc to quit) a - a +1 rod of clouds (11/11) (weapon) You can't see any susceptible monsters within range! (Use V to cast anyway.) Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Cloud Cone Press: ? - help, Dir - move target cursor, f - you >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_EVOKE repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [jestert79] Species: Troll Job: Monk class_name: Monk HP: 124/124; mods: 0/0 MP: 21/21; mod: 0 Stats: 22 (22) 6 (6) 16 (16) Position: (37, 29), god: Qazlal (21), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 0 | 0 | 4 | 851 | 144/353 Short Blades | | 0 | 0 | 0 | 0 | 0/70 Long Blades | | 0 | 0 | 0 | 0 | 0/70 Axes | | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/59 Polearms | | 0 | 0 | 0 | 0 | 0/70 Staves | | 0 | 0 | 0 | 0 | 0/70 Slings | | 0 | 0 | 0 | 0 | 0/100 Bows | | 0 | 0 | 0 | 0 | 0/100 Crossbows | | 0 | 0 | 0 | 0 | 0/100 Throwing | X | 0 | 0 | 5 | 1140 | 249/357 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 11 | 5631 | 752/1060 Stealth | X | 0 | 0 | 1 | 127 | 27/200 Shields | X | 0 | 0 | 9 | 3210 | 29/778 Unarmed Combat | X | 2 | 100 | 13 | 5661 | 611/950 Spellcasting | X | 0 | 0 | 0 | 0 | 0/118 Conjurations | | 0 | 0 | 0 | 0 | 0/84 Hexes | | 0 | 0 | 0 | 0 | 0/100 Charms | | 0 | 0 | 0 | 0 | 0/100 Summonings | | 0 | 0 | 0 | 0 | 0/84 Necromancy | | 0 | 0 | 0 | 0 | 0/70 Translocations | | 0 | 0 | 0 | 0 | 0/84 Transmutations | | 0 | 0 | 0 | 0 | 0/84 Fire Magic | | 0 | 0 | 0 | 0 | 0/84 Ice Magic | | 0 | 0 | 0 | 0 | 0/84 Air Magic | | 0 | 0 | 0 | 0 | 0/100 Earth Magic | | 0 | 0 | 0 | 0 | 0/59 Poison Magic | | 0 | 0 | 0 | 0 | 0/84 Invocations | X | 0 | 0 | 6 | 1550 | 302/416 Evocations | X | 0 | 0 | 8 | 2550 | 5/636 Spell bugs: Durations: #44: 2000 Attributes: #12: 1355 #13: 46 #23: 13202 #24: 1762432587 #27: 83782 #49: 1604 #59: 1 Mutations: claws: 3 (innate) fast metabolism: 3 (innate) gourmand: 1 (innate) regeneration: 2 (innate) shaggy fur: 1 (innate) tough skin: 2 (innate) wild magic: 1 Inventory bugs: Equipment: eq slot #0, inv slot #0: +1 rod of clouds (11/11) eq slot #1, inv slot #16: +1 cloak eq slot #5, inv slot #24: +2 shield eq slot #6, inv slot #6: +2 robe of fire resistance eq slot #7, inv slot #48: +5 ring of evasion eq slot #8, inv slot #14: +6 ring of slaying eq slot #9, inv slot #7: amulet of rage }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #........## #.........# #........## ###......# #..§....# #.§.§...# #......## #...§...# #§@.§..## # #..#.....# ###### ###....#.# ##.#.## ....<.##.###...... P.....#.......†... .......F....<...... ................... ................. . .###.......... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_polearm >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>