Dungeon Sprint DCSS version 0.21-a0-404-g291f19a (webtiles) character file. 0 jesse the Shield-Bearer (level 1, -1/11 HPs) Began as a Vine Stalker Fighter on Oct 26, 2017. Slain by a merfolk siren ... wielding a +0 trident (10 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:10 (13 turns). jesse the Shield-Bearer (Vine Stalker Fighter) Turns: 13, Time: 00:00:10 Health: -1/11 AC: 6 Str: 18 XL: 1 Next: 0% Magic: 0/2 EV: 7 Int: 8 God: Gold: 0 SH: 9 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 long sword rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) @: mesmerised A: fangs 2, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 long sword (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Scrolls k - a scroll of blinking Potions d - a potion of might e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Comestibles f - a bread ration Skills: + Level 2.6 Fighting + Level 1.7 Long Blades + Level 2.4 Armour + Level 2.6 Shields You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Message History The merfolk siren's magic leaks into the air. You drain its magic. You feel invigorated. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. You closely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren falters for a moment. The merfolk siren chants its luring song. You closely miss the merfolk siren. Your bite misses the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. You hit the merfolk siren but do no damage. Your bite misses the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. x2 You hit the merfolk siren. Your bite misses the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren hits you with a trident! Ouch! That really hurt! You die... ## ## ##. .## #..#..# #.m.# #@# ##.## +.<.+ ##.## #+# You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | jesse the Vine Stalker Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 2/2 1 | D | Noticed a merfolk siren 13 | D | Slain by a merfolk siren Vault maps used: D: the_violet_keep_of_menkaure Action || total -------------------------++------- Melee: Long sword || 9 Bite || 2 Block: Shield || 2 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 13 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+---------