Dungeon Crawl Stone Soup version 0.24-a0-235-g3f03afc (webtiles) character file. Game seed: 1971140709149965944 9 jermanator181 the Skirmisher (level 2, 28/28 HPs) Began as a Naga Wanderer on Apr 8, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:01:29 (418 turns). jermanator181 the Skirmisher (Naga Wanderer) Turns: 418, Time: 00:01:30 Health: 28/28 AC: 1 Str: 15 XL: 2 Next: 16% Magic: 4/4 EV: 9 Int: 11 God: Gold: 6 SH: 0 Dex: 10 Spells: 3/3 levels left rFire . . . SeeInvis + a - +2 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +0 robe rPois + Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no barding) Stlth +......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.09/turn (no ring) @: very slow A: large, see invisible, deformed body, poison resistance, slowness 2, slow metabolism 1, spit poison 1, AC +0 a: Spit Poison You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Inventory: Hand Weapons a - a +2 spear (weapon) Armour d - a +0 robe (worn) Scrolls b - a scroll of teleportation Comestibles c - a chunk of flesh f - a ration Skills: + Level 3.2 Fighting + Level 1.4 Polearms - Level 1.0 Dodging Level 1.5 Shields - Level 1.3 Spellcasting Level 1.0 Conjurations Level 1.0 Necromancy You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj #..... 30% 2 ###.... Throw Flame Conj/Fire #..... 36% 2 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Nemelex Xobeh Innate Abilities, Weirdness & Mutations You cannot wear boots. Your serpentine skin is tough. (AC +0) You have supernaturally acute eyesight. (SInv) Armour fits poorly on your strangely shaped body. Your system is resistant to poisons. (rPois) You cover ground very slowly. You have a slow metabolism. You can spit poison. Message History You see here a scroll labeled LEXZEOFUDU. You hit the goblin. You kill the goblin! No target in view! You see here a goblin corpse. You butcher the goblin corpse. c - a chunk of flesh You see here a goblin skeleton. e - a scroll labeled LEXZEOFUDU You don't know any spells. Unknown command. As you read the scroll labeled LEXZEOFUDU, it crumbles to dust. It is a scroll of identify. You don't have any unidentified items. As you open the door, it creaks loudly! Found a sparkling altar of Nemelex Xobeh. There is an open door here. There is a sparkling altar of Nemelex Xobeh here. You don't know any spells. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #........รท.....# #.# #.######......## .#.# #...........# ... ...####......## #.# ##....#..###.##.## #....###.......... #...#'#+#...###.# #..###.###..# #.###.@.###.# #..###.###..###.# ##..#####.......# #####...###...####.#. ......#..#........... ######.........)#####. ...>.....(..(...# #####...######## ##.## There were no monsters in sight! Vanquished Creatures A giant cockroach (D:1) A goblin (D:1) 3 hobgoblins (D:1) 2 kobolds (D:1) A frilled lizard (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jermanator181 the Naga Wanderer began the quest for the | Orb. 0 | D:1 | jermanator181 set off with the following items: a +2 spear, | a scroll of teleportation, a +0 robe, a ration; and the | following spells available to memorise: Searing Ray, Throw | Flame 0 | D:1 | Reached XP level 1. HP: 21/21 MP: 2/2 110 | D:1 | Reached XP level 2. HP: 21/28 MP: 3/3 414 | D:1 | Found a sparkling altar of Nemelex Xobeh. 418 | D:1 | Quit the game Levels and vault maps discovered: D:1: evilmike_arrival_hilbert_curve, layout_loops_ring, nemelex_diamond_rough_becter Action || total -------------------------++------- Melee: Spear || 14 Abil: Spit Poison || 2 Use: Scroll || 1 Armor: Robe || 1 Dodge: Dodged || 3 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 14 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 14 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+-------