Dungeon Crawl Stone Soup version 0.18-b1-22-ge198996 (webtiles) character file. 0 jerkstore the Magician (level 1, 14/14 HPs) Began as an Octopode Wanderer on May 4, 2016. Quit the game on level 1 of the Dungeon. The game lasted 00:00:21 (2 turns). jerkstore the Magician (Octopode Wanderer) Turns: 2, Time: 00:00:22 Health: 14/14 AC: 1 Str: 11 XL: 1 Next: 0% Magic: 4/4 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 13 Spells: 1 memorised, 5 levels left rFire . . . SeeInvis . b - +0 quarterstaff rCold . . . Gourm . (shield currently unavailable) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Dismiss . (no ring) rCorr . Reflect . (no ring) SustAt . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) (no ring) (no ring) (no ring) @: not resistant to hostile enchantments, fairly stealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +0 quarterstaff (weapon) d - a +0 dagger Scrolls c - a scroll of teleportation Books a - a book of Minor Magic Comestibles f - a bread ration {@e1} Skills: + Level 2.0 Fighting + Level 1.0 Staves + Level 1.0 Throwing + Level 2.6 Stealth Level 1.0 Shields + Level 3.0 Spellcasting + Level 0.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 28% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth). Your rubbery body absorbs attacks (AC +1). Message History Welcome, jerkstore the Octopode Wanderer. It is said that the Orb of Zot exists deep within this dungeon, but nobody has ever found it. Found 31 stones. Found a staircase leading out of the dungeon. Okay, then. Memorise Magic Dart, consuming 1 spell level and leaving 5? You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'a'. #.. #.# #(# ... ♣.♣ ♣⌠♣ ..♣♣♣♣♣.♣♣♣♣♣.. .....⌠.@.⌠..... ..♣♣♣♣♣.♣♣♣♣♣.. ♣⌠♣ ♣.♣ ... ### There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | jerkstore the Octopode Wanderer began the quest for the Orb. 0 | D:1 | jerkstore set off with: a book of Minor Magic, a +0 quarterstaff, a scroll of teleportation, a +0 dagger, a bread ration {@e1} 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 4/4 2 | D:1 | Learned a level 1 spell: Magic Dart 2 | D:1 | Quit the game Vault maps used: D:1: scummos_arrival_forest, kennysheep_flooded_box Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 4.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 4.0 +-------+-------+-------+-------+-------+----------------------