Version: Dungeon Crawl Stone Soup 0.19.0-24-gb05acd6 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-0.19 -name infinitevox -rc /dgldir/rcfiles/crawl-0.19/infinitevox.rc -macro /dgldir/rcfiles/crawl-0.19/infinitevox.macro -morgue /dgldir/morgue/infinitevox/ -webtiles-socket /crawl-master/webserver/sockets/infinitevox:2016-11-22.03:03:22.sock -await-connection RC options: restart_after_game = false Crash caused by signal #13: Broken pipe Obtained 18 stack frames. /usr/games/crawl-0.19(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x5ce963]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-0.19(_Z13do_crash_dumpv+0x2f2) [0x5d5cd2]: do_crash_dump() /usr/games/crawl-0.19(_Z20crash_signal_handleri+0x9c) [0x5cebfc]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7faec14f44c0]: /lib/x86_64-linux-gnu/libc.so.6(__write+0x10) [0x7faec15a3100]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_write+0x43) [0x7faec1537313]: /lib/x86_64-linux-gnu/libc.so.6(+0x791da) [0x7faec15371da]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_xsputn+0x23e) [0x7faec1537c8e]: /lib/x86_64-linux-gnu/libc.so.6(+0x4d016) [0x7faec150b016]: /lib/x86_64-linux-gnu/libc.so.6(_IO_vfprintf+0x59e) [0x7faec1505c1e]: /lib/x86_64-linux-gnu/libc.so.6(__fprintf_chk+0xeb) [0x7faec15c58cb]: /usr/games/crawl-0.19(_Z3endibPKcz+0x219) [0x66b339]: end(int, bool, char const*, ...) /usr/games/crawl-0.19(_Z9save_gamebPKc+0x160) [0x68dd20]: save_game(bool, char const*) /usr/games/crawl-0.19() [0xbaaba3] /usr/games/crawl-0.19() [0xbaba75] /usr/games/crawl-0.19(main+0x2eb) [0xbaf06b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7faec14df76d]: /usr/games/crawl-0.19() [0x534a59] Trying to run gdb. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 on Nov 20 2016 at 03:22:18 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.19/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.19/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.19/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_for_place, level layout type = rooms, absdepth0 = 0 Level vaults: nicolae_arrival_somewhat_less_tricky_arrival layout_basic Markers: <<<<<<<<<<<<<<<<<<<<<< Marker 0 at (33, 36): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, infinitevox the Demonspawn Enchanter. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a scroll labeled ZUWNYE MEGAI. Found a staircase leading out of the dungeon. Casting: Corona Confirm with . or Enter, or press ? or * to list all spells. Okay, then. e - a scroll labeled ZUWNYE MEGAI You open the door. There is an open door here. f - an amethyst potion Found a hunting sling. You see here a hunting sling. As you open the door, it creaks loudly! There is an open door here. g - a meat ration Found a stone staircase leading down. You now have 2 gold pieces. A bat comes into view. Found 17 stones. Found a ring mail. Found 2 amethyst potions and a glowing golden potion. The helpless bat fails to defend itself. You puncture the bat! You kill the bat! You see here 17 stones. h - 17 stones i - a glowing golden potion f - 3 amethyst potions (gained 2) You open the door. There is an open door here. A jackal and a goblin come into view. The jackal barks! You hear a bark! The goblin shouts! You hear a bark! You hear a shout! x2 2 jackals come into view. Throwing (i - inventory): h - 17 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal You throw a stone. The stone closely misses the jackal. The jackal moves out of view. The jackal bites you. Throwing (i - inventory): h - 16 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal You throw a stone. The stone barely misses the jackal. Casting: Corona Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (chance to defeat MR: 64%) The jackal is outlined in light. The jackal bites you. The jackal misses you. You hit the jackal but do no damage. The jackal closely misses you. You closely miss the jackal. The jackal closely misses you. The jackal bites you but does no damage. You hit the jackal. The jackal is moderately wounded. The jackal barely misses you. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal barely misses you. You hit the jackal. The jackal is almost dead. The jackal bites you. The jackal closely misses you. You hit the jackal. You kill the jackal! The jackal bites you. The jackal bites you but does no damage. Throwing (i - inventory): h - 15 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal You throw a stone. The stone closely misses the jackal. The stone hits the jackal but does no damage. The jackal bites you. You closely miss the jackal. The jackal barely misses you. It was a potion of curing. You feel better. The jackal bites you. The jackal closely misses you. You closely miss the jackal. The jackal bites you. You barely miss the jackal. The jackal bites you. The jackal bites you but does no damage. It was a potion of lignification. You turn into a tree. Your +1 robe melds into your body. Your roots penetrate the ground. The jackal bites you but does no damage. You hit the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. You closely miss the jackal. The jackal is moderately wounded. The jackal completely misses you. The jackal bites you but does no damage. You completely miss the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. You closely miss the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. You barely miss the jackal. The jackal is moderately wounded. The jackal barely misses you. You barely miss the jackal. The jackal is moderately wounded. The jackal barely misses you. x2 You hit the jackal. You kill the jackal! Your Short Blades skill increases to level 1! You closely miss the jackal. The jackal bites you but does no damage. You barely miss the jackal. The jackal bites you but does no damage. The goblin hits you but does no damage. The jackal bites you but does no damage. You closely miss the jackal. The goblin hits you but does no damage. The jackal bites you but does no damage. You hit the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. The goblin hits you but does no damage. You hit the jackal. The jackal is severely wounded. The jackal bites you but does no damage. The goblin hits you but does no damage. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! Your Dodging skill increases to level 2! The goblin hits you but does no damage. Throwing (i - inventory): h - 14 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a spear You throw a stone. The stone hits the goblin. The goblin is moderately wounded. The goblin hits you but does no damage. x2 Throwing (i - inventory): h - 13 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a spear You throw a stone. The stone barely misses the goblin. The goblin hits you but does no damage. Throwing (i - inventory): h - 12 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a spear You throw a stone. The stone misses the goblin. The goblin hits you but does no damage. Throwing (i - inventory): h - 11 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a spear You throw a stone. The stone hits the goblin. The goblin is moderately wounded. The goblin hits you but does no damage. Throwing (i - inventory): h - 10 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a spear (moderately wounded) You throw a stone. The stone closely misses the goblin. The goblin completely misses you. Throwing (i - inventory): h - 9 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a spear (moderately wounded) You throw a stone. The stone hits the goblin but does no damage. The goblin is moderately wounded. The goblin hits you but does no damage. Throwing (i - inventory): h - 8 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a spear (moderately wounded) You throw a stone. The stone hits the goblin but does no damage. The goblin is moderately wounded. The goblin hits you but does no damage. Throwing (i - inventory): h - 7 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a spear (moderately wounded) You throw a stone. The stone hits the goblin. The goblin is heavily wounded. Your transformation is almost over. The goblin hits you but does no damage. Throwing (i - inventory): h - 6 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a spear (heavily wounded) You throw a stone. The stone hits the goblin. The goblin is severely wounded. The goblin hits you but does no damage. Throwing (i - inventory): h - 5 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a spear (severely wounded) You throw a stone. The stone barely misses the goblin. The goblin hits you but does no damage. Throwing (i - inventory): h - 4 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a spear (heavily wounded) You throw a stone. The stone hits the goblin. The goblin is severely wounded. The goblin hits you but does no damage. x2 Throwing (i - inventory): h - 3 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a spear (severely wounded) You throw a stone. The stone barely misses the goblin. The goblin completely misses you. Throwing (i - inventory): h - 2 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a spear (severely wounded) You throw a stone. The stone barely misses the goblin. The goblin hits you but does no damage. Throwing (i - inventory): h - a stone (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a spear (severely wounded) You throw a stone. The stone hits the goblin. You kill the goblin! You start resting. You feel less woody. Your +1 robe unmelds from your body. You start resting. HP restored. h - 9 stones Things that are here: a spear; a goblin corpse You butcher the goblin corpse. i - a chunk of flesh You see here a spear. j - a spear You see here a jackal corpse. You butcher the jackal corpse. i - 3 chunks of flesh (gained 2) h - 14 stones (gained 5) h - 15 stones (gained 1) h - 16 stones (gained 1) A rat comes into view. Throwing (i - inventory): h - 16 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (hasn't noticed you) You throw a stone. The stone hits the rat. The rat is heavily wounded. Throwing (i - inventory): h - 15 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat (heavily wounded) You throw a stone. The stone hits the rat but does no damage. The rat is heavily wounded. Throwing (i - inventory): h - 14 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat (heavily wounded) You throw a stone. The stone hits the rat but does no damage. The rat is heavily wounded. Throwing (i - inventory): h - 13 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat (heavily wounded) You throw a stone. The stone hits the rat. You kill the rat! h - 13 stones (gained 1) You see here a rat corpse. h - 14 stones (gained 1) h - 15 stones (gained 1) A kobold comes into view. It is wielding a dagger. The kobold shouts! Throwing (i - inventory): h - 15 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a dagger You throw a stone. The stone closely misses the kobold. Throwing (i - inventory): h - 14 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a dagger You throw a stone. The stone hits the kobold but does no damage. Throwing (i - inventory): h - 13 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a dagger You throw a stone. The stone hits the kobold. The kobold is moderately wounded. Throwing (i - inventory): h - 12 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a dagger (moderately wounded) You throw a stone. The stone hits the kobold. You kill the kobold! Things that are here: a dagger; a kobold corpse h - 12 stones (gained 1) h - 13 stones (gained 1) h - 14 stones (gained 1) You open the door. There is an open door here. Found a robe. A bat comes into view. Throwing (i - inventory): h - 14 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (resting) You throw a stone. The stone completely misses the bat. Throwing (i - inventory): h - 13 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (resting) You throw a stone. The stone hits the bat. The bat is moderately wounded. Throwing (i - inventory): h - 12 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (moderately wounded) You throw a stone. The stone barely misses the bat. Throwing (i - inventory): h - 11 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat Okay, then. You barely miss the bat. The bat barely misses you. The bat misses you. You barely miss the bat. The bat hits you but does no damage. You miss the bat. The bat closely misses you. The bat barely misses you. Throwing (i - inventory): h - 11 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat You throw a stone. The stone hits the bat but does no damage. The bat hits you. Throwing (i - inventory): h - 10 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat You throw a stone. The stone hits the bat. The bat is heavily wounded. The bat hits you but does no damage. Throwing (i - inventory): h - 9 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (heavily wounded) You throw a stone. The stone hits the bat but does no damage. The bat is heavily wounded. The bat closely misses you. You hit the bat but do no damage. The bat is heavily wounded. The bat barely misses you. The bat closely misses you. You hit the bat. The bat is severely wounded. The bat hits you but does no damage. Throwing (i - inventory): h - 8 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (severely wounded) You throw a stone. The stone hits the bat but does no damage. The bat is severely wounded. Throwing (i - inventory): h - 7 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (severely wounded) You throw a stone. The stone closely misses the bat. The bat closely misses you. You swing at nothing. The bat hits you. You closely miss the bat. The bat is severely wounded. The bat closely misses you. You barely miss the bat. The bat is severely wounded. The bat hits you but does no damage. Some of the chunks of flesh in your inventory have rotted away. You closely miss the bat. The bat is heavily wounded. The bat barely misses you. You closely miss the bat. The bat is heavily wounded. The bat hits you but does no damage. Throwing (i - inventory): h - 6 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (heavily wounded) You throw a stone. The stone hits the bat. You kill the bat! You have reached level 2! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. A dart slug comes into view. The dart slug launches a dart at you. The slug dart hits you! Found an escape hatch in the floor. Things that are here: 4 stones; a bat corpse You butcher the bat corpse. Things that are here: 4 stones; a chunk of flesh; a bat skeleton The dart slug launches a dart at you. The slug dart hits you! A hobgoblin comes into view. You hit the dart slug. The dart slug is heavily wounded. The dart slug completely misses you. The dart slug bites you but does no damage. You hit the dart slug. The dart slug is heavily wounded. The dart slug barely misses you. You hit the dart slug. The dart slug is almost dead. The dart slug launches a dart at you. The slug dart misses you. Things that are here: 4 stones; a chunk of flesh; a bat skeleton You hit the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin closely misses you. You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you but does no damage. All of the chunks of flesh in your inventory have rotted away. You hit the hobgoblin. You kill the hobgoblin! You hit the dart slug but do no damage. The dart slug is almost dead. The dart slug closely misses you. You hit the dart slug. You kill the dart slug! Your Stealth skill increases to level 3! h - 9 stones (gained 4); i - a chunk of flesh Things that are here: a hobgoblin corpse; a bat skeleton You butcher the hobgoblin corpse. i - 5 chunks of flesh (gained 4) Things that are here: a hobgoblin skeleton; a bat skeleton You start resting. HP restored. h - 10 stones (gained 1) Found a bread ration. Found a stone staircase leading down. Found a hand axe. h - 12 stones (gained 2) h - 14 stones (gained 2) A frilled lizard comes into view. Found a scroll labeled OTSUTT PAIRPHEU and 4 gold pieces. The frilled lizard hisses angrily. You closely miss the frilled lizard. You barely miss the frilled lizard. The frilled lizard bites you. You hit the frilled lizard. You kill the frilled lizard! You swing at nothing. You see here a frilled lizard corpse. You butcher the frilled lizard corpse. i - 6 chunks of flesh (gained 1) d - 2 bread rations (gained 1) k - a scroll labeled OTSUTT PAIRPHEU You now have 6 gold pieces (gained 4). A goblin comes into view. The helpless goblin fails to defend itself. You puncture the goblin! You kill the goblin! Found 26 bolts. You see here a goblin corpse. You butcher the goblin corpse. i - 8 chunks of flesh (gained 2) Some of the chunks of flesh in your inventory have rotted away. Found a stone staircase leading down. There is a stone staircase leading down here. Some of the chunks of flesh in your inventory have rotted away. l - a scroll labeled BEIJUI VUSYO A hobgoblin comes into view. The hobgoblin shouts! You hit the hobgoblin but do no damage. The hobgoblin misses you. You hit the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you. You hit the hobgoblin. You kill the hobgoblin! You swing at nothing. You now have 19 gold pieces (gained 13). A bat comes into view. You see here a robe. No target in view! No target in view! No target in view! >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 1, terminal_resized: 0 io_inited: 0, need_save: 1, saving_game: 1, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_EXPLORE repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [infinitevox] Species: Demonspawn Job: Enchanter HP: 19/19; mods: 0/0 MP: 5/5; mod: 0 Stats: 8 (8) 16 (16) 13 (13) Position: (46, 41), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 50 | 0 | 0 | 0/50 Short Blades | X | 0 | 0 | 1 | 61 | 2/119 Long Blades | | 0 | 0 | 0 | 0 | 0/59 Axes | | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | | 0 | 0 | 0 | 0 | 0/59 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | | 0 | 0 | 0 | 0 | 0/59 Slings | | 0 | 0 | 0 | 0 | 0/59 Bows | | 0 | 0 | 0 | 0 | 0/59 Crossbows | | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 0 | 0 | 0/59 Dodging | X | 1 | 50 | 2 | 261 | 83/178 Stealth | X | 0 | 0 | 3 | 303 | 3/200 Shields | | 0 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 0 | 0 | 2 | 179 | 1/178 Conjurations | | 0 | 0 | 0 | 0 | 0/50 Hexes | X | 0 | 0 | 3 | 301 | 1/200 Charms | | 0 | 0 | 0 | 0 | 0/59 Summonings | | 0 | 0 | 0 | 0 | 0/50 Necromancy | | 0 | 0 | 0 | 0 | 0/42 Translocations | | 0 | 0 | 0 | 0 | 0/59 Transmutations | | 0 | 0 | 0 | 0 | 0/59 Fire Magic | | 0 | 0 | 0 | 0 | 0/59 Ice Magic | | 0 | 0 | 0 | 0 | 0/59 Air Magic | | 0 | 0 | 0 | 0 | 0/59 Earth Magic | | 0 | 0 | 0 | 0 | 0/59 Poison Magic | | 0 | 0 | 0 | 0 | 0/50 Invocations | | 0 | 0 | 0 | 0 | 0/29 Evocations | | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 19 #27: 23 #49: 21 #59: 1 Mutations: demonic guardian: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +1 dagger eq slot #6, inv slot #1: +1 robe }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.#### #..#.#..........# ##'## #..#.....###....### +...+ ##..#.....'......... #.<.# '..#.....###....### +...+ #..#.#....##....# ##+## #..#.#.##.##....# # ##..#.#.##.##....# #..#...[.#.##.##....# #'..@..#.##.##....# ##......#.##.##....# #.......#........### #................# #.......#.##b......# ....⌠..>#..........# ........#..........##### ........#..........+(... ........#..........##### clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>