Dungeon Sprint DCSS version 0.15.1-1-gfacfea3 (console) character file. 0 hyperrchandra the Ogre Mage (level 1, 16/16 HPs) Began as an Ogre Ice Elementalist on Sept 22, 2014. Got out of the dungeon alive. The game lasted 00:02:43 (101 turns). hyperrchandra the Ogre Mage (Ogre Ice Elementalist) Turns: 101, Time: 00:02:43 HP 16/16 AC 3 Str 12 XL: 1 Next: 10% MP 3/3 EV 10 Int 14 God: Gold 0 SH 0 Dex 10 Spells: 1 memorised, 4 levels left rFire . . . SeeInvis . a - +2 mace rCold . . . Clarity . q - +0 robe rNeg . . . rCorr . (shield restricted) rPois . rRot . (helmet restricted) rElec . Spirit . (no cloak) SustAb . Warding . (gloves unavailable) rMut . NoTele + (boots unavailable) Gourm . (no amulet) MR ..... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: unfitting armour, tough skin 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch Inventory: Hand weapons a - a +2 mace (weapon) Armour q - a +0 robe (worn) Comestibles c - 8 meat rations j - 40 fruits k - 7 bread rations Scrolls i - a scroll of blinking m - 2 scrolls of vulnerability n - 3 scrolls of remove curse o - 5 scrolls of amnesia p - a scroll of summoning Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 4 potions of magic h - 3 potions of berserk rage l - 2 potions of invisibility Books r - a book of Frost Spells Type Level *Freeze Ice 1 Throw Frost Conjuration/Ice 2 Ozocubu's Armour Charms/Ice 3 Throw Icicle Conjuration/Ice 4 Summon Ice Beast Ice/Summoning 4 Condensation Shield Ice 4 Magical staves b - an uncursed staff of energy {!a} Skills: + Level 0.0 Maces & Flails - Level 1.7 Dodging - Level 1.5 Stealth + Level 2.6 Spellcasting Level 0.6 Conjurations * Level 2.4 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger y - Freeze Ice #... 10% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin (AC +1). Message History h - 3 potions of berserk rage (gained 2) l - 2 potions of invisibility m - 2 scrolls of vulnerability; n - 3 scrolls of remove curse o - 5 scrolls of amnesia; p - a scroll of summoning Things that are here: 10 stones; an uncursed staff of energy {!a} There is an open door here. You open the door. Found six items. There is an open door here. You see here a +2 hand axe. You see here a +2 dagger. You see here a +2 trident. You see here a +2 mace. You see here a +2 quarterstaff. You see here a +2 mace. q - a +2 mace Wield which item (- for none, * to show all)? (? for menu, Esc to quit) q - a +2 mace (weapon) You see here a +2 trident. You see here a +2 dagger. You see here a +2 hand axe. You see here a +2 falchion. There is an open door here. There is an open door here. Things that are here: 10 stones; an uncursed staff of energy {!a} r - an uncursed staff of energy {!a} Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) r - an uncursed staff of energy {!a} Adjust to which letter? (? for menu, Esc to quit) b - an uncursed staff of energy {!a}; r - a book of Frost Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) q - a +2 mace (weapon) Adjust to which letter? (? for menu, Esc to quit) a - a +2 mace (weapon); q - a +0 robe (worn) There is an open door here. Press: ? - help, v - describe, . - travel, g - get item A +2 quarterstaff. The floor. There is an open door to the Temple (Safe) here. There is an open door to the Temple (Safe) here. There is an open door here. There is an open door to the Storerooms (Easy) here. There is an open door to the Entrance Hall (Safe) here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #######'#####.......... #...........'........... #+#####+#####......#..#. #............ ####'#####++ #.......# #.......# #.......# #...O...# #.......# #.......# #.......# ######### There were no monsters in sight! Vanquished Creatures A hobgoblin zombie (D) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | hyperrchandra, the Ogre Ice Elementalist, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 3/3 26 | D | Found a basalt altar of Yredelemnul. 26 | D | Found a shadowy altar of Dithmenos. 26 | D | Found a deep blue altar of Sif Muna. 26 | D | Found a burning altar of Makhleb. 26 | D | Found a shimmering altar of Xom. 26 | D | Found an ancient bone altar of Kikubaaqudgha. 26 | D | Found a sparkling altar of Nemelex Xobeh. 27 | D | Found a glowing golden altar of the Shining One. 27 | D | Found a bloodstained altar of Trog. 27 | D | Found a shattered altar of Ashenzari. 27 | D | Found a white marble altar of Elyvilon. 27 | D | Found a snail-covered altar of Cheibriados. 27 | D | Found a blossoming altar of Fedhas. 27 | D | Found a radiant altar of Vehumet. 27 | D | Found a glowing silver altar of Zin. 27 | D | Found a corrupted altar of Lugonu. 27 | D | Found a viscous altar of Jiyva. 27 | D | Found a roughly hewn altar of Beogh. 27 | D | Found an iron altar of Okawaru. 33 | D | Found a stormy altar of Qazlal. 101 | D | Got out of the dungeon alive. Action || total -------------------------++------- Melee: Unarmed || 4 Cast: Freeze || 2 Vault maps used: D: pitsprint