Dungeon Crawl Stone Soup version 0.24-a0-535-gbb0d440 (webtiles) character file. Game seed: 10389634675297855443 53 hydroclopse the Grave Robber (level 3, -4/16 HPs) Began as a Vine Stalker Necromancer on Aug 10, 2019. Slain by an orc ... wielding a +3 trident (7 damage) ... on level 4 of the Dungeon. The game lasted 00:02:34 (948 turns). hydroclopse the Grave Robber (VSNe) Turns: 948, Time: 00:02:35 Health: -4/16 AC: 2 Str: 10 XL: 3 Next: 89% Magic: 0/8 EV: 12 Int: 16 God: Gold: 68 SH: 0 Dex: 14 Spells: 7/8 levels left rFire . . . SeeInvis . g - +0 dagger (vamp) {!w} rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You were on level 4 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 68 gold pieces. Inventory: Hand Weapons g - a +0 vampiric dagger (weapon) {!w} (You found it on level 1 of the Dungeon) Armour a - a +0 robe (worn) d - a +0 shield (You found it on level 1 of the Dungeon) Scrolls b - 2 scrolls of immolation {unknown} Potions c - 3 potions of curing {unknown} h - 2 potions of flight {unknown} i - 2 potions of might {unknown} j - a potion of haste {unknown} Comestibles e - 3 rations {!d} Skills: - Level 1.5 Dodging - Level 2.4 Stealth * Level 1.5 Shields * Level 3.0 Spellcasting * Level 4.5 Necromancy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ###. 3% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Animate Skeleton Necr N/A 3% 1 #...... Vampiric Draining Necr ###....... 9% 3 ###.... Regeneration Chrm/Necr #......... 22% 3 ###.... Animate Dead Necr N/A 28% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Message History Things that are here: a +0 club; a kobold corpse You fall into a shaft and drop 2 floors! The shaft crumbles and collapses. You hear the hiss of flowing sand. There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried! Found a hand axe. A hound and a skeleton come into view. Found 9 poisoned darts. 3 orcs come into view. An orc is wielding a +0 hand axe of electrocution. A dart slug comes into view. The orc shouts! The hound barks! The orc shouts! An orc comes into view. It is wielding a +3 trident. The orc shouts! You hear a shout! Found 9 poisoned darts. The hound bites you but does no damage. The hound bites you. Aim: a hound (chance to defeat MR: 79%) The hound writhes in agony. The hound closely misses you. Aim: a hound (moderately wounded, chance to defeat MR: 79%) The hound writhes in agony. The hound bites you. The hound barely misses you. Aim: a hound (heavily wounded, chance to defeat MR: 79%) The hound writhes in agony. The hound barely misses you. Aim: a hound (severely wounded, chance to defeat MR: 79%) The hound writhes in agony. The hound closely misses you. The hound bites you. * * * LOW HITPOINT WARNING * * * Throwing (i - inventory) f - 2 javelins (quivered) Aim: a hound (almost dead) You throw a javelin. The javelin pierces through the hound. You kill the hound! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. The javelin pierces through the dart slug. The javelin pierces through the orc! You kill the orc! Throwing (i - inventory) f - a javelin (quivered) Aim: a dart slug (moderately wounded, clinging) You throw a javelin. The javelin pierces through the dart slug! You kill the dart slug! Your Spellcasting skill increases to level 3! The orc hits you from afar with a +3 trident! Keep equipping yourself? Uppercase [Y]es or [N]o only, please. Keep equipping yourself? You stop putting on your armour. You die... ### #...(..# ##... #(.....# ..... +......# #....#......# ##...o#.#(...## .# o..oo.Z)....... .. #######o#....## .# #(# ...# .# #@# ### .# #.########.# #..........# #########..# #..#### #.....# #..#### #..# #... You could see an orc and a howler monkey skeleton. Vanquished Creatures A hound (D:4) A dart slug (D:4) A leopard gecko (D:2) An orc (D:4) A giant cockroach (D:1) 2 goblins (D:1) A ball python (D:1) 3 bats (D:1) 2 frilled lizards (D:1) 3 kobolds 5 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hydroclopse the Vine Stalker Necromancer began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 271 | D:1 | Reached XP level 2. HP: 8/13 MP: 0/6 902 | D:2 | Reached skill level 1 in Shields 924 | D:2 | You fall into a shaft and drop 2 floors! 946 | D:4 | Reached XP level 3. HP: 3/16 MP: 0/8 948 | D:4 | Slain by an orc Levels and vault maps discovered: D:1: lemuel_arrival_funnel, layout_loops_ring, serial_rivers, chequers_serial_rivers_micro_e, chequers_serial_rivers_micro_e, chequers_serial_rivers_large_a, chequers_serial_rivers_room_a, chequers_serial_rivers_micro_b D:2: layout_basic, makhleb_altar_promises_db, nicolae_overflow_crystal_walls, grunt_decor_arrowhead D:4: gammafunk_wand_slinger, layout_basic, nicolae_ossuary_entry_catacombs Skill XL: | 1 2 3 | ---------------+----------+----- Shields | 1 | 1.5 Spellcasting | 3 | 3.0 Dodging | | 1.5 Stealth | | 2.4 Necromancy | | 4.5 Action || total -------------------------++------- Melee: Dagger || 8 Bite || 4 Throw: Javelin || 4 Cast: Pain || 21 Stab: Sleeping || 1 Armor: Robe || 1 Dodge: Dodged || 10 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 77 | 0 | 0.0 | 21 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 19 | 0 | 0.0 | 15 | 0 | 0.0 D:2 | 6 | 0 | 0.0 | 3 | 0 | 0.0 D:4 | 52 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+-------