Dungeon Sprint DCSS version 0.25.1-2-g60ff931 (webtiles) character file. Game seed: 4089188570116461990 7 howech the Shield-Bearer (level 2, -3/31 HPs) Began as a Gnoll Fighter on Sept 21, 2020. Slain by a merfolk ... wielding a +1 demon trident of flaming (4 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:03:02 (127 turns). howech the Shield-Bearer (Gnoll Fighter) Turns: 127, Time: 00:03:03 Health: -3/31 AC: 23 Str: 18 XL: 2 Next: 0% Magic: 5/5 EV: 3 Int: 10 God: Gold: 0 SH: 0 Dex: 14 Spells: 5/5 levels left rFire . . . SeeInvis . w - +7 Screaming Sword {vorpal, sonic wave} rCold . . . Gourm . (no shield) rNeg . . . Faith . l - +5 crystal plate armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 long sword q - a +5 demon blade r - a +5 double sword s - a +5 great sword t - a +5 triple sword u - the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (You found it in the Dungeon) Any bolt fired from it inflicts extra damage. It lets you see invisible. w - the +7 Screaming Sword (weapon) {vorpal, sonic wave} (You found it in the Dungeon) It inflicts extra damage upon your enemies. x - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. y - the +11 plutonium sword {*Contam Stlth-} (You found it in the Dungeon) It causes magical contamination when unequipped. It makes you less stealthy. z - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) A - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. Missiles W - 999 bolts Armour b - a +0 scale mail c - a +0 kite shield l - a +5 crystal plate armour (worn) m - +5 fire dragon scales n - +5 gold dragon scales o - +5 shadow dragon scales p - +5 storm dragon scales v - the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. Jewellery B - an uncursed ring of flight C - a +6 ring of dexterity D - a +6 ring of dexterity E - a +6 ring of intelligence F - a +6 ring of intelligence G - a +6 ring of strength H - a +6 ring of strength Wands I - a wand of disintegration (7) J - a wand of iceblast (7) K - a wand of acid (7) Scrolls k - 4 scrolls of blinking Q - 4 scrolls of amnesia R - 7 scrolls of fog S - a scroll of holy word T - 5 scrolls of identify U - 5 scrolls of remove curse V - 2 scrolls of fear Potions d - 6 potions of might e - 10 potions of curing g - 10 potions of heal wounds h - 6 potions of haste i - 7 potions of magic j - 3 potions of berserk rage L - 2 potions of brilliance M - 2 potions of invisibility N - 4 potions of resistance P - 5 potions of stabbing Comestibles f - 7 rations Skills: + Level 7.0 Fighting + Level 2.3 Short Blades + Level 5.1 Long Blades + Level 2.3 Axes + Level 2.3 Maces & Flails + Level 2.3 Polearms + Level 2.3 Staves + Level 2.3 Slings + Level 2.3 Bows + Level 2.3 Crossbows + Level 2.3 Throwing + Level 7.0 Armour + Level 2.3 Dodging + Level 2.3 Stealth + Level 7.0 Shields + Level 2.3 Unarmed Combat + Level 2.3 Spellcasting + Level 1.8 Conjurations + Level 1.8 Hexes + Level 1.8 Charms + Level 1.8 Summonings + Level 1.8 Necromancy + Level 1.8 Translocations + Level 1.8 Transmutations + Level 1.8 Fire Magic + Level 1.8 Ice Magic + Level 1.8 Air Magic + Level 1.8 Earth Magic + Level 1.8 Poison Magic + Level 2.5 Invocations + Level 2.3 Evocations You had 5 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History You tear a large gash into the net. The merfolk barely misses you. The merfolk hits you but does no damage. You struggle against the net. The merfolk hits you but does no damage. The merfolk hits you from afar with a +0 trident! You rip the net and break free! The merfolk barely misses you. The merfolk hits you but does no damage. The merfolk hits you but does no damage. x2 You slash the merfolk! The merfolk is moderately wounded. The merfolk hits you but does no damage. The merfolk hits you with a +0 trident! * * * LOW HITPOINT WARNING * * * Unknown command. You closely miss the merfolk. The merfolk is moderately wounded. The merfolk hits you with a +1 demon trident of flaming! * * * LOW HITPOINT WARNING * * * The merfolk burns you. You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ∆∆∆ ▓.....▓ ▓.(.=.▓ ▓.mm..▓ ▓..@..▓ ▓..©..▓ ▓▓▓▓▓▓▓ ∆∆∆ ∆ ∆ You could see 2 merfolk. Vanquished Creatures (others) A spatial maelstrom (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | howech the Gnoll Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 23/23 MP: 1/1 3 | D | Found a blossoming altar of Fedhas. 4 | D | Found the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} 4 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 4 | D | Found a viscous altar of Jiyva. 4 | D | Found a hazy altar of Hepliaklqana. 4 | D | Found a transporter. 4 | D | Found an opulent altar of Gozag. 4 | D | Found an ancient bone altar of Kikubaaqudgha. 4 | D | Found a corrupted altar of Lugonu. 11 | D | Banished a spatial maelstrom 13 | D | Found a burning altar of Makhleb. 14 | D | Found an iron altar of Okawaru. 14 | D | Found a stormy altar of Qazlal. 14 | D | Found a sparkling altar of Nemelex Xobeh. 14 | D | Found a sacrificial altar of Ru. 14 | D | Found a shimmering blue altar of Sif Muna. 19 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 19 | D | Found the +10 dark maul {vorpal} 19 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | MR+ rCorr} 19 | D | Found the +18 shield of the Gong {rElec rN+ MR+ EV-5} 19 | D | Found the cursed +14 obsidian axe {vorpal, +Fly SInv | *Curse} 21 | D | Found the +6 shillelagh "Devastator" {shatter} 21 | D | Found the +11 plutonium sword {*Contam Stlth-} 21 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 21 | D | Found the +9 sword of Zonguldrok {reap} 21 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 21 | D | Found the +0 sword of Power 21 | D | Found the +7 mace of Variability {chain chaos} 21 | D | Found the +7 Singing Sword {vorpal, sonic wave} 21 | D | Found the +8 storm bow {elec, penet} 27 | D | Found a bloodstained altar of Trog. 71 | D | Reached skill level 5 in Long Blades 71 | D | Reached skill level 1 in Conjurations 71 | D | Reached skill level 1 in Hexes 71 | D | Reached skill level 1 in Charms 71 | D | Reached skill level 1 in Summonings 71 | D | Reached skill level 1 in Necromancy 71 | D | Reached skill level 1 in Translocations 71 | D | Reached skill level 1 in Transmutations 71 | D | Reached skill level 1 in Fire Magic 71 | D | Reached skill level 1 in Ice Magic 71 | D | Reached skill level 1 in Air Magic 71 | D | Reached skill level 1 in Earth Magic 71 | D | Reached skill level 1 in Poison Magic 71 | D | Reached XP level 2. HP: 31/31 MP: 1/5 119 | D | Entered arena 2. 119 | D | Noticed a merfolk 119 | D | Noticed a merfolk 119 | D | Found a transporter. 127 | D | HP: 1/31 [merfolk/+1 demon trident of flaming (8)] 127 | D | Slain by a merfolk Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 | ---------------+----+----- Fighting | 7 | 7.0 Short Blades | 2 | 2.3 Long Blades | 5 | 5.1 Axes | 2 | 2.3 Maces & Flails | 2 | 2.3 Polearms | 2 | 2.3 Staves | 2 | 2.3 Slings | 2 | 2.3 Bows | 2 | 2.3 Crossbows | 2 | 2.3 Throwing | 2 | 2.3 Armour | 7 | 7.0 Dodging | 2 | 2.3 Stealth | 2 | 2.3 Shields | 7 | 7.0 Unarmed Combat | 2 | 2.3 Spellcasting | 2 | 2.3 Conjurations | 1 | 1.8 Hexes | 1 | 1.8 Charms | 1 | 1.8 Summonings | 1 | 1.8 Necromancy | 1 | 1.8 Translocations | 1 | 1.8 Transmutations | 1 | 1.8 Fire Magic | 1 | 1.8 Ice Magic | 1 | 1.8 Air Magic | 1 | 1.8 Earth Magic | 1 | 1.8 Poison Magic | 1 | 1.8 Invocations | 2 | 2.5 Evocations | 2 | 2.3 Action || total -------------------------++------- Melee: Double sword || 2 Fire: Heavy crossbow || 1 Use: Potion || 1 Armor: Crystal plate arm || 9 Dodge: Dodged || 3