Dungeon Crawl Stone Soup version 0.23-a0-344-ge122d05 (webtiles) character file. 65 hotbaconsauce the Chopper (level 4, -8/39 HPs) Began as a Hill Orc Fighter on Oct 20, 2018. Mangled by an ogre ... wielding a +0 giant club (28 damage) ... on level 4 of the Dungeon. The game lasted 00:02:12 (1461 turns). hotbaconsauce the Chopper (Hill Orc Fighter) Turns: 1461, Time: 00:02:12 Health: -8/39 AC: 11 Str: 19 XL: 4 Next: 14% Magic: 4/4 EV: 3 Int: 8 God: Gold: 49 SH: 9 Dex: 10 Spells: 3/3 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Gourm . c - +0 shield rNeg . . . Faith . k - +0 plate armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.13/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 4 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Missiles i - 6 stones (quivered) Armour b - a +0 scale mail c - a +0 shield (worn) k - a +0 plate armour (worn) (You found it on level 1 of the Dungeon) Jewellery l - a cursed ring of teleportation {unknown} (You found it on level 2 of the Dungeon) Wands m - a wand of random effects (24) (You found it on level 2 of the Dungeon) Scrolls g - a scroll of blinking {unknown} j - a scroll of identify {unknown} Potions d - a potion of might e - a potion of curing {unknown} Comestibles f - 3 rations h - 2 chunks of flesh {@w0} Skills: - Level 3.6 Fighting * Level 5.7 Axes - Level 3.2 Armour - Level 3.2 Shields You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History You butcher the jackal corpse. h - 4 chunks of flesh {@w0} (gained 1) You see here a jackal skeleton. There isn't anything to butcher here. i - 9 stones (gained 1) You see here a dagger. You see here a dagger. A quokka comes into view. A quokka is nearby! A quokka is nearby! A quokka is nearby! Throwing (i - inventory) i - 9 stones (quivered) Aim: a quokka You throw a stone. The stone closely misses the quokka. Throwing (i - inventory) i - 8 stones (quivered) Aim: a quokka You throw a stone. The stone hits the quokka but does no damage. Throwing (i - inventory) i - 7 stones (quivered) Aim: a quokka You throw a stone. The stone closely misses the quokka. You completely miss the quokka. The quokka bites you but does no damage. Your shield and plate armour prevent you from hitting the quokka. The quokka barely misses you. You block the quokka's attack. Your shield and plate armour prevent you from hitting the quokka. The quokka bites you but does no damage. You slash the quokka! You kill the quokka! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! i - 7 stones (gained 1) i - 8 stones (gained 1) i - 9 stones (gained 1) A leopard gecko comes into view. The leopard gecko hisses angrily. A leopard gecko is nearby! A leopard gecko is nearby! Throwing (i - inventory) i - 9 stones (quivered) Aim: a leopard gecko (clinging) You throw a stone. The stone misses the leopard gecko. Throwing (i - inventory) i - 8 stones (quivered) Aim: a leopard gecko (clinging) You throw a stone. The stone barely misses the leopard gecko. A leopard gecko is nearby! Throwing (i - inventory) i - 7 stones (quivered) Aim: a leopard gecko You throw a stone. The stone closely misses the leopard gecko. Throwing (i - inventory) i - 6 stones (quivered) Aim: a leopard gecko (clinging) You throw a stone. The stone hits the leopard gecko. You miss the leopard gecko. The leopard gecko bites you but does no damage. The leopard gecko bites you. You take 1 damage, and have 38/39 hp. You miss the leopard gecko. The leopard gecko barely misses you. You slash the leopard gecko! You kill the leopard gecko! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! i - 6 stones (gained 1) Some of the chunks of flesh in your inventory have rotted away. i - 7 stones (gained 1) i - 8 stones (gained 1) Found a stone staircase leading down. Health restored: 39 An ogre comes into view. It is wielding a +0 giant club. An ogre is nearby! An ogre is nearby! Throwing (i - inventory) i - 8 stones (quivered) Aim: an ogre, wielding a +0 giant club You throw a stone. The stone closely misses the ogre. Throwing (i - inventory) i - 7 stones (quivered) Aim: an ogre, wielding a +0 giant club You throw a stone. The stone hits the ogre but does no damage. You slash the ogre! The ogre hits you with a +0 giant club!! You take 19 damage, and have 20/39 hp. MASSIVE DAMAGE!! You hit the ogre. You block the ogre's attack. You closely miss the ogre. You block the ogre's attack. Some of the chunks of flesh in your inventory have rotted away. You hit the ogre. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... #.####.#####..# #.# #.# #..# ..# #.# #.#####..# ..# #+# #.##.....# ..# #.##.##.## ..# ##.##.##.# .(# .........# (.# # .........####O.#>... ............@....... ..###....####..#.#.# . #.....# ..# ####..# ..# #### ..# ..# ..# ..# You could see an ogre. Vanquished Creatures 2 adders (D:2) A worm (D:2) 2 dart slugs (D:1) 2 leopard geckos 5 hobgoblins (D:1) 6 jackals A kobold (D:1) A quokka (D:4) 7 bats 2 frilled lizards 6 goblins A rat (D:2) 2 plants (D:1) 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hotbaconsauce the Hill Orc Fighter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 1/1 130 | D:1 | Reached skill level 3 in Axes 168 | D:1 | Reached XP level 2. HP: 26/26 MP: 2/2 203 | D:1 | Reached skill level 4 in Axes 641 | D:1 | Reached XP level 3. HP: 31/31 MP: 3/3 973 | D:2 | Reached skill level 5 in Axes 1262 | D:2 | Reached XP level 4. HP: 31/39 MP: 4/4 1344 | D:2 | You fall through a shaft for 2 floors! 1455 | D:4 | Noticed an ogre 1461 | D:4 | Mangled by an ogre Vault maps used: D:1: ebering_trefoil_twist, serial_forest, infiniplex_forest_lined_2, infiniplex_forest_end_3, infiniplex_forest_straight_2, infiniplex_forest_straight_3, infiniplex_forest_lined_3, infiniplex_forest_lined_3 D:2: marbit_many_paths, minmay_misc_feat_pillars, chequers_avenue D:4: temple_hall, serial_shops, shop_scrolls, grunt_ministairs_14, uniq_pikel Skill XL: | 1 2 3 | ---------------+----------+----- Axes | 3 4 5 | 5.7 Fighting | | 3.6 Armour | | 3.2 Shields | | 3.2 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: War axe | 138 | 20 || 158 Throw: Stone | 28 | 10 || 38 Eat: Chunk | 1 | 1 || 2 Armor: Scale mail | 30 | || 30 Plate armour | 42 | 6 || 48 Dodge: Dodged | 16 | 3 || 19 Block: Shield | 53 | 9 || 62 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 94 | 0 | 0.0 | 36 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 37 | 0 | 0.0 | 19 | 0 | 0.0 D:2 | 48 | 0 | 0.0 | 13 | 0 | 0.0 D:4 | 9 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Vault maps used: D:1: ebering_trefoil_twist, serial_forest, infiniplex_forest_lined_2, infiniplex_forest_end_3, infiniplex_forest_straight_2, infiniplex_forest_straight_3, infiniplex_forest_lined_3, infiniplex_forest_lined_3 D:2: marbit_many_paths, minmay_misc_feat_pillars, chequers_avenue D:4: temple_hall, serial_shops, shop_scrolls, grunt_ministairs_14, uniq_pikel Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 1.4 | 13.5 | 60.9 | 480.3 Dungeon | 100.0 | 100.0 | 1.4 | 13.5 | 60.9 | 480.3 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 31.3 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 31.3 +-------+-------+-------+-------+-------+----------------------