Dungeon Crawl Stone Soup version 0.20.0-8-g6b59dc7 (webtiles) character file. 15 holmedog the Skirmisher (level 2, 0/32 HPs) Began as an Ogre Monk on May 30, 2017. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:02:25 (576 turns). holmedog the Skirmisher (Ogre Monk) Turns: 576, Time: 00:02:26 Health: 0/32 AC: 3 Str: 14 XL: 2 Next: 50% Magic: 2/2 EV: 10 Int: 11 God: Gold: 26 SH: 0 Dex: 11 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 mace rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth ++........ (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: hasted, very quick A: unfitting armour, tough skin 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons a - a +0 mace (weapon) Armour b - a +0 robe (worn) Scrolls e - a scroll of recharging {unknown} Comestibles c - a bread ration d - 2 chunks of flesh Skills: - Level 4.0 Fighting * Level 3.4 Maces & Flails - Level 2.6 Dodging - Level 1.4 Stealth You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History Welcome, holmedog the Ogre Monk. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. There is a fountain of clear blue water here. A hobgoblin comes into view. It is wielding a club. The hobgoblin shouts! You kill the hobgoblin! You now have 5 gold pieces. HP restored. A goblin comes into view. The goblin shouts! A goblin is nearby! You kill the goblin! You see here a goblin skeleton. x2 A hobgoblin comes into view. Found 16 sling bullets. The hobgoblin shouts! You kill the hobgoblin! Your Maces & Flails skill increases to level 3! e - a scroll labeled HUADUP YGYNAL Found a short sword. Found a mace. A hobgoblin comes into view. You are too injured to fight recklessly! * * * LOW HITPOINT WARNING * * * You kill the hobgoblin! You see here a hobgoblin corpse. You start resting. A rat comes into view. You are too injured to fight recklessly! You kill the rat! You see here a rat corpse. You see here a rat corpse. You see here a rat skeleton. You start resting. HP restored. A hobgoblin comes into view. It is wielding a club. A hobgoblin is nearby! The hobgoblin shouts! A hobgoblin comes into view. The hobgoblin shouts! You kill the hobgoblin! You have reached level 2! Things that are here: a club; a hobgoblin corpse You are too injured to fight recklessly! You kill the hobgoblin! You start resting. HP restored. Things that are here: a club; a hobgoblin skeleton Things that are here: a club; a hobgoblin skeleton A leopard gecko comes into view. You sock the leopard gecko! You kill the leopard gecko! You see here a leopard gecko skeleton. x2 You now have 18 gold pieces (gained 13). You now have 26 gold pieces (gained 8). f - a black potion Found a robe. A jackal comes into view. The jackal barks! Found a throwing net. A jackal comes into view. You see here 7 gold pieces. A jackal comes into view. 2 jackals come into view. The jackal barks! x3 The jackal moves out of view. A jackal comes into view. The jackal barks! The jackal moves out of view. A jackal comes into view. The jackal moves out of view. The jackal stops to sniff the ground. A jackal comes into view. The jackal barks! You are too injured to fight recklessly! You see here 7 gold pieces. You sock the jackal! You kill the jackal! You kill the jackal! * * * LOW HITPOINT WARNING * * * x3 It was a potion of haste. You feel yourself speed up. * * * LOW HITPOINT WARNING * * * * * * LOW HITPOINT WARNING * * * x2 You kill the jackal! You die... #........### #.....######........ #.....##.........##. #.....##............ #.....##.........##. .....####.......##. #...# #.#####.##. #...# #.# #.##. #@h.####.#####.##. ##hh............##. #hh######.....รท.... #..# #.........# #..# #..####...# #..######.......... ...........####.... [#.............#...# #.#...#......##.#...# You could see 5 jackals. Vanquished Creatures A leopard gecko (D:1) A goblin (D:1) 5 hobgoblins (D:1) 3 jackals (D:1) A rat (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | holmedog the Ogre Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 24/24 MP: 1/1 63 | D:1 | Reached skill level 3 in Maces & Flails 328 | D:1 | Reached XP level 2. HP: 32/32 MP: 2/2 571 | D:1 | HP: 8/32 [jackal (2)] 573 | D:1 | HP: 2/32 [jackal (3)] 576 | D:1 | Slain by a jackal Skill XL: | 1 | ---------------+----+----- Maces & Flails | 3 | 3.4 Fighting | | 4.0 Dodging | | 2.6 Stealth | | 1.4 Action || total -------------------------++------- Melee: Mace || 52 Use: Potion || 1 Armor: Robe || 20 Dodge: Dodged || 50 Vault maps used: D:1: dpeg_arrival_stone_temple_mockup Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 3.3 | 8.9 | 180.0 Dungeon | 100.0 | 100.0 | 0.0 | 3.3 | 8.9 | 180.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 22.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 22.0 +-------+-------+-------+-------+-------+----------------------