Dungeon Crawl Stone Soup version 0.20-b1-18-gaa2fd62 (webtiles) character file. 29 holmedog the Chucker (level 3, -4/37 HPs) Began as an Ogre Hunter on May 24, 2017. Slain by a worm (6 damage) ... on level 1 of the Dungeon. The game lasted 00:02:23 (838 turns). holmedog the Chucker (Ogre Hunter) Turns: 838, Time: 00:02:23 Health: -4/37 AC: 3 Str: 17 XL: 3 Next: 16% Magic: 0/3 EV: 10 Int: 12 God: Gold: 31 SH: 0 Dex: 9 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit + (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +......... j - amulet of guardian spirit Regen 0.2/turn (no ring) MPRegen 0.1/turn (no ring) @: lethally poisoned (-4 -> -5) A: unfitting armour, tough skin 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Missiles d - 2 throwing nets e - 14 stones (quivered) Armour b - a +0 robe (worn) Jewellery j - an amulet of guardian spirit (around neck) (You found it on level 1 of the Dungeon) Scrolls h - a scroll of identify {unknown} i - a scroll of enchant armour {unknown} Potions k - a potion of flight {unknown} Comestibles f - a bread ration g - 2 chunks of flesh Skills: + Level 3.0 Fighting * Level 4.6 Throwing + Level 2.1 Dodging - Level 0.6 Stealth You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History Aim: a kobold You throw a large rock. The large rock hits the kobold!! You kill the kobold! Throwing (i - inventory. (,) - cycle): c - 4 large rocks (quivered) Press: ? - help, Shift-Dir - straight line, f - leopard gecko Aim: a leopard gecko (clinging) You throw a large rock. The large rock closely misses the leopard gecko. A worm comes into view. Throwing (i - inventory. (,) - cycle): c - 3 large rocks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - leopard gecko Aim: a leopard gecko You throw a large rock. The large rock closely misses the leopard gecko. An adder comes into view. Throwing (i - inventory. (,) - cycle): c - 2 large rocks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - leopard gecko Aim: a leopard gecko You throw a large rock. The large rock closely misses the leopard gecko. The leopard gecko bites you. You barely miss the leopard gecko. The leopard gecko bites you but does no damage. x2 You hit the leopard gecko but do no damage. The leopard gecko barely misses you. You hit the adder but do no damage. The adder bites you. You are poisoned. The adder poisons you! The leopard gecko bites you. The adder closely misses you. The worm bites you but does no damage. You miss the adder. You feel sick. The leopard gecko bites you but does no damage. The adder bites you. The leopard gecko barely misses you. You barely miss the adder. The adder misses you. The worm barely misses you. The leopard gecko misses you. The adder bites you but does no damage. You hit the adder. The adder is lightly wounded. You feel sick. The leopard gecko completely misses you. The adder barely misses you. The worm barely misses you. You hit the adder but do no damage. The adder is lightly wounded. The leopard gecko misses you. The adder bites you but does no damage. The leopard gecko bites you. You hit the adder. The adder is lightly wounded. You feel sick. The adder bites you. The worm bites you! The adder bites you but does no damage. The leopard gecko bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The adder bites you but does no damage. The leopard gecko bites you. * * * LOW HITPOINT WARNING * * * The worm closely misses you. You climb upwards. There is a stone staircase leading down here. Throwing (i - inventory. (,) - cycle): c - a large rock (quivered) Press: ? - help, Shift-Dir - straight line, f - leopard gecko Aim: a leopard gecko You throw a large rock. The large rock closely misses the leopard gecko. You feel sick. The adder barely misses you. The leopard gecko barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * The leopard gecko bites you but does no damage. The worm bites you but does no damage. Press: ? - help, Shift-Dir - straight line, f/p - leopard gecko Aim: a leopard gecko You throw a stone. The stone closely misses the leopard gecko. The adder bites you but does no damage. The leopard gecko bites you. * * * LOW HITPOINT WARNING * * * Press: ? - help, Shift-Dir - straight line, f/p - leopard gecko Aim: a leopard gecko You throw a stone. The stone hits the leopard gecko but does no damage. The adder barely misses you. The leopard gecko barely misses you. The worm barely misses you. Press: ? - help, Shift-Dir - straight line, f/p - leopard gecko Aim: a leopard gecko You throw a stone. The stone closely misses the leopard gecko. You feel sick. The adder bites you but does no damage. The leopard gecko barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * Press: ? - help, Shift-Dir - straight line, f/p - leopard gecko Aim: a leopard gecko You throw a stone. The stone hits the leopard gecko. The leopard gecko is lightly wounded. The leopard gecko barely misses you. The adder barely misses you. The worm bites you. You die... .......## #.####### #...#.## #.......# #####.# #..####.# #.# #..# #.# ##'## #..####.# ##...## #....##.# ##.....## ##.#.##.# ##.......## ##)#l##.# #.........####..@w##.# +.........'....S.....# #.........##..[...#### ##.......###.##.### ##.....## #.#### ##...## #.# ##'## #.# #.# #.# #####.#### #.# You could see a worm, an adder and a leopard gecko. Vanquished Creatures An ooze (D:1) A dart slug (D:1) 2 leopard geckos (D:1) 2 giant cockroaches (D:1) 3 goblins (D:1) A hobgoblin (D:1) 4 kobolds 2 bats (D:1) 3 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | holmedog the Ogre Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 22/22 MP: 1/1 221 | D:1 | Reached XP level 2. HP: 29/29 MP: 2/2 386 | D:1 | Reached skill level 2 in Dodging 484 | D:1 | Reached skill level 3 in Fighting 484 | D:1 | Reached XP level 3. HP: 37/37 MP: 3/3 834 | D:1 | HP: 9/37 [poisoned by an adder] 835 | D:1 | HP: 4/37 [leopard gecko (1)] 838 | D:1 | Slain by a worm Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.1 Fighting | 3 | 3.0 Throwing | | 4.6 Stealth | | 0.6 Action || total -------------------------++------- Melee: Short sword || 25 Throw: Large rock || 36 Stone || 4 Armor: Robe || 23 Dodge: Dodged || 31 Vault maps used: D:1: minmay_arrival_checkered_box, grunt_decor_one_mirror D:2: gammafunk_temple_overflow_wave, chequers_ecumenical_altar_island, lemuel_tele_altar Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.7 | 1.5 | 22.4 | 67.0 Dungeon | 100.0 | 100.0 | 0.7 | 1.5 | 22.4 | 67.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 21.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 21.0 +-------+-------+-------+-------+-------+----------------------