Dungeon Crawl Stone Soup version 0.20-b1-12-g5827e59 (webtiles) character file. 32 holmedog the Ducker (level 3, -4/17 HPs) Began as a Felid Fighter on May 23, 2017. Killed from afar by Sigmund (8 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:02:42 (1272 turns). holmedog the Ducker (Felid Fighter) Turns: 1272, Time: 00:02:42 Health: -4/17 AC: 1 Str: 12 XL: 3 Next: 8% Magic: 4/4 EV: 20 Int: 9 God: Gold: 82 SH: 0 Dex: 18 Spells: 2/2 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Gourm . (shield unavailable) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet unavailable) rElec . Reflect . (cloak unavailable) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +......... g - amulet of rage Regen 0.1/turn c - +2 ring of dexterity MPRegen 0.1/turn (no ring) @: confused, quick A: no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, carnivore 3, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: Evoke Berserk Rage You were on level 2 of the Dungeon. You were completely stuffed. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 82 gold pieces. Inventory: Jewellery c - a +2 ring of dexterity (left paw) (You found it on level 1 of the Dungeon) g - an amulet of rage (around neck) (You found it on level 1 of the Dungeon) Scrolls i - a scroll of enchant armour {unknown} j - 3 scrolls of identify {unknown} k - a scroll of noise {unknown} Potions a - 2 potions of might d - a potion of flight {unknown} e - a potion of curing {unknown} h - a potion of resistance {unknown} Comestibles b - a meat ration f - 2 chunks of flesh Skills: + Level 3.3 Fighting + Level 4.7 Dodging + Level 4.3 Unarmed Combat You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur. (AC +1) You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History You feel more attuned to ice. h - a ring of ice (right paw) You see here a jackal skeleton. Some of the chunks of flesh in your inventory have rotted away. Found a stone staircase leading down. You remove your ring of ice. You drop an uncursed ring of ice. h - a bubbling yellow potion j - a scroll labeled TUCVER OPITE Some of the chunks of flesh in your inventory have rotted away. A bat comes into view. The bat moves out of view. The bat is too close now for your liking. A bat is nearby! The bat hits you but does no damage. You scratch the bat. You kill the bat! Eating one of 9 chunks of flesh. You eat one of the 9 chunks of flesh. This raw flesh tastes great. A ball python comes into view. A ball python is nearby! The ball python hisses angrily. The ball python bites you but does no damage. The ball python misses you. You barely miss the ball python. The ball python misses you. The ball python closely misses you. The ball python misses you. x2 You claw the ball python! You kill the ball python! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 12, Int 9, Dex 15. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. You butcher the ball python corpse. f - 10 chunks of flesh (gained 2) k - a scroll labeled VIHOSASSA A kobold comes into view. The kobold throws a stone. The stone completely misses you. You scratch the kobold but do no damage. The kobold hits you. You scratch the kobold but do no damage. The kobold completely misses you. You scratch the kobold. You kill the kobold! You open the door. You see here 22 bolts. Some of the chunks of flesh in your inventory have rotted away. Done exploring. Done exploring. (D) Dungeon Where to? (? - help) Some of the chunks of flesh in your inventory have rotted away. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Key pressed, stopping travel. You now have 82 gold pieces (gained 12). Some of the chunks of flesh in your inventory have rotted away. j - 2 scrolls labeled TUCVER OPITE (gained 1) Found an escape hatch in the floor. A kobold comes into view. A kobold is nearby! The kobold throws a stone. The stone hits you. You see here a stone. The kobold throws a stone. The stone completely misses you. Found a stone staircase leading down. You see here a stone. The kobold hits you. You scratch the kobold. You bite the kobold. You kill the kobold! j - 3 scrolls labeled TUCVER OPITE (gained 1) There is an escape hatch in the floor here. You open the door. A quokka comes into view. Found an escape hatch in the ceiling. A quokka is nearby! There is an open door here. The quokka barely misses you. You claw the quokka! You kill the quokka! You open the door. Sigmund the Dreaded comes into view. He is wielding a scythe. Sigmund is nearby! Sigmund shouts! Sigmund mumbles some strange words. Sigmund flickers and vanishes for a moment. There is an open door here. Sigmund points at you and mumbles some strange words. The magic dart hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * There is an escape hatch in the ceiling here. You open the door. Sigmund gestures at you while chanting. You are confused. There is an open door here. You bump into the rock wall. Sigmund points at you and mumbles some strange words. The puff of flame hits you! You die... #.# #.##.# ##'## #># #.##.# ##...## #.###.##.# ##.....## #.##..##.###.......## ##.##...#.##.........# .(.....>...'....@....+ ##.##...#.##.........# #.((.....###.......## ####.##### ##..@..## ##.# ##...## #..# ##'## #.## #.# ### ####.#### #.# ##.## ........# ##.###<#.## .###.##.# ###...#.###.###.# .# #.##.# ##......## ##....# .# #.##.# ##.#....#.###.##### You could see Sigmund (invisible). Vanquished Creatures 2 ball pythons (D:1) 6 bats (D:1) 4 hobgoblins (D:1) 4 jackals (D:1) 6 kobolds A quokka (D:2) 3 frilled lizards (D:1) 2 goblins (D:1) A rat (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | holmedog the Felid Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 2/2 365 | D:1 | Reached XP level 2. HP: 11/14 MP: 3/3 1036 | D:1 | Reached XP level 3. HP: 17/17 MP: 4/4 1257 | D:2 | Noticed Sigmund 1259 | D:2 | HP: 4/17 [Sigmund/magic dart (10)] 1272 | D:2 | Killed from afar by Sigmund Action || total -------------------------++------- Melee: Unarmed || 70 Bite || 5 Eat: Chunk || 8 Armor: Skin || 6 Dodge: Dodged || 92 Vault maps used: D:1: minmay_arrival_four_circles, minmay_split_cup_large D:2: grunt_qazlal_sundering, fedhas_altar_4, minmay_split_cup_small, uniq_sigmund Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.2 | 1.2 | 8.6 | 243.0 Dungeon | 100.0 | 100.0 | 0.2 | 1.2 | 8.6 | 243.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 23.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 23.0 +-------+-------+-------+-------+-------+----------------------