Dungeon Crawl Stone Soup version 0.22-a0-614-g34fbaa0 (webtiles) character file. 0 holliwood the Skirmisher (level 1, 18/18 HPs) Began as a Formicid Abyssal Knight on July 11, 2018. Was an Initiate of Lugonu. Quit the game on level 1 of the Dungeon. The game lasted 00:01:12 (161 turns). holliwood the Skirmisher (Formicid Abyssal Knight) Turns: 161, Time: 00:01:13 Health: 18/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 1/2 EV: 11 Int: 11 God: Lugonu [......] Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... e - amulet of the acrobat (curse) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: non-regenerating, badly diseased A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 spear (weapon) Armour b - a +0 leather armour (worn) Jewellery e - a cursed amulet of the acrobat (around neck) Scrolls f - a scroll of noise g - a scroll of teleportation Comestibles c - a ration Skills: + Level 3.2 Fighting + Level 2.0 Polearms + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You feel ill. You pass through the gate. You can no longer depart the Abyss at will. Found a club. There is a staircase leading out of the dungeon here. Unknown command. Unknown command. Unknown command. As you read the scroll labeled WAXKAITEDE, it crumbles to dust. It is a scroll of identify. f - a scroll of noise Unknown command. As you read the scroll of identify, it crumbles to dust. g - a scroll of teleportation Unknown command. You feel ready to tumble and roll out of harm's way. Oops, that amulet feels deathly cold. e - a cursed amulet of the acrobat (around neck) Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ♣♣...# ♣....# ♣♣....## ♣......## ♣.......## ♣.8..8..8# ♣♣.)......+ ♣..@......+ ♣♣........+ ♣.8..8..8# ♣♣......## ♣.....## ♣♣...## ...# ...# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | holliwood the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 106 | Abyss:1 | Noticed an ancient zyme 110 | Abyss:1 | Noticed a large abomination 124 | Abyss:1 | Noticed an ancient zyme 150 | Abyss:1 | Noticed a raiju 152 | Abyss:1 | Noticed a sun demon 157 | D:1 | Escaped the Abyss 161 | D:1 | Quit the game Vault maps used: D:1: kennysheep_arrival_forest Action || total -------------------------++------- Invok: Depart the Abyss || 1 Abil: Dig || 1 Use: Scroll || 2 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 161 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+---------